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pepperonibread wrote:Incandenza is mispelled on the map
WidowMakers wrote:Absolutely fabulous. I love the look. You just have an excellent graphical style mibi. I can't wait to see this when it is done
WidowMakers wrote:
Suggestions:
1)I take it that the blank spaces in the trenches (where there are no neutrals) are where the players spawn?
Do you think the trenches need to be more obvious (from a graphical standpoint) maybe have metal walls that are holding them up?
Or wood pillars/sandbags/stone walls that can bee seen from an aerial view?
Just something to help distinguish them from the rest of the dirt.
WidowMakers wrote:2) The trenches (as seen above) are connected more. Think the trenches on both sides need to be 1 continuous trench. They can have cubbyhole and stuff, but it should be one trench on each side. Not three little ones.
WidowMakers wrote:
3) There should (maybe) be some barbed wire in the trenches that is impassable. Just like the real trenches were
WidowMakers wrote:
4) And I know there may not be room. But they did use planes to bomb the trenches. It would be cool to have those too. Maybe up in the ORDERS area. They can bombard anything, but they are really weak and can be bombarded by all players and have a negative autodeploy (because WW1 plane sucked)
WidowMakers wrote:
5) Plus there needs to be some added graphical flare on the map to make it look like a trench war. (barbed wire, bodies, weapons, metal shrapnel. etc)
Ethitts wrote:Can machine guns bombard other machine guns?
Ethitts wrote:By respawn are you referring to killer neutrals? Is xml capable of doing a respawn at half the original strength?
Ethitts wrote:Also, while typing this, I have the red underline on respawn and autodeploy that indicates it's spelled incorrectly. Pretty much makes no difference whatsoever, but maybe it should be re-spawn and auto-deploy.
pepperonibread wrote:Incandenza is mispelled on the map
WidowMakers wrote:4) And I know there may not be room. But they did use planes to bomb the trenches. It would be cool to have those too. Maybe up in the ORDERS area. They can bombard anything, but they are really weak and can be bombarded by all players and have a negative autodeploy (because WW1 plane sucked)
Incandenza wrote:Ethitts wrote:By respawn are you referring to killer neutrals? Is xml capable of doing a respawn at half the original strength?
Yes, it's killer neutrals. And unless I'm gravely mistaken, killer neutrals can be set to respawn to whatever value one desires.
ZeakCytho wrote:Incandenza wrote:Ethitts wrote:By respawn are you referring to killer neutrals? Is xml capable of doing a respawn at half the original strength?
Yes, it's killer neutrals. And unless I'm gravely mistaken, killer neutrals can be set to respawn to whatever value one desires.
I'm afraid you are gravely mistaken. Though it's been suggested, and is necessary for Maze Craze to progress. So chances are it'll be implemented shortly. Hopefully.
Incandenza wrote:pepperonibread wrote:Incandenza is mispelled on the map
You misspelled "misspelled". Spelling irregularities are on the to-do list.
whitestazn88 wrote:i think the orders are a bit hard to see right now
like i thought the artillery was a yet to be drawn territ on the map. it makes sense if you think about it all, but right now i didn't think that those 6 orders on the left side were part of the gameplay because they're stuck in the legend...
TaCktiX wrote:I request (as prior done in other, less public ways) that you change the title. For one, I don't think Trench Warfare is the right title for this map. It's less based on WWI trenches as it is on WWII stalemates a la Stalingrad. For two, my map of the same name (sans exclamation point) is not an abandoned project and I will be picking it back up in the near future (I would estimate September of this year). My map doesn't work with any other title without short-changing the very idea it is based on.
Other than that, I really like the start of this map. Even with the numerous "d'oh, XML no do that yet" stuff, I hope it cruises through the foundry quickly.
bryguy wrote:1) How do you get to the allied and german orders?
bryguy wrote:2) Where are the foxholes? are they the single square trenches?
bryguy wrote:3) Where exactly can the machine guns attack? you show a little diagram, but its not very clear, say i have the L3 machine gun, am i aloud to attack k2 and j1 and k4 and j5 and k3 and j3 only? or am i aloud to bombard more?
bryguy wrote:4) the no mans land thing is confusing also
bryguy wrote:6) could you make the mini-90degree-diagram less blurry?
TaCktiX wrote:Other than that, I really like the start of this map. Even with the numerous "d'oh, XML no do that yet" stuff, I hope it cruises through the foundry quickly.
Incandenza wrote:bryguy wrote:4) the no mans land thing is confusing also
How so?bryguy wrote:6) could you make the mini-90degree-diagram less blurry?
In what way do you find it blurry?
Androidz wrote:Suggestions:
Tittle:
Could you try adding some more dirt or blood dripping from the tittle giveing it a more OldWarish look? RIght now it looks like "Happy Zone
Trenches:
Maybe the trenches should be connected somehow like the pictures Widow posted with nonehitable deepduged holes. With 1 ways attacks?
Little ArmySoldiers? Behind the cannons our in the trenches? i dont know how that would look.
Androidz wrote:Bump, even tough you dont like suggestion pliss say no so i know you didint overlook it:D
Androidz wrote:Could you try adding some more dirt or blood dripping from the tittle giveing it a more OldWarish look? RIght now it looks like "Happy Zone
Androidz wrote:Maybe the trenches should be connected somehow like the pictures Widow posted with nonehitable deepduged holes. With 1 ways attacks?
Androidz wrote:Little ArmySoldiers? Behind the cannons our in the trenches? i dont know how that would look.
Incandenza wrote:]Androidz wrote:Could you try adding some more dirt or blood dripping from the tittle giveing it a more OldWarish look? RIght now it looks like "Happy Zone[/quote
Blood seems a bit over the top, but a bit o' grunge doesn't sound like a bad idea.
Incandenza wrote:Androidz wrote:Maybe the trenches should be connected somehow like the pictures Widow posted with nonehitable deepduged holes. With 1 ways attacks?
Wellllll... I'm not sure what you mean by "nonehitable deepduged holes", do you mean trenches that can't be hit by artillery? or can't be hit via conventional attack?
Androidz wrote:Little ArmySoldiers? Behind the cannons our in the trenches? i dont know how that would look.
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