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Patroclus wrote:Just cut out the double armies for missing a turn.
I know, Lack, you had a reason for it, and it was well stated. Maybe allow it ONE time for a newbie with a PM sent to them regarding the measure.
I'm sure the members that use the missed turn as a tactic would not be fouling others game with than move after it was denied them.
DAZMCFC wrote::twisted: you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.
Definition of server on the Web according to Google wrote:A process that runs on a host that relays information to a client upon the client sending it a request. Servers come in many forms: application servers, web servers, database servers, and so forth.
LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.
Most of the problem is not knowing where to defend against a double or triple deployment.
I think this would eliminate most of the tactical advantage of missing a turn.
MTA-M wrote:LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.
Most of the problem is not knowing where to defend against a double or triple deployment.
I think this would eliminate most of the tactical advantage of missing a turn.
Or just randomly placed on 1 of his territories. So you can at least see where the armies are and where you have to defend.
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