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Supermax: Prison Riot! [Quenched]

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby gimil on Sat Jun 28, 2008 9:26 am

mibi wrote:i wish i could check the xml connections with kevins map reader.. but its down or something.

http://www.multiblah.com/cc_tester/

any other way of doing this?


Since terrirtoy XML was changed fron <country> to <territory> I dont think its worked properly.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Sat Jun 28, 2008 1:45 pm

max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please ;) Unless it is the win condition get rid of the bit that said "hold all gang members +20.


surviving is far from winning. i don't think people will be confused.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby Joodoo on Sat Jun 28, 2008 8:33 pm

interesting map which raises a few questions from me:
1.How many territories are there?
2.I cannot find "the hole", could you point it out for me?
3.Could gang members in the yard attack any other gang member in the yard?
4.Would it be more interesting if you added a gang boss and made a bonus for it?
this map looks very nice...
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby DiM on Sat Jun 28, 2008 9:35 pm

Joodoo wrote:interesting map which raises a few questions from me:
1.How many territories are there? 145
2.I cannot find "the hole", could you point it out for me? look at the bottom of the map in the center, where coleman, and mibi are
3.Could gang members in the yard attack any other gang member in the yard? yes
4.Would it be more interesting if you added a gang boss and made a bonus for it? there's a gang leader for each gang
this map looks very nice...
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby max is gr8 on Tue Jul 01, 2008 11:50 am

mibi wrote:
max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please ;) Unless it is the win condition get rid of the bit that said "hold all gang members +20.


surviving is far from winning. i don't think people will be confused.


But I who have played many conquerclub maps misinterpreted it. Now it may just be me but I had to read through the legend to understand. Normally I don't need to to discover whether I am right. Normally I only read the legend when I am heading for a bonus but I don't read it all
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Tue Jul 01, 2008 12:38 pm

max is gr8 wrote:
mibi wrote:
max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please ;) Unless it is the win condition get rid of the bit that said "hold all gang members +20.


surviving is far from winning. i don't think people will be confused.


But I who have played many conquerclub maps misinterpreted it. Now it may just be me but I had to read through the legend to understand. Normally I don't need to to discover whether I am right. Normally I only read the legend when I am heading for a bonus but I don't read it all


max, i think it may just be you, as i haven't heard this issue from anyone else, and it is often the case that one has to read through the legend to understand what is going on.

one would think if it were an objective map, the victory conditions would be more explicit.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Tue Jul 01, 2008 12:38 pm

gimil wrote:
mibi wrote:i wish i could check the xml connections with kevins map reader.. but its down or something.

http://www.multiblah.com/cc_tester/

any other way of doing this?


Since terrirtoy XML was changed fron <country> to <territory> I dont think its worked properly.



so like, how to i check the xml since i don't know xml, and the xml on this map is a bit of an foundry orphan.?
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby Joodoo on Thu Jul 03, 2008 9:26 pm

let me get this straight: could the door can attack any yard member?
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Thu Jul 03, 2008 10:29 pm

Joodoo wrote:let me get this straight: could the door can attack any yard member?


Correctomundo. As any yard member can use the door.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby Androidz on Thu Jul 03, 2008 10:46 pm

Hmm its a room wherre 002 is guarding which dont have a name why??
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby yeti_c on Fri Jul 04, 2008 10:22 am

OK - so I fixed a couple of little problems in the XML - and here it is...

http://www.fileden.com/files/2008/1/19/ ... x_yeti.xml

Centering might need to be rechecked... I'll let Mibi do the uploads and testing...

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby multiplayertim on Fri Jul 04, 2008 10:35 am

Androidz wrote:Hmm its a room wherre 002 is guarding which dont have a name why??


it has a name "Gas Chamber: its in the legend
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby Androidz on Fri Jul 04, 2008 10:37 am

okey thx
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Fri Jul 04, 2008 11:40 am

yeti_c wrote:OK - so I fixed a couple of little problems in the XML - and here it is...

http://www.fileden.com/files/2008/1/19/ ... x_yeti.xml

Centering might need to be rechecked... I'll let Mibi do the uploads and testing...

C.


thanks!

have a banana!

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby yeti_c on Fri Jul 04, 2008 1:00 pm

No bother...

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby edbeard on Fri Jul 04, 2008 3:49 pm

what were the problems, yeti? just curious


Also, did you post the XML and map into the checking thread for Forza to see? Can't get stamped and quenched if you don't do that.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby yeti_c on Fri Jul 04, 2008 3:57 pm

edbeard wrote:what were the problems, yeti? just curious


Also, did you post the XML and map into the checking thread for Forza to see? Can't get stamped and quenched if you don't do that.


Couple of borders pointing to the wrong people... (Specifics around the 200 & 300 guards (207 & 208 didn't exist - some of the 300's were a bit wrong)) (These I found with the mapmaker checker though) (www.conquerclub.com/mapmaker/)

Otherwise - it looked spot on to me.

Also - Mibi moved Ted, Ace & Raheem - they were still in the wrong places. (But I expected that!)

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby edbeard on Fri Jul 04, 2008 4:02 pm

are you sure you looked at the right one because as I stated when I reposted the XML, I took steps to move them...
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby yeti_c on Sat Jul 05, 2008 2:50 pm

edbeard wrote:are you sure you looked at the right one because as I stated when I reposted the XML, I took steps to move them...


I looked at one that Mibi sent me... So I can't guarantee that it was the one you fixed!

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby AndyDufresne on Tue Jul 15, 2008 9:38 pm

What is the final XML? Too much talk about everyone doing it. :)

And final maps please, :D


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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Tue Jul 15, 2008 9:57 pm

AndyDufresne wrote:What is the final XML? Too much talk about everyone doing it. :)

And final maps please, :D


--Andy

XML
http://www.fileden.com/files/2008/1/19/ ... x_yeti.xml
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Last edited by mibi on Tue Jul 15, 2008 10:05 pm, edited 1 time in total.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby Tisha on Tue Jul 15, 2008 10:04 pm

the glittery one is all pretty, but what is it for?
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Tue Jul 15, 2008 10:06 pm

Tisha wrote:the glittery one is all pretty, but what is it for?


Its required for quenching.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby FarangDemon on Sat Jul 19, 2008 1:08 am

This looks like it will be a hoot to play. I can't wait for it to be ready. I am disappointed by the length of time required for new maps to become available. I feel like there have been no new maps in 2 months. Good luck and good speed.

=D>
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Mon Jul 28, 2008 9:13 am

FarangDemon wrote:This looks like it will be a hoot to play. I can't wait for it to be ready. I am disappointed by the length of time required for new maps to become available. I feel like there have been no new maps in 2 months. Good luck and good speed.

=D>


it still needs to be xml checked by Forza or something... i don't really know how things work around here anyways.
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