Conquer Club

ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

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Re: CC ZOMBIES!!!

Postby Juan_Bottom on Mon Jul 07, 2008 6:11 pm

Natewolfman wrote:
Juan_Bottom wrote:Is MARVAL done with the map yet? :P

lol so impatient :lol: he just agreed yesterday? or was it 2 days ago... *looks* lol, 2 days ago, give it time, though i am also pretty anxious to see his map :D


Yeah, I guess that I am. But we should already have this map! In fact, we should have a couple Zombie maps. You should prolly start the next one, if there's time! =)
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Re: CC ZOMBIES!!!

Postby Natewolfman on Mon Jul 07, 2008 6:15 pm

Juan_Bottom wrote:
Natewolfman wrote:
Juan_Bottom wrote:Is MARVAL done with the map yet? :P

lol so impatient :lol: he just agreed yesterday? or was it 2 days ago... *looks* lol, 2 days ago, give it time, though i am also pretty anxious to see his map :D


Yeah, I guess that I am. But we should already have this map! In fact, we should have a couple Zombie maps. You should prolly start the next one, if there's time! =)

haha i cant say i havnt thought of it :twisted:

in fact id rather just call this one "ZOMBIES"
Military base
Mall
Forest
University
ive had many many ideas for more zombie maps lol, but i want this one to at least get some good interest going before i get started on anything else :lol: lets say... "Ideas Stamp", and ill post another one ;)
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Re: CC ZOMBIES!!!

Postby Natewolfman on Mon Jul 07, 2008 6:16 pm

bbqpenguin wrote:i think it's very modest of you to not have given yourself a room in the tourny building

lol thanks, im not quite the most important person to the tourny team though :P 3 mods, then gozar (do to his work on the tournament newsletter) :lol:
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Re: CC ZOMBIES!!!

Postby Juan_Bottom on Mon Jul 07, 2008 6:41 pm

I'll be back in like 13 hours, ok?
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Re: CC ZOMBIES!!!

Postby blackraptor58 on Mon Jul 07, 2008 10:04 pm

this sounds awesome..if it will be put out for gameplay i would play this...
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Re: CC ZOMBIES!!!

Postby Natewolfman on Tue Jul 08, 2008 3:11 pm

blackraptor58 wrote:this sounds awesome..if it will be put out for gameplay i would play this...

thanks for the positive feedback

I know without the real 1.0 for this map its hard to judge, but MarVal is working away at it and will be here soon :) until then please, comment on gameplay, so far its all been possitive, any negatives? or areas for improvment?
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Re: CC ZOMBIES!!!

Postby Juan_Bottom on Tue Jul 08, 2008 3:58 pm

Natewolfman wrote:
blackraptor58 wrote:this sounds awesome..if it will be put out for gameplay i would play this...

thanks for the positive feedback

I know without the real 1.0 for this map its hard to judge, but MarVal is working away at it and will be here soon :) until then please, comment on gameplay, so far its all been possitive, any negatives? or areas for improvment?


Just what I have already said.......
And how soon before the first draft is cranked out?

What is MarVal doing????
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Re: CC ZOMBIES!!!

Postby Natewolfman on Tue Jul 08, 2008 4:25 pm

Apparently he sent me the map a while ago, but his mail went into my auto-spam area! lol, here is version 1.0, tis a good start and better then what i woulda done :)

Click image to enlarge.
image
Last edited by Natewolfman on Tue Jul 08, 2008 4:39 pm, edited 1 time in total.
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Juan_Bottom on Tue Jul 08, 2008 4:36 pm

*just wet myself*


:o :o :o :o :o :o :o =P~ =P~ =P~ =P~ =P~ =P~ =P~ =P~ =P~ =P~ =P~ =P~ =P~ =P~ =P~

Oh!!!! The zombies look great.

I need this in my life, I really :( REALLY do.
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Juan_Bottom on Wed Jul 09, 2008 1:26 pm

Hey? Where's my 9 hour update??? :lol:

Also, those seperated spots in the middle are still the original buildings, correct?
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Natewolfman on Wed Jul 09, 2008 1:41 pm

Juan_Bottom wrote:Hey? Where's my 9 hour update??? :lol:

Also, those seperated spots in the middle are still the original buildings, correct?

MarVal is quoted by me after a couple questions of "It will all fit in the end ;) " so i trust the graphical direction it is takeing :)
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby happy2seeyou on Thu Jul 10, 2008 11:09 pm

Looks like you put a lot of thought into this Nate. Nice work. I look forward to seeing this come along.
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby TaCktiX on Fri Jul 11, 2008 12:21 am

While you're early on, I would suggest making the map a little bit less symmetrical, especially because of the large number of killer neutrals. As it is, if people get horrible dice and have their sizable attack force disappear into the sea of zombies while another guy with fewer men loses absolutely nothing, people will complain. You've got plenty of space on the map to make more territories and then make them unevenly spaced. You can always adjust neutrals a la AoR to keep things even.
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Natewolfman on Fri Jul 11, 2008 6:35 am

TaCktiX wrote:While you're early on, I would suggest making the map a little bit less symmetrical, especially because of the large number of killer neutrals. As it is, if people get horrible dice and have their sizable attack force disappear into the sea of zombies while another guy with fewer men loses absolutely nothing, people will complain. You've got plenty of space on the map to make more territories and then make them unevenly spaced. You can always adjust neutrals a la AoR to keep things even.

With these early updates i havnt added in the units yet but, my plan was, the zombies in which surrounded the houses (I.E. the ones already on the map) they will be easy kills, like only 1 unit. Still killer neutral but i want it to be VERY easy to make it to that first house. once this has happened it should give players a fair number of units to work with, no?
As for size i have given that though, to perhaps create a second tier to make it though (another square of buildings) but as of right now i havnt put that into practice... but it may come in the future once things are more... figured out :lol:
symetry - I would love to give it more of a asymetrical perspective but i did want to make sure that players had an even chance of getting to the center, and i can tell that luck will have alot to play in this game since its basically a race to the finish.
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Juan_Bottom on Fri Jul 11, 2008 4:56 pm

This is taking forever. :(
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Natewolfman on Fri Jul 11, 2008 5:31 pm

Juan_Bottom wrote:This is taking forever. :(

would it go faster if this got moved to the main foundry?
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby pepperonibread on Fri Jul 11, 2008 9:45 pm

Natewolfman wrote:
Juan_Bottom wrote:This is taking forever. :(

would it go faster if this got moved to the main foundry?


How to Make a Map Thread wrote:The ideas stamps is required for a map thread to be moved from the ideas forum to the main foundry. To earn this stamp you must meet the following conditions:

1)The map, first and for most, must have some sort of clear plan of how production will go

2) Have a playable image. If we quenched it people should be able toplay on it. Ths should included the following:

* Territory names
* Working legends
* Speculative Bonuses
* Tentative Border Divisions

3) The working image needs to be beyond rough draft state. This means that you must provide the following:

* A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
* Two quality updates must be provided.

4) Have honest and interested discussion. Not just you and three friends.


Here are the requirements for getting out of Ideas, just to keep in mind. As for speed, I don't think it very much depends on what stage you're in, more so how often you make updates and respond to feedback.
Image
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Juan_Bottom on Fri Jul 11, 2008 10:45 pm

Natewolfman wrote:
Juan_Bottom wrote:This is taking forever. :(

would it go faster if this got moved to the main foundry?


Point taken. :(
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Natewolfman on Sat Jul 12, 2008 1:07 am

pepperonibread wrote:Here are the requirements for getting out of Ideas, just to keep in mind. As for speed, I don't think it very much depends on what stage you're in, more so how often you make updates and respond to feedback.

icic, so biggest thing i need are graphics updated well to get to the foundry :) as for feedback, i check this thread like many many times a day hopeing people are commenting :lol:
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby TaCktiX on Sat Jul 12, 2008 9:34 am

I typically don't comment much until there's a solid draft of some variety up. I understand that you've described all the areas and the unique gameplay bits, but commenting on words is much harder than commenting on pictures.
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby gimil on Sat Jul 12, 2008 12:55 pm

Nat you are a respectable member of the community here so im trying to be nice, but im concern at hte lack of intrest this seems to be gaining. Most of what I read is between you and Juan_Bottom which isn't really sufficient to get this one going. Hopfully once marvel (a very talented artist) gets the image up we'll have something taht will draw people in. Sorry to be a ball buster but I dont want you thinking im ignoring you ;)

I hve intrest for the potential of this idea so I will keep watching. Have any problems or issues drop me a line.
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby Natewolfman on Sat Jul 12, 2008 2:14 pm

gimil wrote:Nat you are a respectable member of the community here so im trying to be nice, but im concern at hte lack of intrest this seems to be gaining. Most of what I read is between you and Juan_Bottom which isn't really sufficient to get this one going. Hopfully once marvel (a very talented artist) gets the image up we'll have something taht will draw people in. Sorry to be a ball buster but I dont want you thinking im ignoring you ;)

I hve intrest for the potential of this idea so I will keep watching. Have any problems or issues drop me a line.

understandable, and i would never see what you say as 'ball-busting' :) its just honesty and its all good, i anxiously await the next map update for some real feeling in it to hopefully get some of the players interested. I get alot of "this has great potential" so i will take that potential and run with it. thank you for keeping an eye on it :)
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby gimil on Sat Jul 12, 2008 2:19 pm

Natewolfman wrote:
gimil wrote:Nat you are a respectable member of the community here so im trying to be nice, but im concern at hte lack of intrest this seems to be gaining. Most of what I read is between you and Juan_Bottom which isn't really sufficient to get this one going. Hopfully once marvel (a very talented artist) gets the image up we'll have something taht will draw people in. Sorry to be a ball buster but I dont want you thinking im ignoring you ;)

I hve intrest for the potential of this idea so I will keep watching. Have any problems or issues drop me a line.

understandable, and i would never see what you say as 'ball-busting' :) its just honesty and its all good, i anxiously await the next map update for some real feeling in it to hopefully get some of the players interested. I get alot of "this has great potential" so i will take that potential and run with it. thank you for keeping an eye on it :)


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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby ptlowe on Sat Jul 12, 2008 6:23 pm

you rock
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Re: CC ZOMBIES!!! (v.1 ; page 1&3)

Postby bryguy on Sat Jul 12, 2008 6:37 pm

i believe that this should be done in the same type of way that operation drug war map
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