TaCktiX wrote:While you're early on, I would suggest making the map a little bit less symmetrical, especially because of the large number of killer neutrals. As it is, if people get horrible dice and have their sizable attack force disappear into the sea of zombies while another guy with fewer men loses absolutely nothing, people will complain. You've got plenty of space on the map to make more territories and then make them unevenly spaced. You can always adjust neutrals a la AoR to keep things even.
With these early updates i havnt added in the units yet but, my plan was, the zombies in which surrounded the houses (I.E. the ones already on the map) they will be easy kills, like only 1 unit. Still killer neutral but i want it to be VERY easy to make it to that first house. once this has happened it should give players a fair number of units to work with, no?
As for size i have given that though, to perhaps create a second tier to make it though (another square of buildings) but as of right now i havnt put that into practice... but it may come in the future once things are more... figured out
symetry - I would love to give it more of a asymetrical perspective but i did want to make sure that players had an even chance of getting to the center, and i can tell that luck will have alot to play in this game since its basically a race to the finish.