DiM wrote:....
not sure if you're gonna like this part but here's what i would do. get rid of everything outside the city, lanterns nations emperors, etc.
increase the size of the city layout (cause now you have much more space) and make the map just with the inner city. no complicate ouside paths, more space to better design the city, and you still have enough terits to make an interesting battle.
Mr. Squirrel wrote:DiM wrote:not sure if you're gonna like this part but here's what i would do. get rid of everything outside the city, lanterns nations emperors, etc.
increase the size of the city layout (cause now you have much more space) and make the map just with the inner city. no complicate ouside paths, more space to better design the city, and you still have enough terits to make an interesting battle.
I agree with this. I never liked the outside elements, and I always wondered why you added them in the first place. Capturing the forbidden city alone would make for a great map.
Guys, i've read your comments and thanks for those. I had even thought of reducing the map size, doing this myself when challenging through the design of the pathways this last weekend.
However, at various stage throughout history, people have wanted to get inside the Forbidden City. Being the bastion of the Chinese throne over several hundred years, people have tried to get into it, the peasants and rival Emperors burnt down the gates in its early years. Most recently, after the advent of the Opium Wars in the 19th Century, the Foreign Nations wanted trading allowed - an Empirical edict that China was to remain Chinese was issued; last Century with the demise of the Boxer Rebellion which was supported by Prince Juan and tolerated although not politically outspoken for by the Dowager Empress Tsu-Hsi; and then the ultimate demise caused by the Nationalists, the Kuomintang and the Japanese, they've all tried to have a little piece of it. That was what made it Forbidden, the idea that it was reserved for someone special and that outsiders weren't allowed in. Given all that, I think it is entirely appropriate that there are outsiders trying to attack to get in an take over.
It's not that I don't like the suggestion DiM as I had considered doing this myself but to remove all of these outsiders I think you'd simply have a layout of a another castle without all the history that goes behind it to make it the intriguing Palace that it is.
And I also think that removal of those outsiders would be the easy way out, which I'm not in favour of.
What i have to do is find a way of showing these outsiders in design that is appropriate and more easily understood.
DiM, i hear also your concerns about the inner passageways etc and will try to address that although i have already opened that up compared to the starting version.
I am encouraged that someone sees the values in the flowers and vines? but that does require much more work if it stays....back to the drawing board for now i believe.
Thanks once again guys. Hope some others will drop in some comments.