Been playing around with the numbers a little to balance out the number of territories and armies you have to get along with the point rewards.
Just to give everyone some idea of my thoughts and what I see the difficulties are with point rewards...
- Trips: Only requires 3 cards (less than required for 2 pair)
- 4 of a Kind: Only requires the same number of cards as 2 pair.
- Flush: Too many generic options. only requires any 5 suited cards. Less difficult to get on a cc map than a straight.
- Full house: Just a pair and trips. Statistically harder to get in a real game of poker than on cc map.
So, I think you have to balance with armies and a little with maybe giving the same bonus to what would normally be a higher level poker hand. That or really get detailed about card placement on the map which just seems like it would be a nightmare.
So, sorta building on my comments from above... All A's Q's K's J's and 6's are neutrals. I changed the army numbers a little with A and J's have 6 Neutrals, Black K's and Red Q's have 6 as well. Remaining K, Q, 6's have 4 Neutrals. All the other card values have 2 of their suits as 4 neutrals (see above).
I calculate the "army value" of each hand below by using the number of armies required to hold or take a given hand. So that the Full House and 4 of a Kind don't have too few armies required, I calculated their armies based on having the requirement that at least 2 of the cards in the Full House and 4 of a Kind must be "paint" (J,Q,K,A). (This does basically mean that a 4 of a Kind can only be J, Q, K, A)
- Code: Select all
===ARMY VALUE=== Suggested Army Award
Nothing 2
Pair = 6 4
2Pair = 12 5
Trips = 10 5
Straight = 16 7
Flush = 16 7
Full House = 18* 9
4 of a Kind = 20* 11
Straight Flush = 20 12
Royal Flush = 27 15
I know this ends up with some high army numbers to have to take starting out. I tried with using 3/5 instead of 4/6 but the hand values don't work out right. So, given the higher armies, I thought maybe each player getting a 1 Army "ante" each round in addition to the hand values would balance that out.