Moderator: Cartographers
jarrett155 wrote:i just read the original post that says multiply by 20. But yes it is true that you can still move 999 but the amount that 999 is equivalent to is lower. on a regular map you can move 999 with a ratio of 1 army is 1 army. if you multiply by 5 then you have a ratio of 5 armies to 1 when looking at the 999 limit. so using the ratio you can determine that the max moveable is what would be in a normal map equal to 200 armies.
AndyDufresne wrote:Still working on the XML and the coordinates?
--Andy
t-o-m wrote:ive only jusr understood this concept of gameplay, and i have to congratulate you DiM - well done on a great idea - now that i do understand i think this will be great to play and i can't wait for it to be quenched
congratz DiM
DiM wrote:AndyDufresne wrote:Still working on the XML and the coordinates?
--Andy
yeti has been really busy lately and now he's gone for the whole week
yeti_c wrote:Poke...
C.
DiM wrote:yeti_c wrote:Poke...
C.
stop poking and do the xml
yeti_c wrote:DiM wrote:yeti_c wrote:Poke...
C.
stop poking and do the xml
I'm waiting for you to reupload the initial XML...
C.
DiM wrote:thanks yeti
i'll check it when i have time:
a. we don't need that cont
b. will check
c. we talked on pm about that one.
natty_dread wrote:I was wrong
gimil wrote:I see alot of coordinates that could be better centered, do you plan on a coordinates tweek or do you want a list?
DiM wrote:gimil wrote:I see alot of coordinates that could be better centered, do you plan on a coordinates tweek or do you want a list?
make a list i don't plan any tweaks unless i'm pointed what needs to be tweaked.
bear in mind some may appear offcentered but they are like that because of visibility reasons.for example W6 is a bit lower than W5 and W7 because i don't want people to get confused.
natty_dread wrote:I was wrong
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