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Sir. Ricco wrote:I was quite surprised at seeing this in the Map Foundry, but after looking at the map, I see that it belongs here.
I really like what you have done with the cards and their order. Good job on that!
The only problem I have with the map is it looks like it could be very easy to spawn with several bonuses in 2-player games.
BBoz wrote:Maybe you could make it where each player starts with a max of 5 cards? (Standard Poker Hand)
natty_dread wrote:I was wrong
actually there are straights all over teh place.hulmey wrote:nice an dtinterestin map ,espicallly since i work in poker....I dont think you should get a bonus for a high card, and what does that mean actually. How is the high card determined?
plus i can see a AKQJ 10 straight very easily at the bottom of the map, could you mix that up maybe?
edbeard wrote:1. Don't you think the way you attack should be mentioned in the legend since this isn't exactly a normal map. Obviously, it's via touching cards but you know that people are going to be like, "how does this work?" I don't think dumbing it down in this case is a bad thing or excessive.
edbeard wrote:2. If my setup of this is correct, the chances of starting with four 2s in a four player game is...
(4 choose 4) times (36 choose 6) divided by (40 choose 10) = (1) times (1947792) / (847660528) = .002297844
which means that in four player games, the chances of me starting with four 2s are about .23% or 2.3 times in 1000 games.
1/4 of the time that player will be first to play and have a +11.
FYI: 847,660,528 is the total number of possible starting positions for one player in a four player game. And, 1,947,792 is the total number of ways to get those four 2s.
Three player (or two player) game can be figured out in the same way. (4c4) (36c9) / (40c13)
edbeard wrote:3. good job on the map. it's quite well done from all perspectives. Particularly cool that 8 players games mean that each player has a 5 card hand to start.
hulmey wrote:nice an dtinterestin map ,espicallly since i work in poker....I dont think you should get a bonus for a high card, and what does that mean actually. How is the high card determined?
hulmey wrote:plus i can see a AKQJ 10 straight very easily at the bottom of the map, could you mix that up maybe?
Ditocoaf wrote:(on track to a very early quench)
yeti_c wrote:edbeard wrote:1. Don't you think the way you attack should be mentioned in the legend since this isn't exactly a normal map. Obviously, it's via touching cards but you know that people are going to be like, "how does this work?" I don't think dumbing it down in this case is a bad thing or excessive.
Maybe - if WM can find a suitable place for this then OK - if not then I wouldn't want to find space to add it.
C.
WidowMakers wrote:yeti_c wrote:edbeard wrote:1. Don't you think the way you attack should be mentioned in the legend since this isn't exactly a normal map. Obviously, it's via touching cards but you know that people are going to be like, "how does this work?" I don't think dumbing it down in this case is a bad thing or excessive.
Maybe - if WM can find a suitable place for this then OK - if not then I wouldn't want to find space to add it.
C.
There is really no space in the image. I would need to redo the entire legend and thus the layout of the cards. I really don't think people will have any issue. Since it does not explain any special attack routes, the basic attack routes would be just like any other map. The ones that touch, border.
WM
yeti_c wrote:Ditocoaf wrote:(on track to a very early quench)
Not sure if you realise this - but this map is almost a year old...
C.
gimil wrote:BBoz wrote:Maybe you could make it where each player starts with a max of 5 cards? (Standard Poker Hand)
It would be possible but it cant be set to pick 5 random cards with the current XML. good shout thou
BBoz wrote:gimil wrote:BBoz wrote:Maybe you could make it where each player starts with a max of 5 cards? (Standard Poker Hand)
It would be possible but it cant be set to pick 5 random cards with the current XML. good shout thou
Have to admit I am not really familiar with the XML restrictions. Are you able to define the number of "Neutrals" based on the number of players? Might could approach it from the other side.
2 c, s - 7 s,h
3 c, d - 8 c,d
4 d, h - 9 s,d
5 s, h - 10 c, h
K and Q c, s, h, d
WidowMakers wrote:yeti_c wrote:edbeard wrote:1. Don't you think the way you attack should be mentioned in the legend since this isn't exactly a normal map. Obviously, it's via touching cards but you know that people are going to be like, "how does this work?" I don't think dumbing it down in this case is a bad thing or excessive.
Maybe - if WM can find a suitable place for this then OK - if not then I wouldn't want to find space to add it.
C.
There is really no space in the image. I would need to redo the entire legend and thus the layout of the cards. I really don't think people will have any issue. Since it does not explain any special attack routes, the basic attack routes would be just like any other map. The ones that touch, border.
WM
yeti_c wrote:Are you saying this is too high - or is that OK?
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