Conquer Club

Imperium Romanum [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Thu Jun 19, 2008 3:13 am

by AndyDufresne on Thu Jun 19, 2008 5:58 am

Oaktown and gimil will be around shortly when more time is available. I'm not sure why this map is lagging in feedback. Maybe it doesn't reach as wide an audience as you thought it would? Maybe the game play and presentation is too confusing...or even not interesting? Maybe something else?

I'm not sure. These are just thoughts and I am in no way trying to discourage you Qwert, I hope you understand.


--Andy

No these is good,when people can not find any problem,or can not explane what is wrong,then map is definitly ready for next stage.Nothing is confusing,gameplay is normal(only if people want to know).
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby max is gr8 on Thu Jun 19, 2008 12:15 pm

qwert wrote:
by max is gr8 on Mon Jun 16, 2008 5:40 pm

Ships should be able to attack each other

Why?


You get 4 bonuses for 4 borders. And 4 territories to be attacked from. They can spread extremely quickly with a low requirement of protecting the territories in 2 or 3 turns of getting the bonus.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby hulmey on Thu Jun 19, 2008 12:40 pm

qwert wrote:
by AndyDufresne on Thu Jun 19, 2008 5:58 am

Oaktown and gimil will be around shortly when more time is available. I'm not sure why this map is lagging in feedback. Maybe it doesn't reach as wide an audience as you thought it would? Maybe the game play and presentation is too confusing...or even not interesting? Maybe something else?

I'm not sure. These are just thoughts and I am in no way trying to discourage you Qwert, I hope you understand.


--Andy

No these is good,when people can not find any problem,or can not explane what is wrong,then map is definitly ready for next stage.Nothing is confusing,gameplay is normal(only if people want to know).


your not listening to peoples feedback and they got bored with telling you again and again!!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby BrianHoef on Thu Jun 19, 2008 1:51 pm

Ships being able to attack each other is an interesting thought, Qwert. As I'm looking at this, I can't think of many situations when I'd want to hold the ships. Basically, it would only happen if a) I already had control of a vast territory and I wanted the four army bonus, which would be far less than what I was already getting, b) I didn't want to challenge any borders, so the only way I could get a card would be to attack the ship, or c) somebody else already took a ship, so in order to eliminate him I have to take it. These are all mid- to late-game scenarios which are more about nuance than action. Letting the ships attack each other would add a lot of action; it's a question of how you want this map to be played.
Maps in development:

http://www.conquerclub.com/forum/viewtopic.php?f=63&t=50372
Fall of Rome: 476 A.D. - Experiment in straight-up conquest. No continent bonuses, no bonuses tied to specific regions.
Private 1st Class BrianHoef
 
Posts: 39
Joined: Thu Dec 13, 2007 3:00 pm

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Thu Jun 19, 2008 1:53 pm

Hulmey
your not listening to peoples feedback and they got bored with telling you again and again!!

I listen people,and i give explanation for all things,if someon give me good sugestion i apply(Cairnswk is good example for giving good sugestions),but if people not giving explanation and logical sugestion,then i can not apply,and i every time give explanation for mine refuse to some sugestion.

max is gr8
You get 4 bonuses for 4 borders. And 4 territories to be attacked from. They can spread extremely quickly with a low requirement of protecting the territories in 2 or 3 turns of getting the bonus.

I say these before,i can put bonuses to be III for holding ships,but its not so easy to hold 4 ships,If you look on page 1(Gameplay option 1),you will se that is quit dificulty to hold 4 ships,because first you must conquer neutral teritories for some ships,and frankly distances from ship to ship is very large,and also you must expect that other oponent will also try to conquer ships.Gameplay is very good balanced,that nobody can take 4 ships easy.
If i put like you say,then Player will much easy to take 4 ships,because conection,and these will be no good idea.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby hulmey on Thu Jun 19, 2008 2:24 pm

qwert wrote:Hulmey
your not listening to peoples feedback and they got bored with telling you again and again!!

I listen people,and i give explanation for all things,if someon give me good sugestion i apply(Cairnswk is good example for giving good sugestions),but if people not giving explanation and logical sugestion,then i can not apply,and i every time give explanation for mine refuse to some sugestion.

max is gr8
You get 4 bonuses for 4 borders. And 4 territories to be attacked from. They can spread extremely quickly with a low requirement of protecting the territories in 2 or 3 turns of getting the bonus.

I say these before,i can put bonuses to be III for holding ships,but its not so easy to hold 4 ships,If you look on page 1(Gameplay option 1),you will se that is quit dificulty to hold 4 ships,because first you must conquer neutral teritories for some ships,and frankly distances from ship to ship is very large,and also you must expect that other oponent will also try to conquer ships.Gameplay is very good balanced,that nobody can take 4 ships easy.
If i put like you say,then Player will much easy to take 4 ships,because conection,and these will be no good idea.


i havent really got the time or patience to show you again!! im not going to draw on a map for you like cairns :D
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Thu Jun 19, 2008 2:33 pm

Hulmey you dont need to draw all things,but yours previous post from last pages i dont understand expecialy in red ;) ;)

hulmey on Sat Jun 14, 2008 12:49 am

you get 1 army for the blue dot, i think! but still bottom legend is confusing. osrt it out if you want to, if you dont then, well then dont!

Can you explane me better what you mean.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby hulmey on Thu Jun 19, 2008 6:06 pm

qwert wrote:Hulmey you dont need to draw all things,but yours previous post from last pages i dont understand expecialy in red ;) ;)

hulmey on Sat Jun 14, 2008 12:49 am

you get 1 army for the blue dot, i think! but still bottom legend is confusing. osrt it out if you want to, if you dont then, well then dont!

Can you explane me better what you mean.


im very confused with the bottom part of your map. Is it a legend? is it part of the game? It looks very untidy and not at all organized!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Thu Jun 19, 2008 6:13 pm

Well hulmey,if you mean Alpes and Roma defence inset(people give me sugestion to add word Inset,because in that way every thing is clear).
Its not comlicated,you have colourfyl dots who show what is what.
If you can show me how these must be organised,maybe then i will se where is problem. I realy dont see what is so confused.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby oaktown on Sat Jun 21, 2008 1:01 pm

alright, let's first look at the concerns that have already been raised since your latest version:
the / / / / / arrangement for those Germanic territories would indeed be much nicer looking and easier to follow.
still bottom legend is confusing - maybe say "+1 bonus/town" instead of "each town bonus" which is poor English
Ships should attack each other... interesting, but perhaps not realistic. Do you guys want all ships to hit each other, or just ships within the same sea? Because the ship in the Black Sea shouldn't be able to hit the one above Germany.
Maybe it doesn't reach as wide an audience as you thought it would? Maybe the game play and presentation is too confusing...or even not interesting? Maybe something else? - This has been a problem all along in my opinion. The gameplay is actually very simple, but it doesn't look like it is. Something about the map is too confusing - the legends are all over the board and not very easy on the eyes, and I'm still not in love with the inset map idea.
im very confused with the bottom part of your map. Is it a legend? is it part of the game? It looks very untidy and not at all organized! - exactly what i mean. It's getting better, but it still needs help.

Here's a thought - can you have TWO sets of army counts for a single territory? If you put two different large coordinates in for each of the Alpes regions - one on the inset map, one on the map itself - it would make play much easier and draw attention to the fact that those little dots are actually territories. because elsewhere the colored circles (while blue) are referring to the fact that there are cities there.

Qwert, if everybody else who was speaking up about this map was saying that it is ready, I would stamp it. But they aren't. Most foundry folks are saying nothing, and those that do visit here are till confused about the legends and the play. I still support this project fully and I love the idea of a Roman Empire map, it just needs to be made more play-ready.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Sat Jun 21, 2008 2:29 pm

the / / / / / arrangement for those Germanic territories would indeed be much nicer looking and easier to follow.

i realy dont understand why you forcing so minor thing that these is not normal.If i repaet that is normal to names go in all direction,because look more realistic,then you refuse mine explanation who is more stronger then yours explanation.

still bottom legend is confusing - maybe say "+1 bonus/town" instead of "each town bonus" which is poor English.

If i understand you i must write "+1 bonus/town".Ok,these is not problem,i can put that.But then its no point to have Soldier in.

Ships should attack each other... interesting, but perhaps not realistic. Do you guys want all ships to hit each other, or just ships within the same sea? Because the ship in the Black Sea shouldn't be able to hit the one above Germany.

These is what i say,and story how will be better to connect all ships,its not valid,because then will be much easy to take not one ship,you can take all ship in one attack.

Maybe it doesn't reach as wide an audience as you thought it would? Maybe the game play and presentation is too confusing...or even not interesting? Maybe something else? - This has been a problem all along in my opinion. The gameplay is actually very simple, but it doesn't look like it is. Something about the map is too confusing - the legends are all over the board and not very easy on the eyes, and I'm still not in love with the inset map idea.

Well like you say gameplay is very simple,but problem is when people dont want to look map better.When people understand more complicated maps,then these will be peace of cake.First they say not understand Alpes provinces-i change like people request-Alpes Inset.Then people not understand Alpes inset-i put colour dots-Then people not understand where colour dots goes-now i must figure how to more explane,and these is confusing more,its how to create map for children not for grown people.I realy need help with that,because i realy not understand how to help with these Alpes "problem".


im very confused with the bottom part of your map. Is it a legend? is it part of the game? It looks very untidy and not at all organized! - exactly what i mean. It's getting better, but it still needs help.
in that case i realy need help,please.
Only i can not apply.
-remove alpes provinces.

Here's a thought - can you have TWO sets of army counts for a single territory? If you put two different large coordinates in for each of the Alpes regions - one on the inset map, one on the map itself - it would make play much easier and draw attention to the fact that those little dots are actually territories. because elsewhere the colored circles (while blue) are referring to the fact that there are cities there.

These will be more confused then now.its not have space to put army dots,because he will cover middle dots,and people will say "where is third army dots"and then will be "you must put third too",no these is bad idea.I realy not expected,that for all things on map i must have explanation box.


Qwert, if everybody else who was speaking up about this map was saying that it is ready, I would stamp it. But they aren't. Most foundry folks are saying nothing, and those that do visit here are till confused about the legends and the play. I still support this project fully and I love the idea of a Roman Empire map, it just needs to be made more play-ready.

Well i expected these,in all mine maps i must fight for all mine logical explanation,people dont want to apply,but in oposite i forced to change things.In all other topic,when i give valid logical explanation,people just ignore and dont want to apply,because dont care of geographica or historical facts.Aim losing so many time in discusion like"why you need these alpes province,can you remove these". Also now aim losing time in these confusing situation about bonus boxes.I want to understand what is confusing but words" aim confusing with these things" and "can you change to something else" its not helping me.Aim only afraid,that will again some other map,who will be much more complicated pass to Final forge and be quenched,and then provoke me to start complaining abouth Map maker right,who whas not be equal in past(WWII IWO JIMA is perfect case).Ardennes offensive also have same problems with Gameplay,and i have very big problems to explane people that gameplay is simple and that you must hold some number of same unit to get bonuses,and some people prolonge these map for a very long period,and finaly some people realise that problem not exist,and that map is good and that some people have strange request .Every time when i say that all will be cleare when map be quenched,they not belive,but now i dont get any complain about gameplay,and these show that i whas right.

Now i can say that situation is same,people tell that gameplay is confusing,but its qiut simple,and everything is good explane,and these will show when map be quenched,that 99% people will not give me any complain,like is hepend with Ardennes offensive.




Aim appology for these long post,aim a little upset,because these topic become much similar to Ardennes Offensive,and i realy dont want to be.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Ruben Cassar on Sat Jun 21, 2008 5:59 pm

Why is Iberia above Armenia? Surely that's a mistake?
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby BrianHoef on Sat Jun 21, 2008 9:57 pm

No, that's right; that area was called Iberia at this time. I'm not entirely certain when the convention switched to the Iberian Peninsula, but I've seen it as it's written here on dozens of maps of the ancient world.
Maps in development:

http://www.conquerclub.com/forum/viewtopic.php?f=63&t=50372
Fall of Rome: 476 A.D. - Experiment in straight-up conquest. No continent bonuses, no bonuses tied to specific regions.
Private 1st Class BrianHoef
 
Posts: 39
Joined: Thu Dec 13, 2007 3:00 pm

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Ruben Cassar on Sun Jun 22, 2008 4:07 am

BrianHoef wrote:No, that's right; that area was called Iberia at this time. I'm not entirely certain when the convention switched to the Iberian Peninsula, but I've seen it as it's written here on dozens of maps of the ancient world.


Strange, I never noticed that before.

I've checked it out in fact. Some maps have Iberia while others have Sarmatia Asiatica for example. Interesting stuff.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Sun Jun 22, 2008 6:00 am

In roman time,Space where is Spain and Portugal,whas call Hispania.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Ruben Cassar on Mon Jun 23, 2008 4:08 pm

qwert I'm offended. Where the heck is Melita eh??? :p
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Mon Jun 23, 2008 4:20 pm

by Ruben Cassar on Mon Jun 23, 2008 11:08 pm

qwert I'm offended. Where the heck is Melita eh??? :p


:lol: Yea i know,these creating me big problems in mine Ancient Roma researches,Its look THat Trajanus not like to go in Melita for vacation or holidays. :mrgreen:
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Ruben Cassar on Mon Jun 23, 2008 4:23 pm

qwert wrote:
by Ruben Cassar on Mon Jun 23, 2008 11:08 pm

qwert I'm offended. Where the heck is Melita eh??? :p


:lol: Yea i know,these creating me big problems in mine Ancient Roma researches,Its look THat Trajanus not like to go in Melita for vacation or holidays. :mrgreen:


You're sure? I heard he came over here for the best honey in the whole of the Mediterranean. No kidding!
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Tue Jun 24, 2008 3:33 pm

unfortunately i will must(forced)to create explanation box like for small children,because some people pretend to not understand some simple things. explanation box will with words explane things in map-Dots,symbol on Bithynia et Pontus,how to attack Roma box,how to attack alpes provinces,and all other things what you mean its confused for you.
I don't like these but i dont have other option to explane these "confused" things. I hope that people will help me to define English worlds proper in new explanation box.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby hulmey on Tue Jun 24, 2008 3:40 pm

• Maybe it doesn't reach as wide an audience as you thought it would? Maybe the game play and presentation is too confusing...or even not interesting? Maybe something else? - This has been a problem all along in my opinion. The gameplay is actually very simple, but it doesn't look like it is. Something about the map is too confusing - the legends are all over the board and not very easy on the eyes, and I'm still not in love with the inset map idea.
• im very confused with the bottom part of your map. Is it a legend? is it part of the game? It looks very untidy and not at all organized! - exactly what i mean. It's getting better, but it still needs help.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Tue Jun 24, 2008 3:54 pm

by hulmey on Tue Jun 24, 2008 10:40 pm
• Maybe it doesn't reach as wide an audience as you thought it would? Maybe the game play and presentation is too confusing...or even not interesting? Maybe something else? - This has been a problem all along in my opinion. The gameplay is actually very simple, but it doesn't look like it is. Something about the map is too confusing - the legends are all over the board and not very easy on the eyes, and I'm still not in love with the inset map idea.
• im very confused with the bottom part of your map. Is it a legend? is it part of the game? It looks very untidy and not at all organized! - exactly what i mean. It's getting better, but it still needs help.

Because that i will create explanation box,and then all "confused" things will be explane.
Examle
you ask your self"hey what these three dots mean?" and then you will find explanation where write"red dots-(picture of red dots)-its present Alpes Cottiae,and its can attack in Alpes inset,these terittory you can attack from Italy,NArbonensis,Alpes Poeniae(green dots) and Alpes Maritimae(gray dots). Then you will say" good now i understand these"
Now these only a example,and can be fill with yours sugestion,to even better explane.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby fireedud on Tue Jun 24, 2008 8:28 pm

Qwert, I honestly don't know why people have such a hard time with your maps.

At first glance, yes it is confusing, but once you read everything, it is understandable.
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Re: IMPERIUM ROMANUM-p-1-23-!!!NEW!!! 11 jun[idea]

Postby Qwert on Wed Jun 25, 2008 3:50 am

by fireedud on Wed Jun 25, 2008 3:28 am

Qwert, I honestly don't know why people have such a hard time with your maps.

At first glance, yes it is confusing, but once you read everything, it is understandable.

Dont ask me,these is mystery for me. Present situation its similar to Ardennes offensive,i spend very long period to explane that map is not confusinf,and finnaly i manage (people open hes eye),and map get quenched,and after that,i dont get complain.Here is same,it just need ,like you nice say"to read once everything" and all things is understandable.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-25-with explanation box 25jun[idea]

Postby Qwert on Wed Jun 25, 2008 6:31 am

Ok here map with explanation box,if aim not write with good english,then everybody can help(except people who write like me).I hope that these box will help with confused dots,and towns.

Image
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: IMPERIUM ROMANUM-p-1-25-with explanation box 25jun[idea]

Postby yeti_c on Wed Jun 25, 2008 7:10 am

What I would do with this... is change the Blue dots (Towns) to something not dotty or blue... something like a House or something.

This then leaves your other dots - as all the same thing - i.e. transport from Main map to inset map.

Then all you need to do is put something like

" . . . . link from main map to inset maps. "

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users