Beko the Great wrote:zimmah wrote:Beko the Great wrote:One idea... I found that in you example in a game with 8 players, each gets 6 cards... I found that the probability of 5 of that 6 cards be of the same suit is not that small, but just imagine a 2 player game, each one with 26 territories! A straight flush will be usual! So my idea is this, each player (no matter the number of players) receives only 2 random territories, like, in a poker game you receive 2 cards... All the other territories must be neutral with equal distribution or by rank...
What do you think of this?
i like the idea but i don't think you can make the XML like that yet, there is no such thing as 'random starting territories' it's either a starting territory or it's not.
Oh... But see, for example in a Classic map, there are normally some neutral territories at the beginning if you increase that number in this map, so that there are a lot of neutral territories that makes every player starts only with two territories, you can make this... Don't know how XML works... but I'll study on that!
i'm not sure how neutrals normally work, except for the 'given neutrals' (you can devine some territories that will
always start neutral no matter what (you can even divine how many neutrals you want on them, either 1 or 99999999 or anywhere in between (you can in fact go higher then 9999999 but i don't see the point in going that high anyways, but i don't think there is a limit in army numbers here, as long as it's not 0 or a negative number off course, and it must be a whole number)
i guess normally the map will divide any territories that do not always start as a neutral between the players (so number of territories divided by number of players) and if it's a whole number ie. 6 then everyone will get that amount of territories (in this case, 6) but if the number of territories can't be divided by the number of players, the 'spare' territories will be neutral, to make it fair for everyone. the only exeptions are 2 player games (1/3 of the terries will be player 1, 1/3 will be player 2 and 1/3 will be neutral i believe, i don't really play much 1 vs 1 but i believe it's divided like this) and another exeption is if either the mapmaker divines neutrals himself on the map (the non-neutral territories will be divided like stated above) or creates player starting points. which will be divided.
if there are both player starting points and non-neutral territories, the map will first divide the official starting territories between the players, and if there aren't enough, the map won't load (like trying to start an 8 player game on feudal empire for example) and if it has any spare ones, they will become neutral. and after that it will divide the non-neutral territories like normal.