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Incandenza wrote:well here's an odd thing.
According to the map inspect (I haven't been able to actually try any of this out), the al-qaeda and mahdi army factions of cities can attack the cities themselves, whereas the Baathists and US Army cannot attack the cities themselves. I can only imagine that this is due to the fact that al-qaeda and mahdi can attack other places, and I can't see why this would be a feature (as opposed to a bug) given that there's no indication in the legend that such would be the case.
yeti_c wrote:Incandenza wrote:well here's an odd thing.
According to the map inspect (I haven't been able to actually try any of this out), the al-qaeda and mahdi army factions of cities can attack the cities themselves, whereas the Baathists and US Army cannot attack the cities themselves. I can only imagine that this is due to the fact that al-qaeda and mahdi can attack other places, and I can't see why this would be a feature (as opposed to a bug) given that there's no indication in the legend that such would be the case.
The rules of engagement state...
Mahdi & Al-Qaeda can attack out from their loyalty square.
C.
TAOS1854 wrote:In the key it state that you get 3 armies for every 2 al-Quida but I hold 4 al-Quida and still I only received 3 bonus armies so the map is not calculating this correctly or the key info. should be changed to read 3 armies for 2 or more al-quida.
Incandenza wrote:So I think an argument can be made for reducing the Kurd bonus to 3.
Kurd has 4 terits, 3 of them borders. 5 terits can directly attack from without, including mosul.
Sunni is also a 4 bonus, with 4 terits that are borders, Anbar being a particularly important one. I count 9 terits that can attack Sunni, not including the 7 embedded cities (which themselves are additionally vulnerable, since any city in the bonus can be attacked by al-qaeda, making the continent even harder to hold).
Kurd's simply easier to hold and harder to get to, and with only 4 terits it's reasonably common to see someone get 3 or even 4 on the drop. So maybe we knock off one army/turn...
I wouldn't classify this as high-priority, just an idea to kick around.
Ogrecrusher wrote:I think the "all loyalties" bonus should override all the bonuses you get for city + loyalty, at the moment you get massive bonuses for a city and all it's loyalties, is this what was intended?
mibi wrote:Ogrecrusher wrote:I think the "all loyalties" bonus should override all the bonuses you get for city + loyalty, at the moment you get massive bonuses for a city and all it's loyalties, is this what was intended?
originally it was intended to override, so even if you have all the loyalties, you don't get the +1 baathist or +1 US. But I have yet to see a player take allt he loyalties to an advantage since its so many neutrals just to get them all.
yeti_c wrote:mibi wrote:Ogrecrusher wrote:I think the "all loyalties" bonus should override all the bonuses you get for city + loyalty, at the moment you get massive bonuses for a city and all it's loyalties, is this what was intended?
originally it was intended to override, so even if you have all the loyalties, you don't get the +1 baathist or +1 US. But I have yet to see a player take allt he loyalties to an advantage since its so many neutrals just to get them all.
That's not actually possible with the differing bonuses knocking about.
C.
VermiciousDad wrote:I have a question about this map. I can attack from a city to a Loyalty (BAATHIST loyalty). However, I cannot fortify or attack from the Loyalty. Why is that? More specifically, I think that tidbit of information would be good to document on the map itself.
MOBAJOBG wrote:It seems to me that Baathist of Nasiriyah does not receive +1 army bonus.
http://www.conquerclub.com/game.php?game=2641034
2008-06-16 03:53:06 - MOBAJOBG attacked Baathists of Nasiriyah from City of Nasiriyah and conquered it from The Weird One
I've attacked and captured it successfully since Round 9 and up until Round 17, I don't get to enjoy its benefits.
Kindly check, regards and thanks.
<continent>
<name>Baathists Loyalty: Nasiriyah</name>
<bonus>1</bonus>
<components>
<territory>City of Nasiriyah</territory>
<territory>Baathists of Nasiriyah</territory>
</components>
</continent>
Bboru wrote:I"ve played both of those maps a few times. And yes, I agree that the concept is similar and works. I never thought they needed to be changed. I think there is a difference in scope between this map and the other two. With San Fran there is only one territory out of the 42 territories that you re unable to attack out of. With Waterloo the artillery squares are far more numerous 14 (I think), but they are able to attack other territories in their line of sight. With the current map, you have roughly 1/4 of the territories (24) that are unable to attack or expand from. Perhaps instead of allowing them to expand out, they could be changed to be more like the artillery in Waterloo and able to attack the host cities, but not take possession of them?
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