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Re: IMPERIUM ROMANUM-p-1-19-new 5 jun[idea]

Postby Qwert on Sat Jun 07, 2008 3:43 pm

Well max is gr8,i have bad news about your idea.Its look that roman Empire betwen 98-117 AD,whas very peacefyl place for life. I find only one uprising-Jewish uprising 115-117 AD,and these cover only 3-4 provinces,and these mean that i can not apply these idea.
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Re: IMPERIUM ROMANUM-p-1-15-new 5 jun[idea]

Postby MrBenn on Sat Jun 07, 2008 7:17 pm

Image

Qwert. I've had a brief look at the map. The Southern part is very confusing - it isn't initially obvious that the inset bits are actually playable regions, or where they link to... At first I thought they were part of Africa.

The legend and instructions seem a bit all over the place. Ideally I would want to see them grouped together where possible, so that people don't miss things during a game.

How do the ships work? Are they all connected? Do they have any special attack features? Will they start neutral?

What do the little blue dots mean? I'm sure that some people will infer that they have some sort of bonus, but I can't see anywhere on the map that explains what they are (although I'm guessing that they're capital cities, and purely decorative?)

How do you attack Crete?

What is the little white/purple thing?

In general, I thiink that the gameplay is going to be fairly straightforward, but the whole thing looks unnecessarily complex to me.
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Re: IMPERIUM ROMANUM-p-1-19-new 5 jun[idea]

Postby max is gr8 on Sun Jun 08, 2008 5:17 am

qwert wrote:Well Max is gr8, I have bad news about your idea.Its look that roman Empire between 98-117 AD,was very peaceful place for life. I find only one uprising-Jewish uprising 115-117 AD,and these cover only 3-4 provinces,and these mean that I can not apply these idea.


Well, add the upkeep bonus then, the larger the empire the more it costs to run, That makes sense surely you can't disprove that. :roll:
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Re: IMPERIUM ROMANUM-p-1-15-new 5 jun[idea]

Postby hulmey on Sun Jun 08, 2008 5:34 am

MrBenn wrote:Image

Qwert. I've had a brief look at the map. The Southern part is very confusing - it isn't initially obvious that the inset bits are actually playable regions, or where they link to... At first I thought they were part of Africa.

The legend and instructions seem a bit all over the place. Ideally I would want to see them grouped together where possible, so that people don't miss things during a game.

How do the ships work? Are they all connected? Do they have any special attack features? Will they start neutral?

What do the little blue dots mean? I'm sure that some people will infer that they have some sort of bonus, but I can't see anywhere on the map that explains what they are (although I'm guessing that they're capital cities, and purely decorative?)

How do you attack Crete?

What is the little white/purple thing?

In general, I thiink that the gameplay is going to be fairly straightforward, but the whole thing looks unnecessarily complex to me.


i said that already...i thought it was the legend until i saw the army circles!!!
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Re: IMPERIUM ROMANUM-p-1-19-new 5 jun[idea]

Postby Qwert on Sun Jun 08, 2008 7:49 am

MrBenn these is hepend when people dont want to follow topic.
Now you say that everything is confusing,but these map is very simple,and only what you need its to look map.

Qwert. I've had a brief look at the map. The Southern part is very confusing - it isn't initially obvious that the inset bits are actually playable regions, or where they link to... At first I thought they were part of Africa.

I dont know what is confusing,just follow Army circle,if you can not see what is what.

The legend and instructions seem a bit all over the place. Ideally I would want to see them grouped together where possible, so that people don't miss things during a game.

Can you show me how you see Legend and instruction,these will be very helpfyl for me to understand yours problem.Ofcourse aim thinking that is look very good.I dont understand why Instryctions and Bonus box must be in same box.For these you must have space. Present model is create to fit on map good,and look good.
How do the ships work? Are they all connected? Do they have any special attack features? Will they start neutral?

I realy dont like when people dont want to look topic.Gameplay option been more days open(over 10 days),and now you with these question pretend like you never been in map foundry.When you want to give feedback,then before these look some pages to get better pictures of idea,theme ,and gameplay.(these is what i do before give some feedback).Answer on these you can find on page 1,where you will see gameplay options,and i belive that then you will understand more map.

What do the little blue dots mean? I'm sure that some people will infer that they have some sort of bonus, but I can't see anywhere on the map that explains what they are (although I'm guessing that they're capital cities, and purely decorative?)

OMG,think logical,first you give me question,and then you answer in to yours question.

How do you attack Crete?

Again these is pure logical,First if you dont se army circle you will not attack Crete,second if name is Crete et Cyrenaica,you will again not attack Crete,and third when you see bonus option,you will also not attack crete.

What is the little white/purple thing?

Ancient letter stand to Bithynia et Pontus(in map i dont have space to write all names on terittories)


In general, I thiink that the gameplay is going to be fairly straightforward, but the whole thing looks unnecessarily complex to me.

No its not complex,these only depend of people,if people want to understand he will understand,but if people dont want to understand,then nothing can help to these people.

hulmey
i said that already...i thought it was the legend until i saw the army circles!!!

what you not understand hulmey :?:
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Re: IMPERIUM ROMANUM-p-1-19-new 5 jun[idea]

Postby Qwert on Sun Jun 08, 2008 8:09 am

New update,i apply several Cairnswk sugestions.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby RjBeals on Mon Jun 09, 2008 8:33 am

Image

I haven't been following this map, so this is a first look for me. The map definitely has a unique look, but it's way to complicated for me to understand. I had a hard time figuring the attack routes and what bonus I'm due. Example: If I hold 3 Classis Romanum ships Image I should get a +4 bonus? I'm sure that's not right, but It's what it looks like based on the legend. And all those towns designated by a small blue dot - do they each get a +1 bonus?

I think the whole Rome & Alps region callout maps could be identified a little better. I see the Roma city on the map has the jagged block around it, but unless you're really trying to piece the map together, it's not obvious that the Roma Defence Map is a callout map of the city. Same with the Alps. (Plus the Type-O is Defence - I'm guessing you mean Defense but I'm not sure if it's an old english/roman spelling)

So, I like the graphics. But I think the bonus structure needs to be more clear.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby MrBenn on Mon Jun 09, 2008 9:02 am

Qwert. I've had a brief look at the map. The Southern part is very confusing - it isn't initially obvious that the inset bits are actually playable regions, or where they link to... At first I thought they were part of Africa.

I dont know what is confusing,just follow Army circle,if you can not see what is what.[/quote]
RjBeals wrote:I think the whole Rome & Alps region callout maps could be identified a little better. I see the Roma city on the map has the jagged block around it, but unless you're really trying to piece the map together, it's not obvious that the Roma Defence Map is a callout map of the city. Same with the Alps. (Plus the Type-O is Defence - I'm guessing you mean Defense but I'm not sure if it's an old english/roman spelling)

This is exactly what I was saying about the whole thing looking more complicated than it really is... The minimap/callout/inset map with the Alps/Praetoria doesn't seem to fit in with the rest of the map.

Defence/Defense - it's another Colour/Color thing!

RjBeals wrote:And all those towns designated by a small blue dot - do they each get a +1 bonus?

What do the little blue dots mean? I'm sure that some people will infer that they have some sort of bonus, but I can't see anywhere on the map that explains what they are (although I'm guessing that they're capital cities, and purely decorative?)

qwert wrote:OMG,think logical,first you give me question,and then you answer in to yours question.

I put the question there, as I think this will confuse people. Just because I can work out that they are purely decorative won't stop somebody assuming that they have to capture the blue dots for extra bonus.

qwert wrote:
What is the little white/purple thing?

Ancient letter stand to Bithynia et Pontus(in map i dont have space to write all names on terittories)

Again, I think somebody will think this is another bonus, especially as it is the only place where this happens on the map.

On a graphical note, the map looks a little busy, and it doesn't help that all of the text is orientated differently. It would be a big leap forward if you could have the text going in the same direction (as much as possible).
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 9:05 am

haven't been following this map, so this is a first look for me. The map definitely has a unique look, but it's way to complicated for me to understand. I had a hard time figuring the attack routes and what bonus I'm due. Example: If I hold 3 Classis Romanum ships I should get a +4 bonus? I'm sure that's not right, but It's what it looks like based on the legend. And all those towns designated by a small blue dot - do they each get a +1 bonus?

I think the whole Rome & Alps region callout maps could be identified a little better. I see the Roma city on the map has the jagged block around it, but unless you're really trying to piece the map together, it's not obvious that the Roma Defence Map is a callout map of the city. Same with the Alps. (Plus the Type-O is Defence - I'm guessing you mean Defense but I'm not sure if it's an old english/roman spelling)

So, I like the graphics. But I think the bonus structure needs to be more clear.

If you have free time you can go to page 1 and see gameplay(ships are neutral,on begining),but these can be change to "Get 3"if these a big bonus.
Each town give you +1(hold 2 town you get +2)

I think the whole Rome & Alps region callout maps could be identified a little better. I see the Roma city on the map has the jagged block around it, but unless you're really trying to piece the map together, it's not obvious that the Roma Defence Map is a callout map of the city. Same with the Alps. (Plus the Type-O is Defence - I'm guessing you mean Defense but I'm not sure if it's an old english/roman spelling)

Now these is something what anoing me.Some people tell that not understand these,but when i ask to explane me visualy,i dont get answer. It very easy to say"i dont like these",but for me its much helpfyl if people show me visualy how they see Alpes and Roma box.

I have some discusion abouth Defence-Defense,and people say that present word is correct.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 9:25 am

This is exactly what I was saying about the whole thing looking more complicated than it really is... The minimap/callout/inset map with the Alps/Praetoria doesn't seem to fit in with the rest of the map.


Like i say in previous post,show me visual how you think that Alpes and Roma box must look.Aim think that mine solution is unique and very good fit on map,but maybe you have much better option.

I put the question there, as I think this will confuse people. Just because I can work out that they are purely decorative won't stop somebody assuming that they have to capture the blue dots for extra bonus.

Now these is LOL-How can someon attack blue dots,when you dont have Army Circles and Army number there? blue dots is present place where historicaly exist these Towns.I belive that people will not attack something what is not in XMl.

Again, I think somebody will think this is another bonus, especially as it is the only place where this happens on the map.

again i repeat that these can not heppend.

On a graphical note, the map looks a little busy, and it doesn't help that all of the text is orientated differently. It would be a big leap forward if you could have the text going in the same direction (as much as possible).

I also explane these to.Names go to all direction,because these is normal for historical maps.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby seamusk on Mon Jun 09, 2008 9:29 am

I agree. When people post and all they say is what they don't like it isn't very helpful unless they are specific about what they don't like. Not saying they were or weren't.

I think the legend issue is that it is crowded. But I understood it. It did take me a few to realize that was a legend though. I think I'm already somewhat confused by the inset maps though so...

The inset maps don't look like inset maps to me. I know you applied serious effects to give significant drop shadow but I think that in this case you made it look too pretty, artistic. Map insets are rarely artistic, almost always rectangular, etc... I suggest doing what you can to make it look more obviously an inset.

I would prefer that the ships be bigger and that the army circles somehow overlap with the ships.

I would add more texture to the out of play areas. And lessen the area that they cover and expand the size of the rest of the map if you can.

I really like the graphics overall. Just a bit too artistic and not enough mappy.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby RjBeals on Mon Jun 09, 2008 9:56 am

qwert wrote:Now these is something what anoing me.Some people tell that not understand these,but when i ask to explane me visualy,i dont get answer. It very easy to say"i dont like these",but for me its much helpfyl if people show me visualy how they see Alpes and Roma box.


Don't get annoyed. I don't know what would look better - you're the map maker, try some experimenting. I'm just telling you what I see, as I'm sure about 100 other members would post that if the map went live today.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 10:03 am

by seamusk on Mon Jun 09, 2008 4:29 pm

I agree. When people post and all they say is what they don't like it isn't very helpful unless they are specific about what they don't like. Not saying they were or weren't.

I think the legend issue is that it is crowded. But I understood it. It did take me a few to realize that was a legend though. I think I'm already somewhat confused by the inset maps though so...

The inset maps don't look like inset maps to me. I know you applied serious effects to give significant drop shadow but I think that in this case you made it look too pretty, artistic. Map insets are rarely artistic, almost always rectangular, etc... I suggest doing what you can to make it look more obviously an inset.

I would prefer that the ships be bigger and that the army circles somehow overlap with the ships.

I would add more texture to the out of play areas. And lessen the area that they cover and expand the size of the rest of the map if you can.

I really like the graphics overall. Just a bit too artistic and not enough mappy.

I will first start with map size-these is last frontier of map size and can not be biger,so these request i can not apply.
As concerne of Map Insets,its very simple and only have shadows to give fill that its a on big map,and present peaces of paper.
Ships also can not be biger then now.
Texture will be not good ,because will create dificulty with readabile of names.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby seamusk on Mon Jun 09, 2008 10:11 am

qwert wrote:I will first start with map size-these is last frontier of map size and can not be biger,so these request i can not apply.


Let me explain more simply. I am not referring to image size. The actual map can be stretched and fit within the proper image size as you show a lot of land and water that isn't playable.
qwert wrote:As concerne of Map Insets,its very simple and only have shadows to give fill that its a on big map,and present peaces of paper.
Ships also can not be biger then now.
Texture will be not good ,because will create dificulty with readabile of names.

All I can say is that I think you need to emphasize less pretty and more readability. I cannot tell, for example, that the ship over by Iberia is even a ship until I stare at it. I thought that the line to the ship went to Iberia which I believe is unplayable. I'm not trying to be difficult. I just think that this map can be clearer.

One thing to keep in mind is that while it may be clear to you, the map maker, that doesn't mean it is clear to the casual player. The insets are clearly something, but they didn't jump out as insets to me at all. I really recommend changing them so that they look more like insets. Obviously this is your decision, it is your map, and the cartos may not care anyhow. Just trying to help...
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 10:12 am

Don't get annoyed. I don't know what would look better - you're the map maker, try some experimenting. I'm just telling you what I see, as I'm sure about 100 other members would post that if the map went live today.


Experiment with what? How can i change something what look very good,to something what you can not explane to me. Discusion like these is not very much helpful.
For now it will stay like these, for two reason.
I very like present look.
second-nobody show me visualy how will must look Alpes and Roma box.

Ofcourse you can continue with"I dont like these" and " I dont know what will look better".
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 10:18 am

To Seamusk.
I understand that you want to help,but i must say that so far Cairnswk is most helpful,because he show me visualy what can be improve(or what he think can be improve)and from hes last visualy sugestion i apply several things.
You also must understand that i can not change something only if someon say"i fell that its not look good".
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby MrBenn on Mon Jun 09, 2008 10:35 am

qwert wrote:
Don't get annoyed. I don't know what would look better - you're the map maker, try some experimenting. I'm just telling you what I see, as I'm sure about 100 other members would post that if the map went live today.


Experiment with what? How can i change something what look very good,to something what you can not explane to me. Discusion like these is not very much helpful.
For now it will stay like these, for two reason.
I very like present look.
second-nobody show me visualy how will must look Alpes and Roma box.

Ofcourse you can continue with"I dont like these" and " I dont know what will look better".

Qwert, it is difficult to see you becoming so annoyed with us when we make suggestions to try and help you.

It is YOUR map... so why don't you try a couple of different things? You might be happy with the way it is now, but others disagree... sitting back and doing nothing will not help your map develop and get better.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 11:17 am

Qwert, it is difficult to see you becoming so annoyed with us when we make suggestions to try and help you.

It is YOUR map... so why don't you try a couple of different things? You might be happy with the way it is now, but others disagree... sitting back and doing nothing will not help your map develop and get better.

O ,cam on,i never post sugestion like "i dont like these" or "i fell that these can be better".
Maybe i dont understand english so good,but last several post its realy not helping me. You,RjBeals see that something wrong but can not explane what.What Different things?(even you put question mapk).
If you realy can help me to understand what you want to see,then i realy dont know what to do.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby seamusk on Mon Jun 09, 2008 11:26 am

qwert wrote:
Qwert, it is difficult to see you becoming so annoyed with us when we make suggestions to try and help you.

It is YOUR map... so why don't you try a couple of different things? You might be happy with the way it is now, but others disagree... sitting back and doing nothing will not help your map develop and get better.

O ,cam on,i never post sugestion like "i dont like these" or "i fell that these can be better".
Maybe i dont understand english so good,but last several post its realy not helping me. You,RjBeals see that something wrong but can not explane what.What Different things?(even you put question mapk).
If you realy can help me to understand what you want to see,then i realy dont know what to do.

I take issue with this. I specifically gave you ways to make it look better. If you don't understand my English well I'm cool with that. But if you are going to ignore my posts then please don't say that I didn't provide direction on how to improve it.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby MrBenn on Mon Jun 09, 2008 11:29 am

OK qwert, here's an image...
Click image to enlarge.
image

Why not try and round up all the bits of legend-type stuff (marked in red) and put them all into the same area (marked in green).

You might have to re-work your title-bar a little, but this is just a suggestion... I'm not saying this will answer any of your problems, but it might help bring a bit of clarity?
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 12:00 pm

Why not try and round up all the bits of legend-type stuff (marked in red) and put them all into the same area (marked in green).

You might have to re-work your title-bar a little, but this is just a suggestion... I'm not saying this will answer any of your problems, but it might help bring a bit of clarity?

:lol: ,you are incredible,now you want to put all in small area up,and to even change Titlle,and for why?
Why i must to squeze all Boxes in one? One previous post from Oaktown when he wrote me why i put Alpes and roma box together,and now you tell me to put all in one box.Aim realy dont see point to all boxes squeze up,and to create empty space down.These not have any sence and logic.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 12:02 pm

seamuk
take issue with this. I specifically gave you ways to make it look better. If you don't understand my English well I'm cool with that. But if you are going to ignore my posts then please don't say that I didn't provide direction on how to improve it.

You reply to Mrbeen post.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby The Viking on Mon Jun 09, 2008 12:27 pm

qwert wrote:
Why not try and round up all the bits of legend-type stuff (marked in red) and put them all into the same area (marked in green).

You might have to re-work your title-bar a little, but this is just a suggestion... I'm not saying this will answer any of your problems, but it might help bring a bit of clarity?

:lol: ,you are incredible,now you want to put all in small area up,and to even change Titlle,and for why?
Why i must to squeze all Boxes in one? One previous post from Oaktown when he wrote me why i put Alpes and roma box together,and now you tell me to put all in one box.Aim realy dont see point to all boxes squeze up,and to create empty space down.These not have any sence and logic.

I don't think he's suggesting you leave the area in africa empty, but that you instead cut that are out(not the complete coastline but the area that will be empty), make the big 'line' at the top with "Imperivm Romanvm' , 'Marcvs Vlpivs Nerva' etc., make it smaller and less prominent so it takes less room so the whole map is bigger. But I might be mistaken.


Now, I did not understand how the Alpes province and Roma worked just by looking at the map, neither did I see that each town gives a bonus of +1, so I definitely think you need to make that clearer.
I don't know how.

Is the alpes thing really necessary?
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby MrBenn on Mon Jun 09, 2008 1:25 pm

qwert wrote:
Why not try and round up all the bits of legend-type stuff (marked in red) and put them all into the same area (marked in green).

You might have to re-work your title-bar a little, but this is just a suggestion... I'm not saying this will answer any of your problems, but it might help bring a bit of clarity?

:lol: ,you are incredible,now you want to put all in small area up,and to even change Titlle,and for why?
Why i must to squeze all Boxes in one? One previous post from Oaktown when he wrote me why i put Alpes and roma box together,and now you tell me to put all in one box.Aim realy dont see point to all boxes squeze up,and to create empty space down.These not have any sence and logic.

Qwert, you quite clearly don't want to listen to any suggestions, so I will not give you any more. This will be my last post in this topic.
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Re: IMPERIUM ROMANUM-p-1-21-new 7 jun[idea]

Postby Qwert on Mon Jun 09, 2008 1:50 pm

Viking
I don't think he's suggesting you leave the area in africa empty, but that you instead cut that are out(not the complete coastline but the area that will be empty), make the big 'line' at the top with "Imperivm Romanvm' , 'Marcvs Vlpivs Nerva' etc., make it smaller and less prominent so it takes less room so the whole map is bigger. But I might be mistaken.


Now, I did not understand how the Alpes province and Roma worked just by looking at the map, neither did I see that each town gives a bonus of +1, so I definitely think you need to make that clearer.
I don't know how.

Is the alpes thing really necessary?

Map can not be biger,because provinces like Assyria,and in spain,its to close to map edge,that will go over map.
Alpes is 3 roman provinces,and of course is necessary.These is historical map,and have all provinces present in 117 AD.
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