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TaCktiX wrote:No Territory Bonus is rather hard to make out on the patterned cloth of the table. Could you bring that out more?
natty_dread wrote:I was wrong
MrBenn wrote:You've got a really good look to this now, although there's something about the perspective/patterned cloth that makes me feel a little dizzy...
WidowMakers wrote:They are the same, the table is flat. I am not doing this in photoshop. it is done in after effects. Every card is a 3D layer and they are all located in 3D space. It is all the same perspective trust me.oaktown wrote:agreed, nice start. I get the sense that the cards in the foreground aren't using the same perspective as the ones in the back, giving the sense that the table isn't flat.
WidowMakers wrote:Thanks for the input everyone. These suggestions will go into the next version. But aside from graphics, are there any gameplay issues you see? We want to get these figured out and agreed upon first before I spend lots of time tweaking the images.
WM
oaktown wrote:are you looking for connected stuff like the straight that Rocky mentioned? Because there's a connected spades flush in the top right corner. in fact, there are six connected spades there. And five connected clubs on the left side, center of the table.
I'm really, really nervous about stamping this one fellas. I predict a Schloss repeat, in which somebody realizes there's an easy full house someplace that we missed and every game goes to whoever starts there. That said, I think this clearly the best approach to a poker map that we've seen - we need to bring many eyes in on this one.
yeti_c wrote:oaktown wrote:are you looking for connected stuff like the straight that Rocky mentioned? Because there's a connected spades flush in the top right corner. in fact, there are six connected spades there. And five connected clubs on the left side, center of the table.
I'm really, really nervous about stamping this one fellas. I predict a Schloss repeat, in which somebody realizes there's an easy full house someplace that we missed and every game goes to whoever starts there. That said, I think this clearly the best approach to a poker map that we've seen - we need to bring many eyes in on this one.
This is exactly what we're looking for...
C.
Nope the scale for every card is the same. It is just the perspective. Trust me Oak, all of the cards are the same size It is the perspective that makes them look bigger and smaller.oaktown wrote:WidowMakers wrote:They are the same, the table is flat. I am not doing this in photoshop. it is done in after effects. Every card is a 3D layer and they are all located in 3D space. It is all the same perspective trust me.oaktown wrote:agreed, nice start. I get the sense that the cards in the foreground aren't using the same perspective as the ones in the back, giving the sense that the table isn't flat.
Alright, then the cards in the back are too small... something about the scale just isn't right.
Where is shuffle 3?yeti_c wrote:Ah - I see what's happened - I fixed those 2 problems in Pokershuffle3... but I think WM - took his layout from pokershuffle2...
WM - can you tweak to fix?
C.
Sorry I will look at it there then.yeti_c wrote:Page 1...
I can send it to you if you like?
C.
WidowMakers wrote:Sorry I will look at it there then.yeti_c wrote:Page 1...
I can send it to you if you like?
C.
As long as this layout did not change too much I don't think it will take me long to adjust.
WM
See my post edit above.yeti_c wrote:WidowMakers wrote:Sorry I will look at it there then.yeti_c wrote:Page 1...
I can send it to you if you like?
C.
As long as this layout did not change too much I don't think it will take me long to adjust.
WM
I'm pretty sure it's a case of swapping a couple of cards around here and there... The layout itself is still the same.
I've got a PSD if you want it too?
C.
Is that better?TaCktiX wrote:No Territory Bonus is rather hard to make out on the patterned cloth of the table. Could you bring that out more?
I made the reds in the cards less bright. is that better as well?DiM wrote:MrBenn wrote:You've got a really good look to this now, although there's something about the perspective/patterned cloth that makes me feel a little dizzy...
i have the same dizzy feeling but i don't think it's the cloth. i think it's the sheer volume of numbers and shapes on the cards. that makes them really hard to follow.
i'd like to see a more toned down version of the cards.
cicero wrote:WM/yeti
Looking really good. I've been away a while, but this is really coming on well!
Looking at WM V4 ...
Graphics:Text:
- The 'hand titles' and bonuses currently in red ["Royal Flush=15", "4 of a kind=11" etc] don't work on a green background for us colour-blinders ... it takes a lot of effort for me even to read them. I would suggest the same colour as is used for "no territory bonus" - perhaps putting this last element in brackets to separate it.
I will see what i can do. I am not sure the yellow text will look that good. I will do that and we can compare- I think the underlines on 6s and 9s just confuse the issue. Anyone who has ever seen a playing card knows which way up the numbers are surely ? Anyone who has never seen a playing card ... well this will be the least of their worries on this map!
We decided to do that because there was a 6 and 9 connected. That layout has since changed. If there are not objections, I can take the underlines off- WM mentioned further back in the thread that he was considering more chips, ashtray, player hands etc ... I think this is great as is - the sigs on a chip is a nice touch. Any additional clutter will be just that - clutter.
I agree, the map already has a bunch going on it. I plan only to add some ships at the top over the title, several in the top left and some on the bottom middle. Just a few.- Finally, not so sure about this, perhaps lose the graphics inside the rectangle in the center of each card? Perhaps selectively so ... ie not all of them ...
Several people have commented on this. I can just remove everything including the rectangle, then we can compare
The 'hand definitions' currently in white are slightly awkward. May I suggest the following replacements:Some might prefer to drop the "+ X unrelated card(s)" part ...
- 10-Ace in 1 suit > 10 J Q K A - same suit
- 5 cards in a row in 1 suit > 5 card sequence in same suit
- All 4 of same card > 4 cards of same value + 1 unrelated card
- 3 of a card 2 of another > 3 cards of same value + 2 cards of same value
- 5 cards of same suit > 5 cards in same suit
- 5 cards of any suit in a row > 5 card sequence in any suit
- Any 3 of same card > 3 cards of same value + 2 unrelated cards
- A pair of any 2 of the same card > 2 pairs + 1 unrelated card
- Any 2 of the same card > 2 cards of same value + 3 unrelated cards
- no definition > 5 unrelated cards
fireedud wrote:Would you mind swithing the two of clubs and ten of diamond. They're fairly close to other tens and twos.
Beko the Great wrote:One idea... I found that in you example in a game with 8 players, each gets 6 cards... I found that the probability of 5 of that 6 cards be of the same suit is not that small, but just imagine a 2 player game, each one with 26 territories! A straight flush will be usual! So my idea is this, each player (no matter the number of players) receives only 2 random territories, like, in a poker game you receive 2 cards... All the other territories must be neutral with equal distribution or by rank...
What do you think of this?
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