Moderator: Cartographers
natty_dread wrote:I was wrong
MrBenn wrote:I think that the on-way attack should go from Ankawhatever in the blue region instead of A-M in the orange. This would help eliminate that bottleneck.
MrBenn wrote:As for the little region at the top, perhaps you could have another one-way attack/bombard from somewhere down South??
gimil wrote:The one way attack arrow looks fantastic.
gimil wrote:Personally thou I prefer version with the "vallays" between regions. They help keep the maps character compared with the non "valley" ones which look a little flat.
gimil wrote:Reducing the bevel texture was also a good call. Now its strong enought to break up falt colours while being subtle enought so that its not to intrusive.
gimil wrote:The southern most mountain region still has the mountains to close together, I think they need to be spaced out a little more still.
gimil wrote:Overall your maps potential is shining through and your doing well. Keep going bud
oaktown wrote:hooray
oaktown wrote:Moving the one way attack to come from the blue makes sense.
oaktown wrote:But the larger concern seems to be that the top of the map is the better start... looking at it, I can see that putting the two smallest regions next to each other could be fine in big games, where two players get the bonuses and fight it out between them, but potentially bad in smaller games where one player gets both bonuses and overruns the rest of the map.
oaktown wrote:ideas??
oaktown wrote:1. split the three-terit region into a four, but leave it a +2.
oaktown wrote:2. give a +1 bonus for holding the capital, adding value to the center region (if you add a terit elsewhere you can start it neutral)
oaktown wrote:alright, i see you've got your work cut out for you, but here's one more thing... the trees look much nicer in the legend than they do on the map, because they are spaced out a bit and you can make out that they are trees. On the map they blur together.
MrBenn wrote:I'm not keen on the airport logo - it looks totally out of place, and I'm not convinced the map is big enough for airports.
MrBenn wrote:The harbours/ports are a little better, although I still think they look out of place, and a bit like an afterthought.
MrBenn wrote:For some reason, I think that something like a catapault would fit the style of the map a bit more. I'd want to see it based on/in Haut (?) in the yellow region though - somewhere more central.
MrBenn wrote:I'd still have a look at opening up the mountain range between the green/orange/pink area at the top - the intention being to make the green area slightly harder to get early on, as this is the area that appears to be key to the map.
MrBenn wrote:I like the addition of the new territory in orange. It looks like a good fit.
hulmey wrote:no not a catapulat lol
I quite like having a capital idea in the south and giving it +1 or as i said earlier, ading a few more regions and a bonus down south!!!
or instead of a capital, make it a national park and get +1 for it??
cena-rules wrote:can you make the ports more transparent
t-o-m wrote:cena-rules wrote:can you make the ports more transparent
do you mean that they should stand out less?
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