Conquer Club

Das Schloß [QUENCHED #2]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby MOBAJOBG on Sun May 25, 2008 11:03 am

9 neutral armies on the Batteries is a nice figure and that should be enough to put a damper on BID's analysis. ;) Can we try to work on the Helipads?
Last edited by MOBAJOBG on Sun May 25, 2008 11:21 am, edited 1 time in total.
User avatar
Major MOBAJOBG
 
Posts: 748
Joined: Thu Dec 14, 2006 12:18 am

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby t-o-m on Sun May 25, 2008 11:20 am

ive played 2 1v1 games on this, nad once i went 1st, and once i went second. won both of them however the deciding factor of this is:
  • if you can get them out of a region asap, e.g out of the airport
  • whether you go for the parachuters 1st of not
  • whether you can bomard the opposition out of his parachuters
  • whether you can suppress him in the parachuters
thats how to win in my view!

i think that the parachuter's bonus should go down, and the neutral armies amount on them go up by 1army
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby luckycharms8282 on Sun May 25, 2008 1:31 pm

it looks like a cool map...but its just confusing directions. the bonuses and point-of-the-game aren't explained very well on the map itself.
Cook luckycharms8282
 
Posts: 1
Joined: Sun Apr 13, 2008 8:14 pm

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby cairnswk on Sun May 25, 2008 2:05 pm

luckycharms8282 wrote:it looks like a cool map...but its just confusing directions. the bonuses and point-of-the-game aren't explained very well on the map itself.

luckycharms8282....can you offer suggestions as to what you might think is appropriate.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby cairnswk on Sun May 25, 2008 2:06 pm

MOBAJOBG wrote:..... Can we try to work on the Helipads?
Suggestions MOBAJOBG please?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby westsidekilla6 on Sun May 25, 2008 2:12 pm

I think it's a great map I have no suggestions on how to make it better I love the map though
highest score!
483 westsidekilla6 2080 666 138 (21%) Major 20-6 United States
Cook westsidekilla6
 
Posts: 121
Joined: Sat Nov 17, 2007 11:16 pm
Location: Bamboo Jack

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby t-o-m on Sun May 25, 2008 2:18 pm

one suggestion, or fault, is that it is not very clear what boarders helipad A.
eg. Bus-Schuppan > Helipad A.

but its not a major problem - just making you aware if youre not alreadu :)
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Das Schloß [Quenched] - V25 Seeking Gameplay Input!

Postby pamoa on Sun May 25, 2008 2:41 pm

it seems you didn't saw it as I posted it a few seconds before update v26
pamoa wrote:Excellent map, linear gameplay 1vs1.
V25 seems much more equilibrated. Very good the troops in the castle!

Suggestion:
remove helipad A so cable car became useful and also bus navette. It will make the game last much more but will give space for some come back. And there will be only one type of connections between the 3 main area of the game.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby suggs on Sun May 25, 2008 2:43 pm

An awful map.
I would suggest scrapping it, and starting from scratch.
Or at least put some colour in it!
But the game play is dreadful.
User avatar
Sergeant 1st Class suggs
 
Posts: 4015
Joined: Sun Jun 24, 2007 4:16 pm
Location: At the end of the beginning...

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby cairnswk on Sun May 25, 2008 2:58 pm

westsidekilla6 wrote:I think it's a great map I have no suggestions on how to make it better I love the map though

thanks westsidekilla6. appreciate you dropping by. :)

t-o-m wrote:one suggestion, or fault, is that it is not very clear what boarders helipad A.
eg. Bus-Schuppan > Helipad A.

but its not a major problem - just making you aware if youre not alreadu :)


yes t-o-m....some of the borders have been mentioned. thanks for comments though. :)

pamoa wrote:it seems you didn't saw it as I posted it a few seconds before update v26
pamoa wrote:Excellent map, linear gameplay 1vs1.
V25 seems much more equilibrated. Very good the troops in the castle!

Suggestion:
remove helipad A so cable car became useful and also bus navette. It will make the game last much more but will give space for some come back. And there will be only one type of connections between the 3 main area of the game.


i did see your post pamoa, but when i saw it at 1:06am in the morning, i decided to "sleep on it" as i needed some more Zzzzeeeeeeees. I assume you mean the bus schuppen (bus shed) by bus navette. this one has to stay for the map to be true to the story line. but the helipad A to the castle has to go. I am also thinking the helipad at the airport to the castle should only be one-way.

suggs wrote:An awful map.
I would suggest scrapping it, and starting from scratch.
Or at least put some colour in it!
But the game play is dreadful.


Sorry that you don't like it suggs, but the storyline is set in winter and i believe i have done that justice.
You know what the answer is to maps that you don't like -> you don't have to play them.
As for the gameplay, that's why this getting a second outing.
thanks for dropping by though. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby t-o-m on Sun May 25, 2008 3:07 pm

i think suggs has a ting about you...
viewtopic.php?f=8&t=52100&start=0&st=0&sk=t&sd=a&hilit=cairns#p1345352
lol

anyway, i think that the gameplay will soon be solved, and i think this is a great map, ide love to have you a game on it sometime.
sorry im no good with gameplay - but if i see a prolem i'll tell you about it

--tom
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby Gilligan on Sun May 25, 2008 4:34 pm

Not sure if this has already been said, sorry if it has.

What I think could be improved is more ways of getting around the map. For example, there are only two ways to get to Das Schloss, and one of them has, maybe, 15 neutrals guarding it. Helipads are key, because there's really no other major transport around.

Just my two cents.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby AllReadyDead on Sun May 25, 2008 4:49 pm

I personally like the map. I think the 2v2 aspect may be strange (although i havn't played 2v2 on it yet), but 3v3 and 4v4 are fine. I'd say keep the helepads so that way if someone does knock someone else out of an area and take the bonus, they can't just stay there and stock-up while others hace to fight through so many germans to finally break them. (asuming they are close to one of the three pads). Don't change a thing.
User avatar
Private 1st Class AllReadyDead
 
Posts: 3
Joined: Mon May 05, 2008 1:09 am
Location: Everywhere

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby traingeek on Sun May 25, 2008 6:34 pm

The key to the map seems to be... get to AA guns first and blow the hell out of the enemy paratroopers. I have ignored the enemy's troops at the other side because having my own paratroopers is 2 per and I get more bonuses than they do. It seems very one-sided to me but I like the concept.
User avatar
Captain traingeek
 
Posts: 3
Joined: Fri Nov 23, 2007 2:36 pm

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby oaktown on Sun May 25, 2008 6:38 pm

my latest thought on the helipads: remove helipad A (the one at the base of the mountain); leave the other two but make them killer neutrals with significant neutrals so they are costly to use. Twelve on each may be a bit high depending on how much you're going to drop the bonuses elsewhere. This would force players to use the path and the gondola to/from the bottom, but keep a circular option via the heliports.

As you mentioned earlier, cairnswk, removing helipad A also gives some room to space out the territories down there a bit, which I think would be helpful.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby solar on Sun May 25, 2008 10:55 pm

I liked the idea, the map was confusing to me i could not attack the armie next to me in some cases and i never could get to the armies in the lower left of the map (the paratroopers). but as i read tonight i dont need to do that..im still in play my last fort was over 50 and i went nuts trying to get the paratroopers...lol i can lafe now....i dont think i would scrap it ....make it easy to read and follow a line of attack...i will play it again as with all new maps you have to learn it
User avatar
Private 1st Class solar
 
Posts: 457
Joined: Wed Dec 27, 2006 11:52 pm
Location: Northwest Ohio

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby cairnswk on Mon May 26, 2008 3:12 am

oaktown wrote:my latest thought on the helipads: remove helipad A (the one at the base of the mountain); leave the other two but make them killer neutrals with significant neutrals so they are costly to use. Twelve on each may be a bit high depending on how much you're going to drop the bonuses elsewhere. This would force players to use the path and the gondola to/from the bottom, but keep a circular option via the heliports.

As you mentioned earlier, cairnswk, removing helipad A also gives some room to space out the territories down there a bit, which I think would be helpful.


oaktown...i'm hearing everyone's requests.
But i am concerned that we will need to remove this map from the start a game screen if there are to be changes made to the graphics -> removal of Helipad A to start.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby seamusk on Mon May 26, 2008 9:50 am

I think the map should be taken down if only because folks might play it and get frustrated (already seen this) and lose interest in a map that when upgraded will be really cool.
Lieutenant seamusk
 
Posts: 722
Joined: Thu Nov 22, 2007 6:23 pm

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby Shatners Bassoon on Mon May 26, 2008 12:00 pm

please hurry it back.....i wanna play it more!
User avatar
Major Shatners Bassoon
 
Posts: 651
Joined: Sat Nov 03, 2007 3:54 pm
Location: corner

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby Torter_of_Worlds on Tue May 27, 2008 1:42 am

Provide an incentive to use the cable cars
Brigadier Torter_of_Worlds
 
Posts: 54
Joined: Sun Jan 06, 2008 9:05 pm

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby sportdaqking on Tue May 27, 2008 2:30 am

i don't think this game could ever end as no one can attack philby, jones, smith neil etc so this game will never have the chance to take someone out
User avatar
Corporal sportdaqking
 
Posts: 53
Joined: Tue Jan 09, 2007 9:29 am

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby cairnswk on Tue May 27, 2008 3:28 am

sportdaqking wrote:i don't think this game could ever end as no one can attack philby, jones, smith neil etc so this game will never have the chance to take someone out


Thanks for you comment sportdaqking, but this is a purely objective map.
Obtain the objective and you win. You definitely can't kill the enemy off entirely.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby BENJIKAT IS DEAD on Tue May 27, 2008 6:03 am

Not sure whether you saw my comments that were (once again) quickly lost at the bottom of a previous page.

Essentially I think that unless the bonuses for the airport/town/castle are brought up to something comparable to those of the parachutes, then any discussion about the helipads is irrelevant. i.e. if all you need to do to win is to secure / pin down the parachutes, then the number of neutrals on the helipads merely determines how long it takes to win, not what the outcome might be. What ideas are there for increasing the bonuses elsewhere?


I like the parchute forward territories starting 3 neutral; I also like that all those 24 +2s become +1; and that the guns start with 7,8or9 neutrals.
Image
User avatar
Colonel BENJIKAT IS DEAD
 
Posts: 775
Joined: Sun Jan 06, 2008 9:47 am
Location: Waterloo

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby cairnswk on Tue May 27, 2008 7:14 am

BENJIKAT IS DEAD wrote:Not sure whether you saw my comments that were (once again) quickly lost at the bottom of a previous page.

Benjikat...i appreciate you coming by, and rest assured your comments will be considered....i am just no ready to move on them yet....please be patient, and you'll requests will be answered -> yay or nay. ;)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das Schloß [Quenched] - V26 Seeking Gameplay Input!

Postby MOBAJOBG on Tue May 27, 2008 9:54 am

I like BID's recommendation of R1-R8, UC1-UC5 & DC1-DC5 to start with 1 neutral army while parachutes1 and parachutes2 starting with 3 neutral armies.

The removal of Helipad A has made this map interestingly challenging.

It's obvious that the bonuses of Das Dorf and Flughafen needs to be increased while Das SchloB must be boosted as it does not even have "+1 for each 3".
User avatar
Major MOBAJOBG
 
Posts: 748
Joined: Thu Dec 14, 2006 12:18 am

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users