Alright, I have to say I'm a bit confused in part because i honestly don't remember how many starts there were when I stamped this. The first post of the thread, which was last updated May 3 (after the XML was written), says the map plays as follows:
cairnswk wrote:Total - 92 Terts
* Starters - 26 (18 neutral)
* Town - 18 (10 neutral)
* Cablecars - 16 neutral
* Castle - 12 neutral
* Roads - 8 neutral
* Airport - 12 (4 neutrals)
Number of terts in play at start - 24
... everyone can decide to play the enemy Germans in either the town, or at the airport, since the whole area is heavily fortified with Germans.
In the town, and the airport, you will have to fight each other for control of those territories.
Was this the original intent, or was this changed after the XML was written?
As for the change itself, I don't really have an issue with it. I would consider this a friendly amendment to the gameplay intended to open up more of the map, and it is one that I would have approved after the stamping. Furthermore, the change does not significantly impact how anybody plays the game now - I can see a scenario where somebody in a fog game might be surprised to arrive at the castle and find only neutrals, but the current gameplay has been well documented in this thread so I would be surprised if the change cost anybody a game.
That said, in the future it would nice if I was PM'd about such a change when it occurs so we don't have to go through this after the map goes live. I'd be much happier to pop in and give a change a quick "OK" than have to deal with this kind of thing later.
Anywho, the biggest issue seems to be fixing the XML issue mentioned earlier. If folks think that this needs a gameplay revamp based on the starts and the inability to play terminator/assassin games we can throw it back into the foundry, but now that it's live we shouldn't do anything other than work out the bugs.