Moderator: Cartographers
ZeakCytho wrote:Okay, here's what I came up with doing a quick sketch of new territories and continents based on v6 in MS Paint. Red x's represent removed attack lines, green lines are added attack lines. I added three new territories and split Biceror into two continents, each getting its own black circle.
Attack line removed:
Islor Coast <-> Niagis
Niagis <-> Iori Archipelago
Nyard <-> Synkor
Attack lines added:
Odesse <-> New territory 1
New territory 1 <-> Kyson
Niagis <-> Orold
Assad <-> New territory 2
New territory 2 <-> Iori Archipelago
Iori Archipelago <-> New territory 3
Not shown (I forgot to draw a few):
New territory 3 <-> Surubi
New territory 3 <-> Niagis
Since Biceror is cleaved, two new continents of five territories each are formed. The northern one is very hard to hold, since it has 5 territories and 5 borders, but the southern one should be easier, as it has 5 territories and 3 borders. Bishan stays at whatever bonus it is now because it still has the same number of defending territories. Adding 3 territories makes a total of 42, which is a nice number.
Thoughts on this?
Mjinga wrote:All right! The poll ended and... 12 to 3 in favour of Title B. I guess we'll go with that.
5-4-5 split in the mountains section. I will use mapmaker's discretion to decide that mountains A won. Mountains B didn't voting-wise, and to me mountains C seem too dark and contrasting with the general brightness of the map. Not compositionally my favourite choice. If anyone strongly dislikes mountains A and has a suggestion that I can clearly imagine (like Mr Squirrel's legend suggestion), I'd be willing to give another go at making more mountains.
t-o-m wrote:wow those terits on MS Paint look good
t-o-m wrote:i think this will be quite good - i'll take a look when its done in the style of everything else
t-o-m wrote:that green is WAY too strong!
the min-map should be E) and you should have it kinda misty so it looks mysterious or put clouds above it
t-o-m wrote:that green is WAY too strong!
jiminski wrote:E) all the way for the Legend!
Edit:
i just looked at the new map with the extra islands, it will take a little while for me to get used to it but i think it looks great. There is a lot more going on, so it may be the the option E) legend could prove to be too much/distracting with the extra Islands. (i would have to see them together to be sure.)
E) may only work if you were to add a border to ensure that you could differentiate between map islands and legend islands.
t-o-m wrote:that green is WAY too strong!
t-o-m wrote:maybe something a little like...
but less ocpacity
[...]
i think that you should put clouds all over the map but very low ocpacity ones, it would give the map more theme like i was talking about much much earlier
jiminski wrote:hmm magical clouds over a mythical isle ... i really like that! or maybe a coral border of something; with the coral-reef breaking the surface of the sea? ... it needs to be discernible from the main map.
Mr. Squirrel wrote:I know before I said that you would want to put the names of the islands in the legend, but after seeing what it looks like, I think version B looks great.
Mr. Squirrel wrote:t-o-m wrote:that green is WAY too strong!
What makes green too strong? it looks fine to me.
Mr. Squirrel wrote:Also, Zeak, on the map, it looks like you started to make a border between Basela and Niagis, but you never finished it. You will want to fix that before next update.
Mr. Squirrel wrote:By the way, I like the forest green color. I wonder who thought that up.
Mjinga wrote:
jiminski: I'll see if I can't try for coral reefs, but Zeak said my last attempt was hideous before anyone here ever even saw it. :/
TaCktiX wrote:Go with C and drop the continent names from the rest of the map. Right now the Biceror Isles text obstructs the attack line right there, making it very hard to see.
Mr. Squirrel wrote:I am having trouble reading the dark blue. Why don't you make the army circles a faint white like they have on classic. Any color shows up pretty well on there.
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