I actually ran it through that for v1, but since then many borders have changed, new territories added, etc. Once we decide on a solution to the fact that many continents are hard to hold (see below), then I'll run the map through the calculator again to get bonuses.
oaktown wrote:Still seems like you have one clearly superior starting location in Kalwar - whoever gets a good initial drop there will be the first to nab a bonus, and it will be an easy one to hold. Kalwar will be controlled in one or two rounds, while everything else will take four or five. Thres is the second most holdable region with only three borders, a buffer from Kalwar, yet it requires controlling seven territories. In Classic terms, you have one South America, one North America, and five Europes.
That's not good! See below for some of my ideas on fixing it.
Mr. Squirrel wrote:Mjinga wrote:[img]<a%20class="linkification-ext"%20href="http://img.photobucket.com/albums/v238/Rhiannonaecastilla/CC/Maps/Archipelago/ArchMiniIslands1.png"%20title="Linkification:%20http://img.photobucket.com/albums/v238/Rhiannonaecastilla/CC/Maps/Archipelago/ArchMiniIslands1.png">http://img.photobucket.com/albums/v238/Rhiannonaecastilla/CC/Maps/Archipelago/ArchMiniIslands1.png</a>[/img]
Was something like that what you had in mind?
It has the old bonuses and the coastlines from the old island-that-was and the bonuses might be out of order and what have you, but is that the basic idea?
Not exactly, but I think that that will look good too if you sharpen it up and make it clear that that is the legend. Originally, I was thinking of 6 flat, horizontal islands in a stack-like formation, but I somewhat like this setup better. It fits in with the general look of the map, not so orderly. If you have the time, why don't you make up a sample of both (along with the winner of the poll), where we can see which one truly looks best.
I like what Mjinga did, but here are some things that we'll do to change it around before putting it up as a poll:
-Move the islands around so the bonus corresponds to the area of the map it's in (the Isris bonus island will be in the top left area of the box-islands grouping, Vienlorre in the top left, etc.).
-Add a new island with a neutral background (grey or tan) that says "Legend" or "Bonuses" on it, and put that at the top as a title to the legend-islands grouping area
-Anything else?
Mr. Squirrel wrote:Whoops! I accidently counted Nyard as two borders instead of one, but, my opinion on the bonus of Isris still stands. That being said, I do think that you need to erase a few lines off the map. There are too many continents with too many borders to hold. Why don't you consider getting rid of the Synkor-Nyard and the Niagis-Islor Coast borders. This will help to lower the bonus in those two areas and to make them a bit easier to hold.
As I see it, there are a few things we can do to fix the current problem. I've arranged them in order from my favorite to my least favorite.
Split ContinentsPros: Will most likely fix the solution by making more continents like Classic's Africa, etc. I'd split Biceror, personally, into two easier-to-hold regions (north and south, which would get new names, of course).
Cons: Hmm...I can't really see any? It's more time consuming than some options, but this should be fairly simple.
Redraw Attack LinesPros: Very easy to change
Cons: Hard to decide which lines to change to have good gameplay and maintain some sense of realism, ie having nearby territories able to attack each other while distant ones can't. Right now we've maximized realism with the attack lines, but this will obviously have to change since the gameplay doesn't work right now.
Add ContinentsPros: Same as Split continents
Cons: Very time consuming, and will add new territories, which will require rebalancing to make sure the first player doesn't get a major advantage. The next logical number of territories to go to is 42, but that would only give us a 3 continent addition, unless we also split a current continent...
Remove ContinentsPros: Err...fixes the problem, maybe?
Cons: A lot. Leaves dead space, makes the map much smaller, doesn't make any of the untouched continents any easier to hold, etc.
So, there are my thoughts on the matter. I've probably missed a few, but those four things are what came to mind. I'm pro-splitting continents, but before we go about doing this, I'd like to see what other people have to say. If we can fix the problem just by changing attack lines, I think Mjinga would be much happier