Moderator: Cartographers
wcaclimbing wrote:ok DiM. you can sit in the fertile lands while the rest of us go take bonuses.
I'm not doing fixed starting positions. I'd rather get rid of the map entirely than use fixed starting positions.
If assassin is bad, just don't play it on Oasis. Doesn't seem that difficult...
wcaclimbing wrote:ok DiM. you can sit in the fertile lands while the rest of us go take bonuses.
I'm not doing fixed starting positions. I'd rather get rid of the map entirely than use fixed starting positions.
If assassin is bad, just don't play it on Oasis. Doesn't seem that difficult...
Game type flexibility. The map should support various game types and not be designed specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).
4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.
DiM wrote:Game type flexibility. The map should support various game types and not be designed specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).
rocky mountain wrote:there is a map that cannot be played with assassin: Das Shlob (however you spell it)DiM wrote:Game type flexibility. The map should support various game types and not be designed specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).
plus it states that you can't think of only one game type in mind. not that it can't omit a game option...
AndyDufresne wrote:First off, I don't believe Lack is going to code Assassin and Terminator games "invalid" for Das Schloss (At least for now---I'll get back to you about this later also---...It's too much work, unfun, the usual I think)...you just won't be able to win by any of those rules...etc. The map is a "True Objective" map.
ZeakCytho wrote:I'm indifferent on encirclement. I think the desert is nice as it is now, for a few reasons. One, encircled deserts are not realistic at all, whereas a desert valley is conceivable. Two, as it is now, in order to eliminate another player, there's a large chance you will have to cross the desert, which is the point of the game. Having fertile land all the way around makes it possible to win without setting foot in the desert, unlikely as that is.
However, having the desert separate raises the issues that Dim pointed out.
So, I'd prefer the desert as it is now, but that's because I never play assassin games and the like.
cicero wrote:ZeakCytho wrote:I'm indifferent on encirclement. I think the desert is nice as it is now, for a few reasons. One, encircled deserts are not realistic at all, whereas a desert valley is conceivable. Two, as it is now, in order to eliminate another player, there's a large chance you will have to cross the desert, which is the point of the game. Having fertile land all the way around makes it possible to win without setting foot in the desert, unlikely as that is.
However, having the desert separate raises the issues that Dim pointed out.
So, I'd prefer the desert as it is now, but that's because I never play assassin games and the like.
Thinking aloud ...
First off I think encirclement most certainly is realistic. If one accepts that no desert goes on "forever" in any direction then one accepts that at some point the edge of the desert is reached in every direction ... at which point fertile land takes over surely ?
Secondly re the point that encirclement would allow the game to be resolved without setting foot in the the desert. I think you're right and that this would spoil the aim of the map ... However unless WCA reconsiders re starting territories ...
WCA how about 16 starting territories, two for each colour, one on each side of the desert .... ?
This would leave 22 territories to be divided up randomly as usual.
The starting territories to have no special properties after game start (ie we're not talking Feudal War castles or anything like that ...)
cicero wrote:
ZeakCytho wrote:
That argument makes sense on a larger scale, but if you look at the map, you can tell that it hardly encompasses a large area. The size of the houses and animals, for example, make me believe that the entire map shown couldn't be more than two square miles. Though, if that were true, crossing the desert would be a non-issue, which would ruin gameplay. So either my estimation is off or the houses are scaled way up from what they are supposed to be. Its a bit of both. The houses are bigger than they are supposed to be, but its still a small area overall, probably less than 4 miles across). Oases are usually kinda small, because they form around lakes and rivers, so on this map they are probably a few hundred yards across. I agree with what you are saying on the actual size. if this was to be surrounded by fertile land, that would leave us with a very small desert. Since most deserts I've heard of are rediculously big (a few hundred miles) this will be just a small part of one.
If my estimation was simply off, then there is no problem. If the houses are too large, I think shrinking them to the correct size would make them too small to be recognizable and make the map feel quite empty. Thus, even if they're wrong, I think they should stay as they are. I agree.
Despite all this, however, there is no way that this desert is large enough to be a major geographic feature in the sense that it could not go on "forever." To me, this seems to be a small section of a much lager desert that runs between two fertile valleys, which is altogether possible. To encircle the desert would be to imply that it is actually a vast tract of land, in which case the houses, oases, etc., must all be scaled down, which, as I have pointed out, is a minor problem.
I'm still definitely against pre-selected starting territories. The randomness of a drop is part of what makes maps fun, at least for me. I agree. Forced starting positions would cause a lot of problems, also. the guys on the edges of the map would have the longest distance to reach the fertile land, and that couldn't be balanced out with the neutrals, because everyone would be starting very close together.
cicero wrote:ZeakCytho wrote:I'm indifferent on encirclement. I think the desert is nice as it is now, for a few reasons. One, encircled deserts are not realistic at all, whereas a desert valley is conceivable. Two, as it is now, in order to eliminate another player, there's a large chance you will have to cross the desert, which is the point of the game. Having fertile land all the way around makes it possible to win without setting foot in the desert, unlikely as that is. [b][color=#BF0000]I agree.
However, having the desert separate raises the issues that Dim pointed out.
So, I'd prefer the desert as it is now, but that's because I never play assassin games and the like.
Thinking aloud ...
First off I think encirclement most certainly is realistic. If one accepts that no desert goes on "forever" in any direction then one accepts that at some point the edge of the desert is reached in every direction ... at which point fertile land takes over surely ? This is a very small section of a desert. by the scale of the houses, the desert area on this map would only be the size of a large modern-day farm.
Secondly re the point that encirclement would allow the game to be resolved without setting foot in the the desert. I think you're right and that this would spoil the aim of the map ... However unless WCA reconsiders re starting territories ...
WCA how about 16 starting territories, two for each colour, one on each side of the desert .... ?
This would leave 22 territories to be divided up randomly as usual.
The starting territories to have no special properties after game start (ie we're not talking Feudal War castles or anything like that ...) How would we decide which ones to make into starting territories?
Or how about 16 starting territories, two for each colour, one small oasis and one regular territory (paired such that if you receive a small oasis on the left of the desert you will receive a fertile territory on the right etc). Nope. Oases start neutral. the point is to enter the desert and take your bonuses. if you started already controlling an oasis, the fertile land would be ignored because you would be putting all your armies on the oasis.
yeti_c wrote:Perhaps instead of a full circle (or square really) - Consider a U shape...
C.
InkL0sed wrote:yeti_c wrote:Perhaps instead of a full circle (or square really) - Consider a U shape...
C.
I thought I'd mentioned that already!
InkL0sed wrote:yeti_c wrote:Perhaps instead of a full circle (or square really) - Consider a U shape...
C.
I thought I'd mentioned that already!
InkL0sed wrote:yeti_c wrote:Perhaps instead of a full circle (or square really) - Consider a U shape...
C.
I thought I'd mentioned that already!
Users browsing this forum: No registered users