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Build A Town - Long Winded Series - Part 1 (11/16)

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Build A Town - Long Winded Series - Part 1 (11/16)

Postby max is gr8 on Sat May 03, 2008 5:26 am

An odd thing building a town it requires a lot of money, investment, risk, reward and so on. But what do you buy first? The houses or Flats? Build the goods and expot them with a Factory or Import the goods and sell them on with A Shop? Buy Land or Rent it?

We will now combine money and risk. Although the buildings have no affect in war when getting ready to attack they will be vital.

You start off only owning: 3 Plots of Land, 20 Credits, Your Headquarters, Classic, Sequential, Escalating, Chained, No Fog, 1 military

Price List:

Uncatergorised:
Plot Of Land - Required to Build (start off 3) - 10 CC Credits

Investment: - Can build as many as you like (Excluding Banks)

Mine - Requires 3 Workers - Makes 3 Coal - 2 CC Credits
Power Plant - Takes 3 Coal - Makes 4 electricity - 20 CC
Factory - takes 2 Coal per turn (2 plots of land), creates 3 goods - 5 CC Credits - 2 electricity
Shops - Makes 2 CC Credits per turn (1 plot of land), requires 1 good - 20 CC credits - 1 electricity
Small Bank - Allows trade on Stock market, Gives 20% interest a turn (2 plots of land) - 50 credits - 1 electricity
Medium Bank - Gives 50% interest a turn (+1 plot of land (total 3) - 100 Credits - 3 electricity
Large Bank - Gives 100% interest a turn (+5 plots of land (total 8) - 300 Credits - 5 electricity
International Corparation - One In World - Can steal one players money (once every 10 turns) 1,000 CC Credits - No plot

Military: - Can only build one of each

Wall: Gives one extra life - Requires No Plots - 5 CC Credits
High Wall - Gives 1 extra life - 1 plot - 20 CC Credits
Gate - Gives 1 extra life - 1 plot - 50 CC Credits
Barracks - Can send 2 attack parties - 2 plots - 50 CC Credits
Military Training Ground - Can send 3 attack parties - +1 plot - 100 CC Credits
Military Camp - Can send 5 attack parties - +5 Plots - 300 Credits
Great wall of china (only one in world) - Gives 4 Extra Lives - No Plot - 1,000 Credits

Alliances

Embassy to X - 1 plot allows trade between towns (both require embassy)
Defensive Pact - no plot - 100 Credits allows players to hold allianced (play doubles)
Alliance - no plot - 300 Credits allows players to hold a larger alliance (Play triples)
United Region - no plot - 400 Credits allows players to have an even larger alliance (Play Quadruples)

Accommodation, Farms and Military Recruiting

Fruit Farm - Can feed 3 People (Workers OR Army) - requires 1 worker - 5 CC Credits
Veg Farm - Can feed 5 People (Workers OR Army) - requires 1 worker - 10 CC Credits
Meat Farm - Can feed 40 People (Workers OR Army) - requires 6 workers - 30 CC Credits
House - Can hold 3 people - 5 CC Credits - 0.5 plots
Flats - Can hold 10 people - 10 CC Credits - 1 Plot
Draft - Creates 2 military (takes from workers) - costs 5 CC Credits
Enlist - Creates 5 Military - Costs 10 CC Credits

Government Styles (Maps and Settings)
Maps - 10 CC Credits each
Settings - 30 CC Credits each

You get a flat income of 10 CC Credits a turn however every game of CC you win gives you 10 CC Credits

When you attack you send up to 5 attack parties to your opponent. Each attack party fights an opponent (The walls etc.) If you lose against the wall once you lose an attack party and send in another, if you win against the wall you continue to the city, once there you have 3 options, seize buildings (no battle), Destroy opponent (1 life per battalion + 2(can't retreat)) Or destroy military (1 life per battalion (can retreat))

When you go and attack a town with no military you instantly destroy opponent. If there is military you fight on a government style of their choice (they must have purchased it).

The winner of this game is the person to be allies with all players, the person to have killed all players or the person with the largest military after the majority of players send me a PM saying WAR. (If players are ties with each other they go to war in the centre of map and fight it out by sending wave after wave of their military e.g. All players except D (who has 1) have 10 military (They have 10 battles among each other except D who has such a weak army he gave up). Players can also declare an allied victory when they don't want to fight

Alliances will be annouced in thread (but buildings will not.

On round 1 you may attack anyone but beware if you leave your headquarters you can be defeated with no battle if someone attacks you. WIFOM!!

the long winded series involves tournaments that last a long time the winner(s) get to go through to the final (which is not going to be as long winded)

Players: (6/16)
brandoncfi
daydream
risk-yall100-0
Luvr
daydream
AfroDwarf
codydonahue
mangus
leolou2
amazzony
rbelrgrod
Last edited by max is gr8 on Sun Jun 01, 2008 7:03 am, edited 9 times in total.
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Re: Build A Town - Long Winded Series - Part 1 (0/16)

Postby brandoncfi on Sat May 03, 2008 11:07 am

Im in

Ill read the rules again but im sure Ill have questions
Highest point total 2774 and a rank of Colonel.
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Re: Build A Town - Long Winded Series - Part 1 (0/16)

Postby brandoncfi on Sat May 03, 2008 11:08 am

How do you get credits? by winning a CC game?
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Re: Build A Town - Long Winded Series - Part 1 (0/16)

Postby risk-yall100-0 on Sat May 03, 2008 7:28 pm

hey im in this sounds interesting
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Re: Build A Town - Long Winded Series - Part 1 (0/16)

Postby killmanic on Sat May 03, 2008 7:31 pm

umm i am reading though this and what is the bracket for games going to look like and such, as in i know there wont be a set game structure but what can i expect?
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Re: Build A Town - Long Winded Series - Part 1 (0/16)

Postby max is gr8 on Sun May 04, 2008 7:06 am

Well originally the game setting will be, Classic, Escalating, 2 Player, No Fog, Sequential, Chained (Original Risk). But as you can see you can buy up other maps and settings. BUT you can only send allies in with you if your oppents allies are willing to aid with the war, otherwise it's just unfair 2V1 is really unfair.
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Re: Build A Town - Long Winded Series - Part 1 (0/16)

Postby risk-yall100-0 on Sun May 04, 2008 11:12 am

one little question

umm where is the list of the people who will be playing cause i think that is important to know?
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Re: Build A Town - Long Winded Series - Part 1 (0/16)

Postby max is gr8 on Sun May 04, 2008 1:35 pm

I'll update now.
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Re: Build A Town - Long Winded Series - Part 1 (0/16)

Postby dittoeevee8888 on Sun May 04, 2008 2:15 pm

brandoncfi wrote:How do you get credits? by winning a CC game?


I will quote directly from the rules:

max is gr8 wrote:You get a flat income of 10 CC Credits a turn however every game of CC you win gives you 10 CC Credits
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Re: Build A Town - Long Winded Series - Part 1 (3/16)

Postby Luvr on Sun May 04, 2008 2:20 pm

I'm in :)
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Re: Build A Town - Long Winded Series - Part 1 (4/16)

Postby max is gr8 on Sat May 10, 2008 3:03 am

Got first 4
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Re: Build A Town - Long Winded Series - Part 1 (4/16)

Postby bigdaddyslim2 on Tue May 13, 2008 4:48 am

well i would play but i dont understand a bit of this...
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Re: Build A Town - Long Winded Series - Part 1 (4/16)

Postby killmanic on Tue May 13, 2008 5:33 am

nevermind im not liking the set up i want to withdraw
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Re: Build A Town - Long Winded Series - Part 1 (4/16)

Postby daydream on Tue May 13, 2008 8:30 am

i will play :)
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Re: Build A Town - Long Winded Series - Part 1 (4/16)

Postby AfroDwarf on Wed May 14, 2008 9:36 am

Eh, why not. I'm in.
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Re: Build A Town - Long Winded Series - Part 1 (4/16)

Postby dittoeevee8888 on Wed May 14, 2008 2:33 pm

bigdaddyslim2 wrote:well i would play but i dont understand a bit of this...


What don't you understand?
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Re: Build A Town - Long Winded Series - Part 1 (6/16)

Postby codydonahue on Thu May 15, 2008 7:05 pm

put me in anywhere
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Re: Build A Town - Long Winded Series - Part 1 (6/16)

Postby mangus on Fri May 16, 2008 1:49 pm

Count me in eh?
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Re: Build A Town - Long Winded Series - Part 1 (8/16)

Postby leolou2 on Sun May 18, 2008 6:37 pm

i'll play for the game i learn fast and always looking for a challenge and this looks like one
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Re: Build A Town - Long Winded Series - Part 1 (9/16)

Postby max is gr8 on Sat May 24, 2008 7:40 am

We're over half way people
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Postby amazzony on Mon May 26, 2008 7:03 am

Very interesting idea(s). Please count me in.
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Re: Build A Town - Long Winded Series - Part 1 (11/16)

Postby Mageplunka69 on Tue May 27, 2008 12:19 pm

im in
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Re: Build A Town - Long Winded Series - Part 1 (11/16)

Postby max is gr8 on Sun Jun 01, 2008 7:03 am

5 spaces left.
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Re: Build A Town - Long Winded Series - Part 1 (11/16)

Postby Tremble on Sat Jun 07, 2008 10:59 am

i havnt played a tournament before and dont know how really because it is badly explained but if all i ahve to do is say i am in, den i am in and will keep one of my four game spots clear for the tournament. could you please send us a pm and let me no what the story is here, if im in or if i just caught the wrong end of this stick. thank you!
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Re: Build A Town - Long Winded Series - Part 1 (11/16)

Postby max is gr8 on Sun Jun 08, 2008 5:10 am

I would suggest you have premium, as there are bound to be more than 4 games at a time
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