Oasis [Quenched]
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sfhbballnut
- Posts: 1687
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Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
numbers look fantastic and I like the starting numbers for the neutrals as well as the bonuses, need to take a closer look at the key and I'll get back to you
- rocky mountain
- Posts: 415
- Joined: Thu Jul 12, 2007 7:08 pm
Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
ZeakCytho wrote:I don't like the wavy blue dotted line at the bottom of the legend. It doesn't really seem to have a purpose. If you get rid of that, you can move the "Be careful..." line down a bit, which frees up room to increase the size of the objective box, which I think could use a bit more emphasis.
I also don't love the dotted-line boxes in general, but I'm not sure why, or what they should be changed to. Maybe try dashed lines instead?
i agree with both quotes, but overall it looks awesome! hopefully graphics stamp soonbryguy wrote:1) Kinda hard to read the 'Capture all 3 parts of the oasis yah de yah de yah'
- rocky mountain
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Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
i know this has already been dealt with, but a thought just came across my mind. its about the +4 in the inner oases...
the inner oases have 5 neutrals right? and the outer ones have 3... there might not be the same amount of motivation to go for an inner oases if it has more neutrals, and will cost more armies, all to get the same amount of bonus as the outer ones...
i dunno, just a brief thought.
the inner oases have 5 neutrals right? and the outer ones have 3... there might not be the same amount of motivation to go for an inner oases if it has more neutrals, and will cost more armies, all to get the same amount of bonus as the outer ones...
i dunno, just a brief thought.
Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
I think it would depend on the situation, which I think is a good thing.rocky mountain wrote:i know this has already been dealt with, but a thought just came across my mind. its about the +4 in the inner oases...
the inner oases have 5 neutrals right? and the outer ones have 3... there might not be the same amount of motivation to go for an inner oases if it has more neutrals, and will cost more armies, all to get the same amount of bonus as the outer ones...
i dunno, just a brief thought.
Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
Legend looks better - except for the Objective and "Be Careful" bit...
The Be Careful bit is too close and almost overwrites some of the objective text...
Also - I'm not sure I like the colour of the objective text... I think it needs to be more visible.
C.
The Be Careful bit is too close and almost overwrites some of the objective text...
Also - I'm not sure I like the colour of the objective text... I think it needs to be more visible.
C.

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sfhbballnut
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Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
took a look at it and I'm with yeti neaten those up and it should be fine
- wcaclimbing
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Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
that will work for me.
In other news, this map will be slowing down just a bit for a week or two.
I'll still be here, but I have a more important project for school that requires quite a bit of my time.
Its not a [vacation] , It will just be a bit slow on the comments and updates in the next few days. I'll get back working on it whenever I can.
In other news, this map will be slowing down just a bit for a week or two.
I'll still be here, but I have a more important project for school that requires quite a bit of my time.
Its not a [vacation] , It will just be a bit slow on the comments and updates in the next few days. I'll get back working on it whenever I can.

Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
before it slows down...
1) start on the small
2) up the armies on bryg to 10
1) start on the small
2) up the armies on bryg to 10
- wcaclimbing
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Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
bryguy wrote:before it slows down...
1) start on the small Not right now. Maybe in a day or two.
2) up the armies on bryg to 10 nope. bryg doesn't need it. I might up inklo, kaplo, Tack, and Rocm to 10, though...![]()

Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
ok, and i cant wait for the updatewcaclimbing wrote:inklosed wrote:before it slows down...
1) start on the small Not right now. Maybe in a day or two.
2) up the armies on inklo to 10 nope. bryg doesn't need it. I might up kaplo, Tack, and Rocm to 10, though... and maybe bryg to 100![]()
and i cant believe that inklosed would suggest something like that
Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
i cant think of anything...so i dont like how the dotted box just ends above "Oasis".
Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
Slander, I say!bryguy wrote:ok, and i cant wait for the updatewcaclimbing wrote:inklosed wrote:before it slows down...
1) start on the small Not right now. Maybe in a day or two.
2) up the armies on inklo to 10 nope. bryg doesn't need it. I might up kaplo, Tack, and Rocm to 10, though... and maybe bryg to 100![]()
and i cant believe that inklosed would suggest something like that
- wcaclimbing
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Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
Just quoting this from TaCktiX's map stats thread.
Hooray for slow updates.
So, for my next update, it seems like most people agree that:
----small version.
----try something different with the dotted boxes.
----move around some text so it isn't so cramped ( "Be careful....." )
----make objective text more visible.
----Make Bravery and Miracles a bit lighter so they match the rest.
----88s will be on the update after the next one. This next one is only graphics.
anything else?
Sounds like this map is doing pretty good.TaCktiX wrote:
Oasis breakdown, per request of wcaclimbing:
In a lot of ways, Oasis is an amazing map. Its graphics are great, its gameplay is sufficiently unique, and the mapmaker helming it is receptive to intelligent changes to the map. It also is holding down a solid 5.27 posts/day despite being created over 2 months ago. NOTHING of that age even approaches the post rate of Oasis. In some ways, people post faster than wcaclimbing can respond, as he's only made 24.94% of all the posts.
The map has gotten a slew of support (30 posts worth, only exceeded by The Trojan War's 44 which was filled with teasers), and just over 57% of the time people are leaving constructive feedback in some form. Oasis also has 40 posts by C.A.s, greater than all but Supermax and New Europe, topics much older than it.
The relatively slow updating has created a significant amount of spam in the thread, nearly 1/3 (32.53%) of people's replies doesn't help wcaclimbing at all when it comes to completing his map. A lot of it is rehashing topics already covered by others, or simple laziness on the part of the poster to find answers.
In sum, you've created quite the extraordinary map, wcaclimbing. Now go out there and get us Version 6 already.
Hooray for slow updates.
So, for my next update, it seems like most people agree that:
----small version.
----try something different with the dotted boxes.
----move around some text so it isn't so cramped ( "Be careful....." )
----make objective text more visible.
----Make Bravery and Miracles a bit lighter so they match the rest.
----88s will be on the update after the next one. This next one is only graphics.
anything else?

Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
Get it to us sometime this year!wcaclimbing wrote:anything else?
- wcaclimbing
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Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
ZeakCytho wrote:Get it to us sometime this year!wcaclimbing wrote:anything else?
Expect it to be sometime around christmas.
then you can have a nice big suprise when I have an update a few months early.

Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25)
Apparently you missed the new YGOTAS episode with Dan Green?wcaclimbing wrote:ZeakCytho wrote:Get it to us sometime this year!wcaclimbing wrote:anything else?![]()
Expect it to be sometime around christmas.
then you can have a nice big suprise when I have an update a few months early.
- wcaclimbing
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Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25) [I]
whats a YGOTAS?
anyway.... I did some work on the map today (omg I cant belive it either)
I got rid of the blue wave line.
the left half of the key is looking better. the right side still needs some work.
I'm still figuring out something to do with the dotted lines.
Expect an update within 24 hours from this post. I gurantee it.
anyway.... I did some work on the map today (omg I cant belive it either)
I got rid of the blue wave line.
the left half of the key is looking better. the right side still needs some work.
I'm still figuring out something to do with the dotted lines.
Expect an update within 24 hours from this post. I gurantee it.

Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25) [I]
wcaclimbing wrote:whats a YGOTAS?
anyway.... I did some work on the map today (omg I cant belive it either)
I got rid of the blue wave line.
the left half of the key is looking better. the right side still needs some work.
I'm still figuring out something to do with the dotted lines.
Expect an update within 24 x 7 hours from this post. I guarantee it.
- wcaclimbing
- Posts: 5598
- Joined: Fri May 12, 2006 10:09 pm
- Location: In your quantum box....Maybe.
- Contact:
Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25) [I]
InkL0sed wrote:wcaclimbing wrote:whats a YGOTAS?
anyway.... I did some work on the map today (omg I cant belive it either)
I got rid of the blue wave line.
the left half of the key is looking better. the right side still needs some work.
I'm still figuring out something to do with the dotted lines.
Expect an update within 24 hours from this post. I guarantee it.

Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25) [I]
Stop replying to useless spam and prove me wrong please!wcaclimbing wrote:InkL0sed wrote:wcaclimbing wrote:whats a YGOTAS?
anyway.... I did some work on the map today (omg I cant belive it either)
I got rid of the blue wave line.
the left half of the key is looking better. the right side still needs some work.
I'm still figuring out something to do with the dotted lines.
Expect an update within 24 hours from this post. I guarantee it.
- wcaclimbing
- Posts: 5598
- Joined: Fri May 12, 2006 10:09 pm
- Location: In your quantum box....Maybe.
- Contact:
Re: Oasis ---- Updated April 27th (V5.0 page 1 and 25) [I]
V6.0
Here is another new update, just like I promised.
This one is basically just a re-working of the map key. ... and I made miracles and bravery a bit lighter green, so they matched the rest.
Discussion:
1. map key: good or bad?
2. map graphics: anything left to fix?
3. neutral army placement. good?
---note---
the next update will have all 88s and hopefully the small and large versions.
Here is another new update, just like I promised.
This one is basically just a re-working of the map key. ... and I made miracles and bravery a bit lighter green, so they matched the rest.
Discussion:
1. map key: good or bad?
2. map graphics: anything left to fix?
3. neutral army placement. good?
---note---
the next update will have all 88s and hopefully the small and large versions.

- rocky mountain
- Posts: 415
- Joined: Thu Jul 12, 2007 7:08 pm
Re: Oasis ---- Updated May 3rd (V6.0 page 1 and 27) [I]
i really like the map key now. the whole map is great!(especially Rocm
) graphics stamp!
Re: Oasis ---- Updated May 3rd (V6.0 page 1 and 27) [I]
I'll list things that I don't like, since that list is much smaller than things I do like
.
I don't like the blue color of the word "Bonuses." Could you make that a tan/sandy color to fit with the rest of the color scheme?
I don't like how the title text "Oasis" is partially translucent - you can see the texture of the whole legend-area behind the text. I'd make it more opaque.
Maybe you could merge the "Be careful..." text into the story-bit in the top left? It seems kind of out of place and redundant, since you have the "Warning" thing already. The story-bit could become "All the tribes in the fertile land rush to the oasis, each wanting to claim a piece of the treasure. But they must be careful; the desert is dangerous and the treasure is booby trapped. Many may die attempting to cross it" or something like that.
In general, this is looking really good
. Where's the graphics stamp?
Also, why isn't there a territory named after me?

I don't like the blue color of the word "Bonuses." Could you make that a tan/sandy color to fit with the rest of the color scheme?
I don't like how the title text "Oasis" is partially translucent - you can see the texture of the whole legend-area behind the text. I'd make it more opaque.
Maybe you could merge the "Be careful..." text into the story-bit in the top left? It seems kind of out of place and redundant, since you have the "Warning" thing already. The story-bit could become "All the tribes in the fertile land rush to the oasis, each wanting to claim a piece of the treasure. But they must be careful; the desert is dangerous and the treasure is booby trapped. Many may die attempting to cross it" or something like that.
In general, this is looking really good
Also, why isn't there a territory named after me?
- wcaclimbing
- Posts: 5598
- Joined: Fri May 12, 2006 10:09 pm
- Location: In your quantum box....Maybe.
- Contact:
Re: Oasis ---- Updated May 3rd (V6.0 page 1 and 27) [I]
ZeakCytho wrote:I'll list things that I don't like, since that list is much smaller than things I do like.
I don't like the blue color of the word "Bonuses." Could you make that a tan/sandy color to fit with the rest of the color scheme? I like the blue. if I get another person saying to change it, then I will.
I don't like how the title text "Oasis" is partially translucent - you can see the texture of the whole legend-area behind the text. I'd make it more opaque. The texture is actually on top of the "Oasis" text. kinda like "oasis" is painted on the canvas that the back of the key is made of. I'll see what I can do to change that. If anything looks good, I'll change it.
Maybe you could merge the "Be careful..." text into the story-bit in the top left? It seems kind of out of place and redundant, since you have the "Warning" thing already. The story-bit could become "All the tribes in the fertile land rush to the oasis, each wanting to claim a piece of the treasure. But they must be careful; the desert is dangerous and the treasure is booby trapped. Many may die attempting to cross it" or something like that. Then the story wouldn't be able to fit in the map key. I would have to make the map even taller to fit that in there.
In general, this is looking really good. Where's the graphics stamp?
I heard I had to get the small version done first..... I'm not quite sure.
Also, why isn't there a territory named after me?![]()
If you can find a territory name that needs to be changed, I'll replace it with Zeak

Re: Oasis ---- Updated May 3rd (V6.0 page 1 and 27) [I]
wcaclimbing wrote:ZeakCytho wrote:I'll list things that I don't like, since that list is much smaller than things I do like.
I don't like the blue color of the word "Bonuses." Could you make that a tan/sandy color to fit with the rest of the color scheme? I like the blue. if I get another person saying to change it, then I will. Okay
I don't like how the title text "Oasis" is partially translucent - you can see the texture of the whole legend-area behind the text. I'd make it more opaque. The texture is actually on top of the "Oasis" text. kinda like "oasis" is painted on the canvas that the back of the key is made of. I'll see what I can do to change that. If anything looks good, I'll change it. Alrighty
Maybe you could merge the "Be careful..." text into the story-bit in the top left? It seems kind of out of place and redundant, since you have the "Warning" thing already. The story-bit could become "All the tribes in the fertile land rush to the oasis, each wanting to claim a piece of the treasure. But they must be careful; the desert is dangerous and the treasure is booby trapped. Many may die attempting to cross it" or something like that. Then the story wouldn't be able to fit in the map key. I would have to make the map even taller to fit that in there. Oh, okay. I guess it's fine as is then.
In general, this is looking really good. Where's the graphics stamp?
I heard I had to get the small version done first..... I'm not quite sure. In that case, get working on the small!![]()
Also, why isn't there a territory named after me?![]()
If you can find a territory name that needs to be changed, I'll replace it with Zeak. Else is a kind of weird name for a territory...


