Moderator: Cartographers
triforce wrote:Keep all those countries in Indonesia seperate. It always bothered me in the classic map, thirty countries balled up into a 'siam' or a 'kamachkata', and thats what makes this map awesome: one-hundred and thirteen countries. Keep it the way it is, and split up as many others as readability and gameplay will allow.
Lupo wrote:Why do not make Antartica a unique single territory, giving it a -1 attacking bonus? I mean when you attack from this territory you have to decrease of 1 your highest dice?
Or, if this weren't still technically possible, why do not make antartica a single territory continent with a -1 bonus?
happysadfun wrote:The two recent map pics----- they don't match.
DublinDoogey wrote:It's looking awesome, I'm just curious about whether the small map in the bottom right is still accurate to the big map. To my eye, mongolia looks to be included in far east, but in the little map its not.
edmundomcpot wrote:is there a reason why iceland is the same colour as moskova, baltics, ukrane etc.
I want to say about Iceland though, in the small version it takes a wee bit of squinting to work out what color it is. Any way you could make it darker so it shows through the circle better?
I think it would be a cool idea to be able to play with more than 6 people on this map. Kinda like Battle Royal, but only for this map. How phun would that be?
andydufresne wrote:Hm, well since there can't be much done about North America (except removing the connection between Greenland and nunavut to help the border situation up there... )lets look at the other remaining continents quick.
andydufresne wrote:===Africa===
(26 Total)
~~Mahgreb --9, 5 Borders
~~South Africa --7, 4 Borders
~~The Horn --4, 3 Borders
~~Nons -- 6, *****
The Mahgreb looks alright, but the Horn is questionable. 3 borders for it? The route between Yemen and Somalia is a double edged sword. It helps create movement around the map, but specially hurts the horn, which doesn't have a whole lot of strategic value to begin with.
So it seems...
Southern Africa seems to be like one of the better starting points, if you can grab it. Easily knock it down to 8 countries (including mad.) and 3 borders.
The Horn doesn't have a whole of strategic value unless you take Southern Africa to Horn. You can limit yourself to 4 borders and a bonus of 7.
So the strategy here seems to be a 'Southern-Horn-Expand' as 'Mahgreb-Expand' isn't so beneficial due to the number of borders you'd have to defend.
andydufresne wrote:Psst, I noticed your 'Zim'...in Zimbabwe. Wink
If player name="zim" then "zimbabwe" bonus =+2 else zimbabwe=-2
andydufresne wrote:===Europe===
(14 Total)
~~Scandinavia --3, 2 Borders
~~Western Europe --6, 3 Borders
~~Nons --5, *****
Europe is an interesting place. It seems to be a decent starting point, compared to other place...comparable to parts of north america and south america.
You can most easily expand from near anywhere...and get a bonus of 11 for 4 borders if you take the whole area....hm...
andydufresne wrote:===Oceania===
(13 Total)
~~Australia --3, 2 Borders
~~Indonesia --4, 4 Borders
~~Nons --6, *****
Australia is much like Scandinavia in Europe. But Indonesia is not like Western Europe. It's got the hindrance of perhaps excessive borders.
The Java - Western Australia connection is important for flow, as is Thailand - Sumatra... I think the problem lies within what are the 'nons' and what aren't. Right now, Indonesia seems pointless to go for, if you only get a bonus of 3 for 4 borders....
I'd definitely look into Indonesia a little more closely.
andydufresne wrote:===Asia===
(26 Total)
~~Middle East --7, 4 Borders
~~Russia --5, 5 Borders
~~Indian Subcontinent --4, 3 Borders
~~Far East --5, 4 Borders
~~Nons --5, *****
Middle East can pass, but it is near impossible to do much, except maybe grab The Horn in Africa for 5 borders.
Russia has the Indonesia problem...too many borders. Is the Irkutsk - Japan connection really needed? Russia is already hurting, lets not hurt Far East anymore.
andydufresne wrote:Far East is intersting also, is the Hawaii - Tawain connection needed? It doesn't add much to flow, as you can get through to Phillipines. I'd consider removing it. If you remove the Irkutsk - Japan connection, you have a much more manage 3 borders for 4 bonus.
andydufresne wrote:Indian Subcontinent is much like Western Europe, but without as many expansion possibilities.
So it looks like...
One a good strategy, and perhaps the best, is the 'Far East to Russia plus Kaza.' If you can manage Far East...and can grab Russia quick enough plus Kaza, you can limit yourself to 5 borders for a bonus of 8. That seems to be the best, then you would most likely be able to expand into the rest of the continent for a decent, but well earned bonus.
andydufresne wrote:As for Antarctica, I support it not being a continent, but rather a traveling route around the world, I'd keep as is. It does seem like the British Claim is near useless though, perhaps consider adding a connection from it to Tierra Del Fuego. That'd help make the whole continent a nice traveling route.
andydufresne wrote:Just some thoughts...I'd like to make sure the whole gameplay of this map is great before we get to all the visuals.
happysadfun wrote:You should switch the colour of Scandinavia, especially if you add the Baltics too it. It's just too similar to W. Euro.
happysadfun wrote:That zim code is UNFAIR!
Brunei is in Indonesia on the map but not on the minimap.
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