Moderator: Cartographers
RjBeals wrote:Now Ruben....
Come on....
If Version 1.12c really made it to live play, would you be satisfied with it? That's just a 2 second stained glass filter applied to the background. It doesn't do anything for this map. The first texture (1.12d) doesn't really do much for the map either. Ruben - don't just do something for the sake that I (or someone) suggested you do it. Only follow through if you feel it leads your map in positive direction, and you're okay with the visuals. If you're not down with it - just let us know. If you would prefer a solid light green background, just let us know why. Ultimately, it's your map. But right now - my vote is to scrap the 2 options you just posted. Sorry homie.
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natty_dread wrote:I was wrong
bryguy wrote:definately 1.12e, the background there isnt as hard on the eyes, also in the version i liked how u moved the coin over (btw those should be v.2a/b/c/d/e
gimil wrote:
See you on the other side.
MrBenn wrote:Congratulations on your star!
I've voted for the Verdana font - it has the most clarity, and is not overly fussy. I've borrowed the style, and will be doing something similar on my Europe map
oaktown wrote:I should be able to take a better look tomorrow, though the connection I use on Tuesday nights doesn't always appreciate the bandwidth-intensive first posts with all back versions.
At first glance it seems pretty straightforward. As for the font options, I have to say there isn't one that looks particularly good, just a couple that don't look as bad as the rest. Maybe instead of the hard stroke around the letters they need a softer glow to lose the pixelation?
And please include on the first post the image size you predict for both the small and large maps.
RjBeals wrote:100% better!
I'm not sure what those smoke stacks are? But the font is great. Now just fix that outer border and you've got yourself one fine map!
oaktown wrote:alright, this is my first real look at this map, so I'll try to make my post a comprehensive one.
Geography: I can't say I've been to San Marino, but I've been through Italy a few times and the individual elements on the map don't give a proper sense of scale. San Marino is not a large area - about 10km wide I'm guessing - yet the mountain ranges you have running through the center of it give the impression that this is a big region we're talking about... either that, or I could jump over those mountains. And shouldn't there only be one range running through the country? I don't think that the mountains south of Ca'Vagnetto should be there at all - it should instead be a river, Il Fiumicello.
oaktown wrote:Graphics: Overall it is very clean, which I appreciate. The legend is straightforward and everything is clear. The font is much improved; that stroke had to go. Both the elements on the map itself - towers, rivers, and the mountains - look cartoonish, which isn't in keeping with the images around the exterior of the map. Since you're already using the stamp on the bottom left with the towers, maybe you could appropriate those towers for use on the map - it would be more appropriate.
oaktown wrote:Gameplay: again, very straightforward. I like the tower bonus, as it leaves room to collect a bonus on the sly. I'd maybe like to see the region borders a bit less heavy, as they could initially be confused as unpassables, but it's probably fine as is.
When I look at a new map, i try to imagine myself playing it and wondering what the most attractive starts would be. With that in mind, I don't much care for the two-territory +2 bonus, as it would be easy to start with this and have an automatic advantage over the rest of the field. I might also suggest you drop the bonus for the Chiesanuova region, as this will clearly be the most attractive start in the game; you leapfrog right from one small +2 to the next, never creating any additional borders to defend because you're protected by the range. You roll right along until you have a ten territory, +7 region (including the four towers) with only three borders to defend. Compare that to starting in the northeast, where you need 13 territories for a +7, and there's no easy to grab bonuses along the way.
For me what would mix things up a bit - and possibly make it more realistic to the actual region - would be to break up the one central mountain range and have more unpassable mountains throughout... rocky crags and the like.
overall really nice work so far.
Which font do you want for the territory text?
Poll runs till Thu May 01, 2008 1:05 pm
You may select 1 option
Serravalle: Verdana – Bold - 10
3
37%
Domagnano: Trajan Pro – Bold - 10
1
12%
Faetano: Gill Sans – Regular – 12
0
No votes
Montegiardino: Arial – Bold – 10
0
No votes
Fiorentino: Century Gothic – Regular – 11
0
No votes
Borgo Maggiore: MS Sans Serif – Regular – 10
1
12%
Acquaviva: Franklin Gothic Book – Regular – 12
0
No votes
Citta’ di San Marino: Letter Gothic Std – Medium – 10
0
No votes
Chiesanuova: Copperplate Gothic Light – Regular – 10
3
37%
Total votes : 8
natty_dread wrote:I was wrong
sam_levi_11 wrote:ing to really like this map, looks good and looks like it would be fun to play
thats all....oaktown couldnt you go after me not before
Unit_2 wrote:I like the text alot but its hard to see, change the color of it.
trapyoung wrote:bonuses look good to me ruben, i also like the new look for the new description & images for the "yellow territories bonuses" - nice work
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