Moderator: Cartographers
TaCktiX wrote:The Legend pwns hardcore now, I agree. One thing is the background of the legend successfully washes out your name. I doubt you meant to do that. I'll find a better color to use.
Rest-of-map-wise, I think some of the territories need to be renamed. For one, the Oasis of Miracles needs to be replaced with the Oasis of Tactics. Sheep needs to be renamed Teeci, and Grover needs to be renamed Ecks. Thanks for your consideration. You area already on there once (tack, down in the left corner) how many more do you need!?!? and why Teeci and Ecks? why not another name?
EDIT. changed Sheep and Grover to Zora and Rocm (for rocky mountain, cause he has helped a lot also)
TaCktiX wrote:The bottom paragraph was completely tongue in cheek. If you put Teeci and Ecks next to each other, you get TCX, equating to my mapmaker sig. And the Oasis is rather apparent. I just wanted to get a good laugh out of you.
ZeakCytho wrote:The legend looks a lot cleaner now, but I don't love this new font very much. It feels very sterile and not desert-y. Still, it's a marked improvement over the old one.
Warning
You lose 1 army in the desert
You lose 3 armies in the Grand Oasis
- - - - - - - - - - -You lose 1 army in the desert
Warning
- - - - - - - - - - -You lose 3 armies in the Grand Oasis
Warning: you lose 1 army per desert are per turn.
Warning: you lose 3 armies per Grand Oasis area per turn.
mibi wrote:The top fifth of this map is a nightmare. As well as all the text.
The image itself is nice though
Yeti_C wrote:change the "warning" text (see up the page a bit for the complete post)
Mr. Squirrel wrote:I have not read all of the discussion so far, so forgive me if I bring up something already mentioned. The cliff Idea was mentioned once, I think, but no one ever actually talked about it. Thanks for reminding me about the possibility.
First of all, I think the map looks great. Thanks!I will definitely want to play on this when it is made. That being said, I have one major question. Are all of the green territories on the side going to work like normal territories on a standard map, meaning they will be distributed randomly between the players at the start of the game? That is correct. Or, is this going to be like the feudal war map where we each player starts out with one territory.
Also, why don't you separate the the north half of the map from the south with a cliff or something. The way I see it, when the game begins, the two green areas will destroy each other See my comment below this quote.until there are only two people left (one on each side) Then, they will just 'hop' their armies from oasis to oasis until they are each battling on both sides of the map. They will disregard the Grand Oasis altogether. Why don't you run a impassable border that runs across the center of the map and meets at the grand oasis. See after the quoteThis way, there will be four major powers and they will all try to take the oasis. Here is an example of what I mean:
I took the image out to make the quote smaller. Scroll up to see the original post and the image.
You don't have to follow my suggestion exactly, but I think something should be done to make sure that the Grand Oasis is used. Otherwise this will be just like the Age of Magic map where nobody goes for the sanctuary, but instead just kills each other to win. See after this quote.
mibi wrote:The top fifth of this map is a nightmare. As well as all the text.
The image itself is nice though
wcaclimbing wrote:I'm gonna drop the number of neutrals on the Grand Oasis down to 8 (its currently 10)
Then it will be a bit easier to take and will encourage more people to go that way.
good idea?
rocky mountain wrote:how about increasing the inner 6 oases bonus to +4 instead of +3? it will also encourage people to go towards the grand oasis as well... just a thought
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