Moderator: Cartographers
Incandenza wrote:So by and large I like what you've done here. It's like a funky mash-up of berlin and midkemdil, and you've made a lot of elegant decisions that help you capture a reasonably reaslistic sense of the battle.
But there is one big gameplay issue that I have. I apologize if this has been brought up, but even if it has I can't imagine what the argument was. But there are waaaay too many dead end bottlenecks here. Two places in particular are really bad (unless, of course, I'm reading the map wrong): V Panzerarmee has 5 terits behind it, and US1 HQ also has five, with british guards behind it blocking three. Plus there's four or five other terits that can only be attacked from one other terit.
This is not a good thing, and it's what makes valley of the kings such a crap map (sorry, cairns). The drop becomes much more important, and it'll be basically impossible to play with escalating cards. There's a really good reason that few maps have so many dead end bottlenecks.
I understand that there's historical accuracy to consider, but I'm pretty firmly on record as saying that sometimes real world accuracy has to take a back seat to playability and graphics.
And the solution is really simple: an attack route from US VII corps through 17th parachute division to british 53rd division, and one from LXVI korps to IISS korps. The bonus structure demands holding multiple, sometimes unconnected terits with strength, so it's not like the elimination of these bottlenecks will make it impossible to hold bonuses.
by Incandenza on Fri Apr 18, 2008 8:24 am
So by and large I like what you've done here. It's like a funky mash-up of berlin and midkemdil, and you've made a lot of elegant decisions that help you capture a reasonably reaslistic sense of the battle.
But there is one big gameplay issue that I have. I apologize if this has been brought up, but even if it has I can't imagine what the argument was. But there are waaaay too many dead end bottlenecks here. Two places in particular are really bad (unless, of course, I'm reading the map wrong): V Panzerarmee has 5 terits behind it, and US1 HQ also has five, with british guards behind it blocking three. Plus there's four or five other terits that can only be attacked from one other terit.
This is not a good thing, and it's what makes valley of the kings such a crap map (sorry, cairns). The drop becomes much more important, and it'll be basically impossible to play with escalating cards. There's a really good reason that few maps have so many dead end bottlenecks.
I understand that there's historical accuracy to consider, but I'm pretty firmly on record as saying that sometimes real world accuracy has to take a back seat to playability and graphics.
And the solution is really simple: an attack route from US VII corps through 17th parachute division to british 53rd division, and one from LXVI korps to IISS korps. The bonus structure demands holding multiple, sometimes unconnected terits with strength, so it's not like the elimination of these bottlenecks will make it impossible to hold bonuses.
fireedud wrote:I'm not sure if this has been mentioned but on US V you only have 2 white stars, unlike the other two HQ's.
TaCktiX wrote:DiM, there's one thing about the Ardennes Offensive that I like that the Battle of Gazala draft is missing. The entire theme of the map resembles an army placement map in wartime, including the coordinate boxes. qwert is using official schematic symbols to correspond with units, the legend is structured like it's a breakdown of enemy and allied forces, the non-attack route backdrop resembles a simple terrain map of the area. Just like a commander would see as he was plotting his next move. The only thing departing from the theme is the necessary attack routes for CC use, and that's an acceptable loss. When it comes to consistency with theme, qwert's work far outstrips Cairns.
As two further "blueprint/schematic" examples, how about consider your own CC Mogul (a blueprint with stains on it) and qwert's prior-quenched Iwo Jima? Just because it's not bling doesn't mean that the maps graphics are not up to standard. I'd rather have something with thematically correct graphics than something with shnazz that had no place.
Dim
first of all i'd like to mention the below average graphics. because honestly what you have here looks more like an early draft than a final image.
for my post i chose another map that i believe is the most similar to this one. the battle for gazala. we have below the 2 images:
notice how cairns has taken the time to recreate the landscape the town tanks mortars mines and basically everything in that battle field?
basically what you have done there is the work of maybe 1-2 hours maximum.
notice how your map is made out of little icons connected by black lines superimposed on another image?
by fireedud on Fri Apr 18, 2008 7:01 pm
I'm not sure if this has been mentioned but on US V you only have 2 white stars, unlike the other two HQ's.
Yep,3 stars for Lieutenant General and Two starts for Major General.If you want i can give you names of comanders.Tackticx
It's because a Major General commanded that corps, as opposed to the Lieutenant Generals of the other two ones. The map's authentic to the last.
well it's agood thing you mentioned iwo jima. compare that with ardennes and you'll see that's a map schematic with true feeling. it's shaped like paper it has utensils on it it has a nice map and so on. same goes for cc mogul. yes it's a white print but there are tons of little details that make it accurate. creases from the triple fold stains from coffee a curl in the corner.
ardennes doesn't even resemble an authentic war map like iwo jima does. if that's what he aimed for then he failed. iwo jima is a far superior representation of a war map.
DiM wrote:cairns, i didn't drag you into anything i just compared 2 similar maps. one with great graphics one with no graphics.
DiM wrote:if you guys really think this map can be considered as having good graphics then i can accept that and let it go. but i will also create a war map like this one and with the same shitty graphics and i don't want to see a single soul complaining. ok?
cairnswk wrote:DiM wrote:if you guys really think this map can be considered as having good graphics then i can accept that and let it go. but i will also create a war map like this one and with the same shitty graphics and i don't want to see a single soul complaining. ok?
No...that won't happen...everyone will trash it in payback.
cairnswk wrote:And another thing DiM, i won't bother to comment on your maps anymore, because everytime i do, even if it is to suggest a little improvement, you put up the biggest defence barrier on why you don't want it changed, that i simply just don't even bother anymore to comment on your maps. Ever noticed that happening lately!!
One day Dim, you might wake up and smell the flowers and realise that you're not always right even though you like to think you are.
DiM wrote:and yes i know i'm not always right but in this case i am. ardennes has a shitty graphic compared even to maps quenched one year ago. yes i'm not diplomatic, yes i don't sugarcoat things and i always say what i think even if might hurt people's feelings. consider me brutal, consider me a jerk, an asshole or whatever but if i think something is wrong i will say it and not sit around ignoring it. that's just how i am.
cairnswk wrote:DiM wrote:and yes i know i'm not always right but in this case i am. ardennes has a shitty graphic compared even to maps quenched one year ago. yes i'm not diplomatic, yes i don't sugarcoat things and i always say what i think even if might hurt people's feelings. consider me brutal, consider me a jerk, an asshole or whatever but if i think something is wrong i will say it and not sit around ignoring it. that's just how i am.
And strangley....i still luv and respect ya!
cairnswk wrote:Now back on topic....
DiM wrote:ok, qwert, change the graphics and stop blinding us with the horrible image you have now. god damnit take a look at your other maps and compare them to this one. you have talent and can create something much better instead of running around the forum bitching that nobody visits your map.
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