Moderator: Cartographers
Torter_of_Worlds wrote:What is the value of the neutral starting on the sanctuary?
Torter_of_Worlds wrote:wow - I overlooked that. Let me digest this for awhile. lol
Torter_of_Worlds wrote:Torter_of_Worlds wrote:wow - I overlooked that. Let me digest this for awhile. lol
It's not too often you get to quote yourself...so why not?
Digested.
Concern: Whomever starts on the sanctuary may perhaps be able to obtain a bonus earlier than others, but the bonus for the sanctuary guy is most easily destroyed by ALL PLAYERS on the map. For example, every player except the "Sanct. Dude" can obtain a rune bonus while forcing players to attack through multiple terits on land or take out AT LEAST two dock villages to get to the other player's bonus. However, the Sanct. Dude's bloodwater bonuses only requires that the other players attack ONE dock village to scope and perhaps kill the Sanct. Dude's bonus.
Ultimately the unfair differences are:
1. Sanctuary blood water bonuses are too accessible by all other players
2. The decay is a creative idea; however, all other players have the advantage of stacking armies on their runes if they so wish without resulting in a -10 army loss at the start of a turn
I don't like to critique without providing at least one possible change:
Change the sanctuary from being a starting position to a neutral with between 3 to 5 armies. Why? It promotes game play (as you indicated in a previous PM was one goal of this map). Does one attempt to tackle both runes for a +4 bonus or does one attack into the open for the sanctuary (receiving village bonus along the way); thereafter receiving the benefit of being able to attack the bloodwater bonuses
Regards,
ToW
Torter_of_Worlds wrote:Fair enough
However, in a 1 v. 1 freestyle fog no card game --> I look forward to camping on a dock with a rune deploy bonus while preventing the bloodwater bonus from accruing the following turn. OPTIMISTICALLY: My marshmellows: 2 runes, My grahms: 2 castles, My chocolate (preferably Cadburry Milk Chocolate): knowing my little buddy is camping in the Sanct while I accrue bonuses and fort up!
Disclaimer: I understand this is rare considering I need to hope that I can take out the other starting position without jeopardizing my position...
And hell - what am I talking about? I'm a 1 v. 1 player...which would make it slick as hell if you could start there!
sagi456 wrote:Hi,
I have a small suggestion - The first thing I've noticed when I took a look on the map was that blood water terits might get confused with the villages, if there is any way to make the difference more visible it would really make a difference!
cheers,
sagi456
t-o-m wrote:this is looking really good DiM,
i love all the attention to detail, the water, and teh little boats lol
cant wait for this to be quenched - the tourniment will be great with this map
DiM wrote:t-o-m wrote:this is looking really good DiM,
i love all the attention to detail, the water, and teh little boats lol
cant wait for this to be quenched - the tourniment will be great with this map
glad you like it mate, as for the tourney, it's gonna be a blast. a battle of epic proportions.
You should put in the tourney wrote:DiM! wrote:
a battle of epic proportions
t-o-m was there when DiM said that
You should put in the tourney wrote:DiM! wrote:
a battle of epic proportions
t-o-m was there when DiM said that
BRYGUY was there also
Sir. Ricco wrote:I don't think we are helping DiM with this.
bryguy wrote:Sir. Ricco wrote:I don't think we are helping DiM with this.
no we're spamming his thread
[quote='DiM']bunch of spammers
Arachnophobia wrote:One question (maybe remark...) remains: what is the dock territory for the sanctuary continent? Is it U'rl or A'lb? Pretty important as when its A'lb, its very hard to defend because of the -10 armies per turn. So basically, it should somehow be more distinct, which of the 2 countries is actually the dock country which has to be defended (the other bloot waters dont have to be defended...)
Users browsing this forum: No registered users