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icedagger wrote:This sounds pretty fun.. is it based on player's actualy performance that season or just stats + random generator or something?
I'd definitly give this a try if you got it running.
pmchugh wrote:icedagger wrote:This sounds pretty fun.. is it based on player's actualy performance that season or just stats + random generator or something?
I'd definitly give this a try if you got it running.
Its based on:
player ability+ what you choose to train in+randomness.
I know it works im just not sure what will happen when independant people decide to pick different settings etc...
Things im working on just now:
players getting injuries
players ability increasing/decreasing accoriding to age
subs at half time
more player ability settings accept overall (im not sure how to do this one as i would have to change a lot about my program)
Im not sure if i can get the above to work or not, but for the moment its based on what i said above.
The current training categories are:
Attack
Defense
Counter Attack
Fitness
Team Moral
Set pieces
Discipline
Strength
Technique
Tricks
Anything i should add or take away?
icedagger wrote:Wow sounds like this could be really good.. Some thoughts:
Maybe add home/away advantage
Could be done- i like it i will try to add it.
Age thing sounds a bit unnessecary tbh
Hmm its proving hard to do but if i take it out the only ting you can compare players on is overall ability which isnt much
Injuries sounds good so we get a squad of more than 7 players then?
Yes it would be at least 10.
Players play better with eachother as time progresses maybe. (Could possibly be factored into team morale?)
to hard for me to put in.
(I have absolutely no idea how coding works so just tell me if any of my ideas are unrealistic/too hard to put in )
As for the categories:
Technique/tricks merged into one maybe
Replace counterattack with pace?
Add tackling and passing?
I will merge technique and tricks, i will add passing, tackling comes under defense for now and i dont know about the pace thing as the way ive done it, i will consider it.
Good luck hope you get this golng!
pmchugh wrote:On your edit, this is possible however there are 60 players and it could take a while, what i could do is go straight into a transfer market period after youve chosen your players. Where you can buy each others players and/ or buy them off of me. Every team mst have at least 10 players though.
Another alternative is i assign you balanced teams and then you go into the transfer window.
icedagger wrote:pmchugh wrote:On your edit, this is possible however there are 60 players and it could take a while, what i could do is go straight into a transfer market period after youve chosen your players. Where you can buy each others players and/ or buy them off of me. Every team mst have at least 10 players though.
Another alternative is i assign you balanced teams and then you go into the transfer window.
Your right, my idea would take too long. I like the sound of going straight into a transfer market alot.
Good to hear you've taken some of my ideas on board The thing with age is it seems alot of work for not much reward- it would take a few seasons before it really started to make an impact. Or if you meant factor their age in to how they play, couldn't this just be done using the other stats- (i.e older players would maybe have more discipline but less pace/counterattack)
johnnyrotten wrote:Another training category could perhaps be Cheating?
animorpherv1 wrote:yep, Cheating would be funny hough, a quick question, hwat are the game mechanics when your team is in a game?
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