RjBeals wrote:TaCktiX wrote:
I'm glad that you're sticking through with this map Tac, but I'm not really getting it so far. I appreciate that you've attended this school and have strong personal feeling for it, but the rest of the world could probably care less. That's kind of why I abandoned my Charleston, SC map. I love the city, and thought it would make a great map, but as much as I love it, most people have never heard of it. I just couldn't get the support.
On the other hand, you seem to have more buzz around this map than I had with mine. And you're taking the constructive critisism pretty well. So that's good. But here's my 2 cents.
Whether it be stubbornness or patience, only time will tell.
RjBeals wrote:I think the grass has to be toned down some, or if you would prefer, take it out from the background behind the legend and the text on the field. It's just too distracting (overall).
I think I'm going to opt for Black 50% Opacity boxes with white text around the entire map. That way it's clearly readable universally. I'd like to replace the legend background, but I have no idea what to put there that would be "appropriate" to the map theme. Ideas shoot them my way.
RjBeals wrote:It took me a while to find where the tower was. Is there a way you could make it stand out a little more?
Behold the upcoming power of Stroke! Or something similar to highlight it. My earlier worry was making sure people could tell "hey, this is part of 2nd and can be attacked 4 ways (both Quads, Echo, F-Troop).
RjBeals wrote:The whole bottom 1/3 of the screen looks very confusing. The checkerboard pattern doesn't help either. There are too many flags / dotted-lines and hard to read words that don't have any kind of flow. I wouldn't stand a chance at this map without bob script help.
The entire thing follows the same adjacency rules, they're just weird. Note on my upcoming version 7 I'm going to alternately eliminate the quads for solid color or tone them down significantly. You'll see the results of both when I post it.
RjBeals wrote:The red flags ontop of the checkerboard don't work. When you put armies on top of this, it will be way too confusing.
The box for the armies is BELOW the red flag. Suppose that's not exactly apparent as it is right now.
RjBeals wrote:so does the parade deck get an autodeploy bonus every turn? It should.
Why should it? It's a territory that can access the rest of the map with ease. Holding it is a privilege all its own. By that argument the people who keep on accusing me of copying CCU should be advocating there be a +1 auto-deploy to the Quad on that map.
RjBeals wrote:Your other buildings look fine, with good colors and good use of shadows, and walkways.
Virtually satellite-accurate.
RjBeals wrote:try bringing your building name font down a bit. It looks a little too big now. Use a plain font like tahoma or arial. You may want to take the anti-aliasing off and just make it like 8pt. italic with 1 pt. white stroke / or something very plain. I kind of don't like how some names are larger font than others, even when the words still are overlapping the building outlines.
A few of the territory names are cramped for space (namely President). The Company names need to be enlarged. In Versions 5 and before, they had to be that small to fit at all, but Version 6 liberated me of a ton of space, so expect a few "bigger" names. Aside from those, all territories are universally 3 point type.
RjBeals wrote:But good luck with the map. We need a good South Carolina map on CC !!
American Civil War and USA don't count? Bummer...