Moderator: Cartographers
TaCktiX wrote:Version 5
Things that are NOT changing, so don't ask:
- Attack line look (simple, easy to understand as is)
- The continent names being on the map instead of in a secluded section
Discussion Points:
- Aren't the bonuses nice and easy to understand now? Are the values good?
- Are territory names now clear?
- Good color changes to Avenue of Remembrance and Lee Avenue?
cairnswk wrote:TaCKtix, thanks for contacting me via PM. i've read through the thread and I have a few observations, and i am going to be blunt about your map. Please forgive, but i have to be for you to benefit.
As to why not a lot of people are commenting, I have the same problem, with commenting in general being quite slow at the moment....we've lost some controversial figureheads who don't comment so much anymore and i think this has caused some downturn. Plus the number of maps in progress now means so much more for people to comment on, and not every map made is going to be for everyone.TaCktiX wrote:Version 5
Things that are NOT changing, so don't ask:
I would be very careful making statements like this with your first map. You obviously have some skills in graphics but don't be so arrogant as to think you won't have to change things because if a lot of commentors want the change, and you aren't prepared to make those changes it will hold your map up. Also it may give people the impression of "why should i comment because this guy is not going to take any notice of my requests". Keep a little humility about your replies, you need people to help progress your map, not push them away.
cairnswk wrote:- Attack line look (simple, easy to understand as is)
- The continent names being on the map instead of in a secluded sectionDiscussion Points:
- Aren't the bonuses nice and easy to understand now? Are the values good?
- Are territory names now clear?
- Good color changes to Avenue of Remembrance and Lee Avenue?
For me, your version 5 hurts my eyes completely...there is so much going on on the map that i find it very difficult to take in and decipher upon initial viewing.
1. i find that while the texture of the grass is good, its too glaring and contrasting with everything else, and for me conflicts with attack lines. can you reduce the opacity to tone it down?
cairnswk wrote:2. you have a lot of black everything - font, outlines, ashphalt, and everything has a glow. can you not use the colours on the buildings like in regular maps with continents to distinguish them
3. the checker pattern - everytime i see this map i expect Mel Brooks and Madelaine Kahn to break out in the Hitler Rap and wait on the "tables" serving Bratwurst, bread and beer. It really does remind me of a Bavarian outdoor Cafe, with Heidi in her short skirt serving tables and the Oompah Band boys playing in the corner.....in short it doesn't look like a "plan" of buildings with that pattern. best advice there....change it.
4. why have you got the blue flags in the background of the army shadows? you won't see them when there are numbers sitting over the top of them when gameplay is underway. you need to come up with something alternative to that....maybe keep the flags but place them outside the army circles, or move the army circles.
5. i appreciate what you've tried to do with the attack lines, with the white edging around the black dashes. because a lot of the map is light gray, this doesn't work well for me coz there are such a lot of other black lines separating terts...it is very confusing. Perhaps follow the example of CCU map and have the paths between buildings as attack/connection lines. Field House doesn't look too bad, but the rest with attack lines, grey buildings and grey side path areas...my nightmare! Sorry.
6. the title and bonus areas need severe work. not only can i hardly read it on that grass background, but it's also too small. look as some of already quenched maps and see that legend and titles need to be very distinguishable from the rest of the map. give the legend a defined area of its own with the flavour of the map.
I hope this helps. While it may feel like an attack on your work, it will help to better the map and design, and might create more interest for you. I'll return later to see what you've come up with.
I WANT sharp criticism. This is the Foundry after all. If my maps don't go through a crucible of harsh criticism I won't feel like I've earned the Quench.
mibi wrote:I WANT sharp criticism. This is the Foundry after all. If my maps don't go through a crucible of harsh criticism I won't feel like I've earned the Quench.
This map looks like someone pulled a beta version of CCU out of the garbage and proceeded to regurgitate botched photoshop tutorials all over it. Not only is this map and insult to the sighted community but the game play has been done before and done better, which completely removes any real reason for this map to exist, except for those among us who are military fetishists with low standards and I wouldn't even want those commendable souls to be condemned to a gaming experience so 3rd, 4th, and 5th rate as this reiterated graphical compost heap of bad taste.
My advice, take this map back to the drawing board, take the drawing board back to Ikea, and exchange it for one of those nifty couches so at least one of us will rest easy knowing something this reckless will never get into live play.
CatfishJohnson wrote:heh, nice man, i like how u wait to dis people after they have been given GOOD critisim, i mean so is ur life focused solely on being a dick and trashing people, i personally think ur iraq map sucks ballz so yeah, just saying, u trash a lot, its kinda sad..:\
TaCktiX wrote:mibi wrote:I WANT sharp criticism. This is the Foundry after all. If my maps don't go through a crucible of harsh criticism I won't feel like I've earned the Quench.
This map looks like someone pulled a beta version of CCU out of the garbage and proceeded to regurgitate botched photoshop tutorials all over it. Not only is this map and insult to the sighted community but the game play has been done before and done better, which completely removes any real reason for this map to exist, except for those among us who are military fetishists with low standards and I wouldn't even want those commendable souls to be condemned to a gaming experience so 3rd, 4th, and 5th rate as this reiterated graphical compost heap of bad taste.
My advice, take this map back to the drawing board, take the drawing board back to Ikea, and exchange it for one of those nifty couches so at least one of us will rest easy knowing something this reckless will never get into live play.
Yep, my map is now legitimate. Mibi thrashed the ever-living crap out of it. *gets back to work on Version 6*
TaCktiX wrote:Version 6
TaCktiX wrote:Yes, I need some help resolving that. I know I've got the map space to have it readable, but I need some good suggestions as to what I should use to buffer text. What you see there is a 50% opacity white box erased to form-fit with the letters, and that doesn't work in all cases. Any tips?
natty_dread wrote:I was wrong
gimil wrote:Why not reduce the big green field in the middle
TaCktiX wrote:
RjBeals wrote:TaCktiX wrote:
I'm glad that you're sticking through with this map Tac, but I'm not really getting it so far. I appreciate that you've attended this school and have strong personal feeling for it, but the rest of the world could probably care less. That's kind of why I abandoned my Charleston, SC map. I love the city, and thought it would make a great map, but as much as I love it, most people have never heard of it. I just couldn't get the support.
On the other hand, you seem to have more buzz around this map than I had with mine. And you're taking the constructive critisism pretty well. So that's good. But here's my 2 cents.
RjBeals wrote:I think the grass has to be toned down some, or if you would prefer, take it out from the background behind the legend and the text on the field. It's just too distracting (overall).
RjBeals wrote:It took me a while to find where the tower was. Is there a way you could make it stand out a little more?
RjBeals wrote:The whole bottom 1/3 of the screen looks very confusing. The checkerboard pattern doesn't help either. There are too many flags / dotted-lines and hard to read words that don't have any kind of flow. I wouldn't stand a chance at this map without bob script help.
RjBeals wrote:The red flags ontop of the checkerboard don't work. When you put armies on top of this, it will be way too confusing.
RjBeals wrote:so does the parade deck get an autodeploy bonus every turn? It should.
RjBeals wrote:Your other buildings look fine, with good colors and good use of shadows, and walkways.
RjBeals wrote:try bringing your building name font down a bit. It looks a little too big now. Use a plain font like tahoma or arial. You may want to take the anti-aliasing off and just make it like 8pt. italic with 1 pt. white stroke / or something very plain. I kind of don't like how some names are larger font than others, even when the words still are overlapping the building outlines.
RjBeals wrote:But good luck with the map. We need a good South Carolina map on CC !!
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