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CC City Mogul [Quenched]

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Postby DiM on Tue Mar 25, 2008 11:50 am

lanyards wrote:Congrats on the Final Forge. Please remove stains and smudges and fingerprints. :)

--lanyards


thanks and no :D
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Postby gimil on Tue Mar 25, 2008 12:01 pm

What about changing it back to green?





[-o<
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Postby Kaplowitz on Tue Mar 25, 2008 12:03 pm

congratoz (is that a word? it sounds cool....)

and dont listen to lanyards, the stains are cool.
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Postby DiM on Tue Mar 25, 2008 12:09 pm

gimil wrote:What about changing it back to green?





[-o<


whiteprint = reality
green print = twisted mind of gimil
:lol:
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Postby DiM on Tue Mar 25, 2008 12:09 pm

Kaplowitz wrote:congratoz (is that a word? it sounds cool....)

and dont listen to lanyards, the stains are cool.


thanksoz, and i likeoz the stainoz too :P
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Postby gimil on Tue Mar 25, 2008 12:20 pm

DiM wrote:
gimil wrote:What about changing it back to green?





[-o<


whiteprint = reality
green print = twisted mind of gimil
:lol:


whitepaper = realistic and icky
greenpaper = Fake but pritty :)
What do you know about map making, bitch?

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Postby lanyards on Tue Mar 25, 2008 12:22 pm

Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.

--lanyards
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Postby Kaplowitz on Tue Mar 25, 2008 12:25 pm

lanyards wrote:Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.

--lanyards


Stains= unique, cool effect, realism
No Stains= bland, less originality.
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Postby cairnswk on Tue Mar 25, 2008 2:10 pm

looking good Dim....congrats on FF.
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Postby WidowMakers on Tue Mar 25, 2008 10:02 pm

Kaplowitz wrote:
lanyards wrote:Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.

--lanyards


Stains= unique, cool effect, realism
No Stains= bland, less originality.
I agree

The only issue I can see popping up right now DiM (from a graphics perspective) is the text in the small legend is a little hard to read. Other than that nice job

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Re:

Postby InkL0sed on Thu Mar 27, 2008 5:36 pm

[quote="gimil"][quote="DiM"][quote="gimil"][size=59]What about changing it back to green?[/size]





[-o<[/quote]

whiteprint = reality
green print = twisted mind of gimil
:lol:[/quote]

whitepaper = realistic and icky
greenpaper = Fake but pritty :)[/quote]
gimil = coolness + you should listen to him
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Re: Re:

Postby gimil on Thu Mar 27, 2008 7:43 pm

InkL0sed wrote:gimil = coolness + you should listen to him


8)

Yes DiM you should.
What do you know about map making, bitch?

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Re: Re:

Postby DiM on Thu Mar 27, 2008 8:16 pm

[quote="gimil"][quote="InkL0sed"]
gimil = coolness + you should listen to him[/quote]

8)

Yes DiM you should.[/quote]

or not ;)
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby Wisse on Fri Mar 28, 2008 3:55 pm

gratios XD
nice gameplay ;)
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby Tieryn on Mon Mar 31, 2008 4:01 am

I'm looking forward to playing this :) and it's looking great. Well done :D
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby Tieryn on Mon Mar 31, 2008 4:05 am

This is looking great and I can't wait to play :) I love the gameplay idea... should make things intriguing and fun from turn 1
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby Joodoo on Mon Mar 31, 2008 7:58 am

Nice one DiM! I like this idea. I think ppl would like it with more armies to start with.
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby DiM on Mon Mar 31, 2008 9:55 am

thanks for the kind words guys.
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby DJ.crew on Wed Apr 02, 2008 3:57 pm

This map is mad(I can't wait).The one prob is it will take for ever to finish we will end up whith 150-day games
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby DiM on Wed Apr 02, 2008 7:34 pm

[quote="DJ.crew"]This map is mad(I can't wait).The one prob is it will take for ever to finish we will end up whith 150-day games[/quote]

not really, with so many troops people are bound to crave for blood and the attacks will be fast and furious
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby yeti_c on Thu Apr 03, 2008 3:57 am

How's the initial XML coming along DiM?

C.
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby DiM on Thu Apr 03, 2008 2:20 pm

not good, i'm very busy at work with the nato summit and all :(
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby Mr_Adams on Fri Apr 04, 2008 10:04 pm

so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby DiM on Fri Apr 04, 2008 10:08 pm

[quote="Mr_Adams"]so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...[/quote]

what???
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Postby Herakilla on Sat Apr 05, 2008 12:41 am

[quote="DiM"][quote="Mr_Adams"]so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...[/quote]

what???[/quote]

hes saying that since you took out the territorial bonus what happens if you have no bonus from shops or stuff and you have nothing but ones

i believe you just get "you cant make any attacks End Attacks" and "you cant make any fortifications End Fortifactions"
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