Moderator: Cartographers
wcaclimbing wrote:Neutrals map updated:
http://i147.photobucket.com/albums/r315/wcaclimbing/NeutralsImage1.png
(please don't post the image. keep it as a link)
I changed the Inner Oases to 5 and the Grand Oasis to 10.
---NOTE---
I am removing some of the small Oases and moving others around. Expect there to be 15-16 oases in the next update (current update has 20).
natty_dread wrote:I was wrong
Torter_of_Worlds wrote:I like the map idea, have you thought about creating it more like the Feudal Map where there are auto-deploy starting stations? I prefer that - my 2 cents. Keep in mind I enjoy 1 v. 1 more and starting stations take the element of bad drops out.
Let me know!
wcaclimbing wrote:Torter_of_Worlds wrote:I like the map idea, have you thought about creating it more like the Feudal Map where there are auto-deploy starting stations? I prefer that - my 2 cents. Keep in mind I enjoy 1 v. 1 more and starting stations take the element of bad drops out.
Let me know!
That was discussed earlier on, and we decided that it would be best to leave the deployment open like it is currently set to be. If it was done with starting positions, it would just be another variation on the AoR Magic theme.
And starting positions would limit the game way too much. I want it to be as wide open as possible to leave a chance for the most possible strategies.
---note---
ARGHHHH!
homework is eating my life.
no update once again today.
maybe tomorrow. I don't think I'll have homework tomorrow....
natty_dread wrote:I was wrong
gimil wrote:
What homework? Maybe we foudnry folk can help
InkL0sed wrote:Psssh homework...
wcaclimbing wrote:before the mods see
natty_dread wrote:I was wrong
wcaclimbing wrote:InkL0sed wrote:Psssh homework...
Psssh my parents will kill me if I don't do it...
EDIT: wow. I just hijacked my own thread.
Back to topic now, before the mods see
TaCktiX wrote:The font is stylistically cool, but the text is too small for people to appreciate it. Switch to something a little less italicized. Which font, the one on the desert, or the one used on the oases, or the one used in the map key (They are 3 different fonts).
I'm rather scared of the higher numbers in the desert. I can see it now: Desert 113. On my Trench Warfare map I've split the 36-territory No Man's Land in 5 pieces: The Hill and Sectors in NW, SW, NE, and SE directions. So instead of No Man's Land 36 I've got at worst Southeast Sector 8. Try something like that to keep the numbers down. The highest it would go would be Desert 86. I could split it up into North Desert and South Desert, but that would mean drawing a line across the center of the map, making the border more bold. Would it be worth the sacrifice in graphics to do that?
whitestazn88 wrote:as for the names, i don't really like the idea of naming them oasis of _______. i would prefer it if you named them things that pertain to going across the dessert, things you need like... watering hole or shady cover would work.
Get accepted into the main foundry
natty_dread wrote:I was wrong
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