confirming my entryralphcptc wrote:Legion I
ralphcptc (leader)
ClockworK
Mekanik
seamusk
Legion II
ubcman64 (leader)
Daviedoo
conquerAce
theprotector85
Brigade Commander Tournament - Quads [Canceled]
Moderator: Tournament Directors
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Re: Brigade Commander Tournament - Quads (26/64)
Member of ++The Legion++
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Re: Brigade Commander Tournament - Quads (26/64)
Leader of Legion II confirming entryralphcptc wrote:Legion I
ralphcptc (leader)
ClockworK
Mekanik
seamusk
Legion II
ubcman64 (leader)
Daviedoo
conquerAce
theprotector85
Founding Member of ++The Legion++
Re: Brigade Commander Tournament - Quads (26/64)
confirming entry!
Re: Brigade Commander Tournament - Quads (26/64)
i would love to play. throw me in with the mercenaries please and thank you.
Re: Brigade Commander Tournament - Quads (26/64)
Got it... you're all in. Good luck.
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chansigril
- Posts: 47
- Joined: Fri Aug 10, 2007 8:17 pm
- Location: pennsylvania
Re: Brigade Commander Tournament - Quads (35/64)
will contact some brotatoes about putting a team together and check back in later this weekend 
Re: Brigade Commander Tournament - Quads (35/64)
Put me down as a Mercenary looking to be hired.
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chansigril
- Posts: 47
- Joined: Fri Aug 10, 2007 8:17 pm
- Location: pennsylvania
Re: Brigade Commander Tournament - Quads (35/64)
well i checked with my mates and they are either in tourneys already and not interested in getting into another one or not interested in getting into any at all. so... i am a mercenary, willing to be a team captain 
Re: Brigade Commander Tournament - Quads (35/64)
We will play
Team: Spanish Warriors
Prinfi (officer)
laro
Narwain
AlMansur
I hope they send confirmations
Team: Spanish Warriors
Prinfi (officer)
laro
Narwain
AlMansur
I hope they send confirmations
Re: Brigade Commander Tournament - Quads (35/64)
I am confirmed in Spanish Warriors
Re: Brigade Commander Tournament - Quads (35/64)
I am confirmed in Spanish Warriors
Re: Brigade Commander Tournament - Quads (35/64)
i'm confirmed in Spanish Warriors
Re: Brigade Commander Tournament - Quads (35/64)
I'm sorry I didn't read all conditions, if freestyle is an option.... we (Spanish Warriors) won't play, apologizes for don't read all first but my english is not good (as you can see).
Re: Brigade Commander Tournament - Quads (35/64)
I am confirming my participation under the guidance of ralphcptc.

Founder of The Legion
Legion's Tournament Director
Highest Score: 1588
Re: Brigade Commander Tournament - Quads (35/64)
put me in for the legion II please (team 8 ). thank you
Re: Brigade Commander Tournament - Quads (38/64)
Alrighty, I'm going to make a modification to the freestyle policy. If you pick freestyle as your map setting, the attacking (meaning other team) will have the opportunity to choose the time at which the first shot is fired.
Let me give an example. Team A has freestyle as its home setting. Team A & Team B (a non-freestyle map team) draw each other and Team A's home settings are chosen at random. What we don't want to have happen is for 3 people on each team to join, and then the fourth person tries to join at the same time as when their three teammates are standing by waiting... that would make it logistically a nightmare and provide a HUGE disadvantage to anyone actually ever joining the game. The fixed 24 hour "no-attack" rule was designed to address this issue, as it is perfectly neutral as to most things OTHER THAN TIME ZONE of a team. Instead, however, I'm going to give an even slight advantage to the team that is thrown into freestyle based on the other teams map... Going back to my example, once the email goes out that a freestyle game is on, all 8 players are free to join in any order. Once the last player has joined, Team B (the team that did not pick the map settings) must announce in the visible game chat a time at which operations will commence, as in "Battle begins in 3 hours from my mark". From the time of that post, to the stated time, no player on either side can make the first move. Once the clock strikes, the first move is fair game for anybody. So if Team B can figure out amongst itself what time they can all be available to play the first move, they set things up to start then, and the burden falls to Team A (the team that picked freestyle) to either have people ready at that time or suffer the consequences of being ganged in the first move.
THIS IS INTENTIONALLY DESIGNED TO DISCOURAGE OPPORTUNISTIC USE OF FREESTYLE SETTING, as well as level the playing field in the first round.
I'm thinking that Team B must set a time to commence operations that is between 8 and 24 hours from the time the last player joins. That should give everyone at least an opportunity for time zone issues, etc. to realize the fight is on. If Team A's schedules aren't able to accomodate getting to the field at any hour on 8 hours notice, then they shouldn't pick freestyle as a home map setting.
Spanish Warriors, maybe you'll reconsider I hope your decision.
Any if anyone disagrees with the tactical idea here, let me know (I'm not really interested in hearing that freestyle is just too stressful... war is hell!)
Let me give an example. Team A has freestyle as its home setting. Team A & Team B (a non-freestyle map team) draw each other and Team A's home settings are chosen at random. What we don't want to have happen is for 3 people on each team to join, and then the fourth person tries to join at the same time as when their three teammates are standing by waiting... that would make it logistically a nightmare and provide a HUGE disadvantage to anyone actually ever joining the game. The fixed 24 hour "no-attack" rule was designed to address this issue, as it is perfectly neutral as to most things OTHER THAN TIME ZONE of a team. Instead, however, I'm going to give an even slight advantage to the team that is thrown into freestyle based on the other teams map... Going back to my example, once the email goes out that a freestyle game is on, all 8 players are free to join in any order. Once the last player has joined, Team B (the team that did not pick the map settings) must announce in the visible game chat a time at which operations will commence, as in "Battle begins in 3 hours from my mark". From the time of that post, to the stated time, no player on either side can make the first move. Once the clock strikes, the first move is fair game for anybody. So if Team B can figure out amongst itself what time they can all be available to play the first move, they set things up to start then, and the burden falls to Team A (the team that picked freestyle) to either have people ready at that time or suffer the consequences of being ganged in the first move.
THIS IS INTENTIONALLY DESIGNED TO DISCOURAGE OPPORTUNISTIC USE OF FREESTYLE SETTING, as well as level the playing field in the first round.
I'm thinking that Team B must set a time to commence operations that is between 8 and 24 hours from the time the last player joins. That should give everyone at least an opportunity for time zone issues, etc. to realize the fight is on. If Team A's schedules aren't able to accomodate getting to the field at any hour on 8 hours notice, then they shouldn't pick freestyle as a home map setting.
Spanish Warriors, maybe you'll reconsider I hope your decision.
Any if anyone disagrees with the tactical idea here, let me know (I'm not really interested in hearing that freestyle is just too stressful... war is hell!)
Re: Brigade Commander Tournament - Quads (38/64)
why not just make all games sequential? problem solved
Founding Member of ++The Legion++
Re: Brigade Commander Tournament - Quads (38/64)
My english is bad so i`ll try to type better i can.
I think your thoughts and changes are very good, i understand your point about freestyle, it is a kind of game with its strategy and tactics and (as i said) i understand you when you want keep it in your tournament. Unfortunately, we don't have the minimun necessary time to play together and send massive attacks, is a kind of game that we can't play using its caracteristics, so we don't want play freestyle games, we haven't enough time.
Don't worry for us, your tournament sounds very good, congrats for that, if you change your opinion be free to pm me and we'll play.
Tanks and luck
I think your thoughts and changes are very good, i understand your point about freestyle, it is a kind of game with its strategy and tactics and (as i said) i understand you when you want keep it in your tournament. Unfortunately, we don't have the minimun necessary time to play together and send massive attacks, is a kind of game that we can't play using its caracteristics, so we don't want play freestyle games, we haven't enough time.
Don't worry for us, your tournament sounds very good, congrats for that, if you change your opinion be free to pm me and we'll play.
Tanks and luck
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chansigril
- Posts: 47
- Joined: Fri Aug 10, 2007 8:17 pm
- Location: pennsylvania
Re: Brigade Commander Tournament - Quads (38/64)
whoa, i had thought i had read sequential. i am out if the tournament offers a freestyle option.
Re: Brigade Commander Tournament - Quads (38/64)
what is the status of this tournament?
- conquerAce
- Posts: 1015
- Joined: Tue Dec 11, 2007 11:53 pm
Re: Brigade Commander Tournament - Quads (38/64)
It seems like many people don't want freestyle. Do you know of a team that wanted to use it as an option? Are you spinning your wheels trying to please one team or do the majority of the registered teams want freestyle?
Tourney Wins
League 2,000,000
Star Wars: The Jedi Knights vs. The Sith Lords
CC Scavengers
Highest Score: 2726
League 2,000,000
Star Wars: The Jedi Knights vs. The Sith Lords
CC Scavengers
Highest Score: 2726
Re: Brigade Commander Tournament - Quads (38/64)
sign up please
Re: Brigade Commander Tournament - Quads (38/64)
there have been no posts lately. The legion teams are out for now. We would like sequential. If that changes, PM me and I will get us back in.



