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[Abandoned] - Maze Craze

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Do you want to see this map?

 
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Postby lanyards on Mon Mar 24, 2008 6:23 pm

I don't like those white lines, I liked it the way it was before.

Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent. This will make the map alot simpler and I think it is impossible to write the XML for the other way without naming the continents different names, which would be hundreds. Atleast I think it impossible, mabye I am not getting it, but changing this will make it less complicating.

--lanyards
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Postby WidowMakers on Mon Mar 24, 2008 6:25 pm

lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
I already changed that. Read legend in Version 3 :)


Here is the simple graphic map (Version 3)
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Complex Graphics (Version 3)
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Postby lanyards on Mon Mar 24, 2008 6:47 pm

WidowMakers wrote:
lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.

--lanyards
I already changed that. Read legend in Version 3 :)
Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?

--lanyards
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Postby WidowMakers on Mon Mar 24, 2008 6:57 pm

lanyards wrote:
WidowMakers wrote:
lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.

--lanyards
I already changed that. Read legend in Version 3 :)
Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?

--lanyards
yes. Or the black line in the simple version
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Postby oaktown on Mon Mar 24, 2008 7:09 pm

It's ConquerMan meets crossword meets games that will never end. ;)

Nah, not really... if the bonuses are significant enough and possible to hold, maps like this should be fun.
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Postby lanyards on Mon Mar 24, 2008 7:16 pm

WidowMakers wrote:
lanyards wrote:
WidowMakers wrote:
lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.

--lanyards
I already changed that. Read legend in Version 3 :)
Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?

--lanyards
yes. Or the black line in the simple version
What are they for I said? Why would the continents need to be divided?

--lanyards
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Postby edbeard on Mon Mar 24, 2008 9:12 pm

lanyards wrote:What are they for I said? Why would the continents need to be divided?

--lanyards


They separate the colours into smaller sections. That's where the 'The Number of Territories Per Subgroup Determines Bonus' part of the legend comes into play. Depending on how big these sections are, you get a different bonus. But, if you hold a whole colour, it's overrided by the bonuses on the right.


There is no bonus for holding X number of a certain colour. When WM said he fixed this, he meant he changed the legend to what it says now, not that he was implementing the 'X number of a certain colour for a bonus' system.
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Postby Ditocoaf on Mon Mar 24, 2008 9:25 pm

I really like the simple-graphics option; it just looks less messy. Two suggestions though--

1) Perhaps a compromise between the two; simple outlined squares, but with texture.

2) I would like to see a difference in the lines dividing the wall from the maze area, and the subgroups. Perhaps have the lines setting apart the wall black, and the sub-dividing lines gray or white?
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Postby WidowMakers on Mon Mar 24, 2008 9:56 pm

Ditocoaf wrote:2) I would like to see a difference in the lines dividing the wall from the maze area, and the subgroups. Perhaps have the lines setting apart the wall black, and the sub-dividing lines gray or white?
I have already tried this and it looks bad. It is too hard to distinguish what is going on.

I have the gray lines to show each individual territory and I also need the black lines to show the subgroups.

If I just make the "maze" portion with gray lines and the subgroup dividers black, it is really much more difficult to tell what is going on.

WM
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Postby Ditocoaf on Mon Mar 24, 2008 10:24 pm

well, if you make the subdivisions with a dotted line, or something, it will look more maze-like. Right now, it looks more tetris-ey. It needs to be more clear that this is a maze with walls.
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Postby gimil on Tue Mar 25, 2008 8:06 am

Im going to [adv. idea] this.

All you really need for the ideas stamp is the first post to be better organised to give all the details needed for a gameplay overview by oaktown.

E.g. latest image, no. of terrs, no. of continents, unique gameplay features. Right now the forst post feel a little unorganised.

Once thats done and a little more disscussion takes place ill be happy to stamp it :wink:
What do you know about map making, bitch?

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Postby lanyards on Tue Mar 25, 2008 12:36 pm

edbeard wrote:
lanyards wrote:What are they for I said? Why would the continents need to be divided?

--lanyards


They separate the colours into smaller sections. That's where the 'The Number of Territories Per Subgroup Determines Bonus' part of the legend comes into play. Depending on how big these sections are, you get a different bonus. But, if you hold a whole colour, it's overrided by the bonuses on the right.


There is no bonus for holding X number of a certain colour. When WM said he fixed this, he meant he changed the legend to what it says now, not that he was implementing the 'X number of a certain colour for a bonus' system.
Why not make it like Berlin, you would get a bonus for a certain number of terriories in the whole continent. Then wouldn't be all these small dividers, which I think make the map look less cool. It wouldn't be bonuses for like 4 or 5, but like 8, 9, or 10.

--lanyards
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Postby FreeMan10 on Tue Mar 25, 2008 1:27 pm

Yeti just coded up the XML for Mibi's Supermax where the bonuses are similar to this. Why not just code
Code: Select all
<bonus=3>Hold 3 blue</bonus>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 3>
<bonus=5>Hold 5 blue</bonus>
<overrides>Hold 3 blue</overrides>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 5>

Or something to that effect. This will (should) allow a player to hold the requisite number of blue territs and get a bonus, but not have to be consecutive. (Or was consecutive required? I don't remember as I type this)

*NOTE: XML was approximation/pseudocode - not designed to be actual functional XML. Your mileage may vary.

EDIT: Added <required> tags to fake example
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Postby WidowMakers on Tue Mar 25, 2008 4:20 pm

Holding X number of territories is not longer on the map. See version 4.
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Postby WidowMakers on Tue Mar 25, 2008 4:22 pm

Here is Version 4

-Cleaned up text.
-Added dotted subgroup dividers
-added a black line to the entire maze portion of the map to help separate the maze portion from the walls

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Postby TaCktiX on Tue Mar 25, 2008 5:25 pm

The dark blue bonus in the top left is much harder to read the subdivisions than other bonuses. Perhaps a color tint change?
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Postby AndyDufresne on Tue Mar 25, 2008 5:54 pm

Perhaps changing the subdivision lines from dashes to waves (think ~~~) might be easier for the eye to recognize for the darker areas.


--Andy
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Postby WidowMakers on Tue Mar 25, 2008 8:57 pm

TaCktiX wrote:The dark blue bonus in the top left is much harder to read the subdivisions than other bonuses. Perhaps a color tint change?


AndyDufresne wrote:Perhaps changing the subdivision lines from dashes to waves (think ~~~) might be easier for the eye to recognize for the darker areas.

--Andy
I will adjust the colors and adjust the dotted lines as well.

Are there any other suggestions as far as color changes, bonuses, subgroup divisions, subgroup bonuses or anything else?

WM
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Postby TaCktiX on Tue Mar 25, 2008 9:18 pm

I like the concept in full, just have those few readability concerns.
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Postby WidowMakers on Tue Mar 25, 2008 9:24 pm

OK version 5 A & B
Adjusted the color of the dark blue group
-Made Dotted subgroup dividers (5A)
-Made wavy subgroup dividers (5B)

I prefer the dotted myself

V 5A (Dotted)
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V 5B (Wavy)
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Postby mibi on Tue Mar 25, 2008 10:33 pm

This is starting to look like the Tetris of Draknor.
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Postby Ditocoaf on Tue Mar 25, 2008 11:15 pm

Yeah, dotted, definitely. But I would even advocate removing the white outlines. But that's just me.
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Postby WidowMakers on Wed Mar 26, 2008 5:34 am

mibi wrote:This is starting to look like the Tetris of Draknor.
Just wait till I start putting all of the little figures and weapons on the map :-)

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Postby WidowMakers on Wed Mar 26, 2008 5:35 am

Ditocoaf wrote:Yeah, dotted, definitely. But I would even advocate removing the white outlines. But that's just me.
I initially just had teh black dots, but in some areas it was still hard ot see. By adding a little outline, they dots popped out visually and the bonus groups are much easier to see now.

WM
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Re: MAZE CRAZE - New Idea (v.5 pg. 1,7)

Postby yeti_c on Thu Mar 27, 2008 4:00 am

Dashed with white outline looks best... perhaps stop the bleed of the white into the big outline though?

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