Moderator: Cartographers
I already changed that. Read legend in Version 3lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?WidowMakers wrote:I already changed that. Read legend in Version 3lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
yes. Or the black line in the simple versionlanyards wrote:Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?WidowMakers wrote:I already changed that. Read legend in Version 3lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
--lanyards
What are they for I said? Why would the continents need to be divided?WidowMakers wrote:yes. Or the black line in the simple versionlanyards wrote:Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?WidowMakers wrote:I already changed that. Read legend in Version 3lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
--lanyards
lanyards wrote:What are they for I said? Why would the continents need to be divided?
--lanyards
I have already tried this and it looks bad. It is too hard to distinguish what is going on.Ditocoaf wrote:2) I would like to see a difference in the lines dividing the wall from the maze area, and the subgroups. Perhaps have the lines setting apart the wall black, and the sub-dividing lines gray or white?
natty_dread wrote:I was wrong
Why not make it like Berlin, you would get a bonus for a certain number of terriories in the whole continent. Then wouldn't be all these small dividers, which I think make the map look less cool. It wouldn't be bonuses for like 4 or 5, but like 8, 9, or 10.edbeard wrote:lanyards wrote:What are they for I said? Why would the continents need to be divided?
--lanyards
They separate the colours into smaller sections. That's where the 'The Number of Territories Per Subgroup Determines Bonus' part of the legend comes into play. Depending on how big these sections are, you get a different bonus. But, if you hold a whole colour, it's overrided by the bonuses on the right.
There is no bonus for holding X number of a certain colour. When WM said he fixed this, he meant he changed the legend to what it says now, not that he was implementing the 'X number of a certain colour for a bonus' system.
<bonus=3>Hold 3 blue</bonus>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 3>
<bonus=5>Hold 5 blue</bonus>
<overrides>Hold 3 blue</overrides>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 5>
TaCktiX wrote:The dark blue bonus in the top left is much harder to read the subdivisions than other bonuses. Perhaps a color tint change?
I will adjust the colors and adjust the dotted lines as well.AndyDufresne wrote:Perhaps changing the subdivision lines from dashes to waves (think ~~~) might be easier for the eye to recognize for the darker areas.
--Andy
Just wait till I start putting all of the little figures and weapons on the mapmibi wrote:This is starting to look like the Tetris of Draknor.
I initially just had teh black dots, but in some areas it was still hard ot see. By adding a little outline, they dots popped out visually and the bonus groups are much easier to see now.Ditocoaf wrote:Yeah, dotted, definitely. But I would even advocate removing the white outlines. But that's just me.
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