TaCktiX wrote:The black trees don't look like trees, they look like starfish. But the green ones look tree-y just fine.
The black ones are simply different larger versions of the green ones. Are you saying it wold be better with all green ones?
Moderator: Cartographers
TaCktiX wrote:The black trees don't look like trees, they look like starfish. But the green ones look tree-y just fine.
cairnswk wrote:TaCktiX wrote:The black trees don't look like trees, they look like starfish. But the green ones look tree-y just fine.
The black ones are simply different larger versions of the green ones. Are you saying it wold be better with all green ones?
edbeard wrote:could you put an EG: J1, T1, S2, C2
or something similar
under the starting position 1 and 2 text. I just don't think people will know what starting postions 1 and 2 are.
edbeard wrote:yea they're good. My only concern is that they're all pretty much the same (at least I think they are) but just turned different ways sometimes. But, it's not a big deal to me. I mean how much different can you make one tree from another from this viewpoint? Probably nothing significant. So, good enough for me.
bryguy wrote:and i repeat:bryguy wrote:great job landscaping
btw how did u do that?
and is there a wall between r3 and r6?
AndyDufresne wrote:The intricacies of the game play are a little beyond me, but I've always liked the direction of this game play...it appealed to me more so than other objective maps. I think it will be an interesting addition to the site!
Could you clarify to me, what Der Stadt bonus is? And the Additional Minor Bonuses? It all has to do with the town, right? I feel a little lost in that area, but I think I've got a grip on the rest of game play.
Can Wache In attack Wache Aus and reverse?
And is it supposed to be Markt?
I love the central title, it looks great. I'd consider altering the text to the left and the right...it is difficult to read right now. Perhaps more blur shadow behind it? Something that can pop out that blue a little more.
Some other text could use a little sprucing. Das Schloss +5 at the top seems important, might want to make it bold. Perhaps the same goes for Flughaven.
OK. can do.I'd add a little more white to the Runway/Taxiway text also.
Uh huh...got it!Also, "Tower" could benefit from being bolder, as its background breaks up the letters in an unpleasing way to the eye.
At the bottom, "AA, AB, AC 0" At first I thought the 0 was apart of the name, before I looked on the map and noticed. Is the zero the bonus value? If so, might change it to say "+0" to make it clearer.
Got you!Hm, also, if I'm reading the bottom legend right, the Batteries can bomard P1 - C1 and P2 - C2...the dash seems rather scrunched, and if you wanted to add a little clarity you could squash the size of the box to the right to add a little more to the main box left.
Can do!I love the parachutes...but the ones in the darker gray area get lost and look like snow hills. Perhaps a touch more white to the rope lines, so they stand out?
edbeard wrote:I only count 20 white territories
are you counting the two kontrol territories? If so those should be made more white
Gozar wrote:Can the batteries still bombard the checkpoints? It does not say so anymore...
natty_dread wrote:I was wrong
gimil wrote:I love the new title, it screams special forces to me, but could you reduce its background texture strength a little? I feel it stands out jsut a little to mch compared to the playable area.
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