qwert wrote:Gimil,where is Oaktown? We must discuss about Gameplay,but without Oaktown,its little dificulty to discuss.
First of all, I will check in weekly to see how things are going. Just because I don't post for a few days doesn't mean you can't keep working on it - I don't have all the answers, I just ask a lot of questions.
Second, it is very difficult to comment on gameplay when I don't know what the gameplay is. I said I would check in on the map after you've provided any and all gameplay info in the first post, and you still haven't updated the starting neutral/start position information which is pretty central to understanding how this map works.
But since the squeaky wheel gets the grease, here are my thoughts:
ā¢ Taurica: will be problematic during gameplay. The territory name is outside of the territory, which could easily be fixed by taking liberties with the border and extending it out into the dead area. And with the army circle in the sea it gives the impression that it is a water territory, which you would expect could be attacked by the ships in the black sea.
ā¢ Ships: every ship is a dead end, which seems a it odd, but it will work. Any thought of making some of them able to attack each other? In the Black Sea, for example? And +4 seems very high for only holding three ships - with seven on the map it would be very easy to start the game with three. Oh, wait, they start neutral, right? I think I read this at some point, but since I can't remember everything I've read about every thread in the foundry I'm not sure. Please confirm this by adding the information to the initial post.
ā¢ Roma and Gaetulia: somethig still needs to be done to make it obvious that they are a part of the play, and not just part of the legend. Arrow? Something magnifying glass style? And the wall that I'd suggested around Roma would work better around the territories that can not attack out, but you have it only on the one territory that actually CAN attack out.
ā¢ Towns: can you clarify "Each Town Bonus"? My sense is that if you hold Armenia, you get a +2 bonus because it has a town in it, right? This is very generous, unless those are start positions. And I assume it is not auto-deployed.