Conquer Club

[Abandoned] - Official Feudal War Revamp

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby Ditocoaf on Mon Mar 03, 2008 10:10 pm

I also agree that the colors are too oversaturated in the new map. Currently Feudal War is my favorite map, but the new map is just so hard to look at, that if it replaced the current, I would stop playing it. If you could recreate the look and feel of the original, I would be much happier.

The border tweaks, etc. that were the purpose of this revamp all seem well and good.
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes

Postby t.e.c on Tue Mar 04, 2008 12:11 am

the sooner you get this version out, the better...
Corporal t.e.c
 
Posts: 298
Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan

Postby gimil on Tue Mar 04, 2008 5:55 am

t.e.c wrote:the sooner you get this version out, the better...


Whats that suppose to mean?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby cairnswk on Tue Mar 04, 2008 3:42 pm

Gimil, just a couple of comments if i may....the new title has lost the shield or it is appears covered by the title words. :(

i like the new rivers from the lake but i think that some of the haziness is lost in the new map, which i think gave this map its appeal.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby gimil on Fri Mar 07, 2008 10:13 am

Image

Cairns ill try and bring the sheild back for you next update :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby hulmey on Fri Mar 07, 2008 8:08 pm

nice revamp. You really got to sort out the numbering of the places. Time and time again im getting confused on this map and placing the bonus armies in the wrong place!

Ps. No suggestion's how i can help you on that though :P
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Postby gimil on Sat Mar 08, 2008 9:16 am

hulmey wrote:nice revamp. You really got to sort out the numbering of the places. Time and time again im getting confused on this map and placing the bonus armies in the wrong place!

Ps. No suggestion's how i can help you on that though :P


There is going to be some rearrangment of the numbers since I know now that it wont mess with the current game log.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby hulmey on Sun Mar 09, 2008 7:28 am

Good job........Naybe you could colour code them!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Postby mibi on Sun Mar 09, 2008 7:48 am

the landscape is too green, and the trees look like rice. those are trees right.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

thanks

Postby friendly1 on Mon Mar 10, 2008 7:25 pm

Just wanted to say thank you very much!! for the work on Feudal Gimil, it is by far my favorite map and whether I agree with all the changes or not I am really happy to see efforts and discussion surrounding it!!

This map is one of a very few where the style of trade ins (if any) and the number of players completely changes strategy - I love it :D :D :D

friendly1
Sergeant 1st Class friendly1
 
Posts: 491
Joined: Sat Mar 10, 2007 11:41 am
Location: Canada

Postby grunion on Wed Mar 12, 2008 3:43 pm

Hi, I'm all for adding clarity to the map and territory boundaries as this is one map where misidentifications happen at least once by some player in every game I've played, and sometime it is a game changer. While we're on the clarity topic I wonder if you will consider changing the color scheme of the legend - I find faint grey on black, especially with shadows, very difficult to decipher. Maybe its just my aging eyes but can you increase contrast and remove the shadows and maybe pick a font that's a bit easier to read? Cheers.
Sergeant 1st Class grunion
 
Posts: 148
Joined: Mon Dec 31, 2007 4:16 pm

Postby Unit_2 on Wed Mar 12, 2008 4:15 pm

Gimil, how about trying to add 2 more castles for 8 player? Because I think a 8 player game on this map would be splended :)
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby edbeard on Wed Mar 12, 2008 5:10 pm

Unit_2 wrote:Gimil, how about trying to add 2 more castles for 8 player? Because I think a 8 player game on this map would be splended :)



there's no place for that here. this map is already established. that's an idea for a new map which I believe bryguy is already doing with his feudal knockoff
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby gimil on Wed Mar 12, 2008 6:36 pm

This map is going on VACATION for a while. Im going to put my focus on New Worlds to get it quenched.

Rest asure ill be back on it soon :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Ditocoaf on Wed Mar 12, 2008 6:45 pm

And when you do, you'll make sure to undo the horrifyingly bright green? :)

gl w/ new worlds.
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby Torter_of_Worlds on Tue Apr 01, 2008 4:56 pm

Gimil,

I would like to suggest a change in Rebel Territories. Notice every other castle allows a player to attack 3 castles with locking themselves in. Granted, you could always leave one neutral left next to the castle; however, this still leads to an interesting deploy dilemma that other castles are not faced with.

Let me know your thoughts
Brigadier Torter_of_Worlds
 
Posts: 54
Joined: Sun Jan 06, 2008 9:05 pm

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby gimil on Tue Apr 01, 2008 5:29 pm

Torter_of_Worlds wrote:Gimil,

I would like to suggest a change in Rebel Territories. Notice every other castle allows a player to attack 3 castles with locking themselves in. Granted, you could always leave one neutral left next to the castle; however, this still leads to an interesting deploy dilemma that other castles are not faced with.

Let me know your thoughts

I dont understand what you mean. Could you better explain please??
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby Crissipos on Wed Apr 02, 2008 12:19 am

Too bad you still cannot bombard from the realm of might castle, you can from all other castles.. so that tactic of just getting cards by bombarding doesn't work in RoM, unless you bombard a territory of 10 neutrals
There is no advantage of sitting in the RoM area
Captain Crissipos
 
Posts: 52
Joined: Thu Oct 04, 2007 6:14 pm
Location: Hasselt, Limburg

Re:

Postby Torter_of_Worlds on Wed Apr 09, 2008 7:29 am

hulmey wrote:Good job........Naybe you could colour code them!


I don't have a problem with the identification aspect of the map; however, I like Humley's idea. I think it could look nice if you left the castle territories the same color green and changed the village, lake, and northern plain territories to a sand-like color.

2 cents :)
Brigadier Torter_of_Worlds
 
Posts: 54
Joined: Sun Jan 06, 2008 9:05 pm

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby Torter_of_Worlds on Wed Apr 09, 2008 7:30 am

oh - I know you are on vacation Gimil - just providing feedback for when you get back!
Brigadier Torter_of_Worlds
 
Posts: 54
Joined: Sun Jan 06, 2008 9:05 pm

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby Dekloren on Sun Apr 13, 2008 3:30 pm

Great!!
Another good map just about to be totally ruined.
User avatar
Private 1st Class Dekloren
 
Posts: 755
Joined: Fri Nov 16, 2007 6:11 pm
Location: Ontario, Canada

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby gimil on Sun Apr 13, 2008 4:02 pm

Dekloren wrote:Great!!
Another good map just about to be totally ruined.


Theres always one sour arse in this place. . .
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby Torter_of_Worlds on Sun Apr 13, 2008 7:03 pm

Dekloren wrote:Great!!
Another good map just about to be totally ruined.


Great! Another constructive critique! :D

When I think about it...you are right - the changes proposed are so all-encompassing that the Feudal as we know it will cease to exist. The skies have darkened and the portals to the depths of hell have opened. I hear the locusts. :roll:
Brigadier Torter_of_Worlds
 
Posts: 54
Joined: Sun Jan 06, 2008 9:05 pm

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby t-o-m on Mon Apr 14, 2008 7:41 am

i was playing a feudal game yesterday and i kept deploying on the wrong places, the 5's look like 3's and the 3's look like 5's, and i found it hard to tell which empire has what terit, like lake M and Rebel Terit,
i think the numbers bit is sorted, and its probably just me that finds it hard to tell which terit is which, otherwise i love your map =D>
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]

Postby Keredrex on Mon Apr 14, 2008 7:49 pm

not sure if this was mentioned...

the only thing i think you need to change is the fonts in the legend....Title is fine but the small text above it and below are a bit hard to read. maybe go with a nonserif (plain) font for legibility, Maybe adjust the font for the territ numbers. otherwise its an awesome map...good work
User avatar
Sergeant 1st Class Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users