Moderator: Cartographers
| /
| /
---O---
/|
/ |
There are
64 vertices.
These form
108 squares
and 27
minicubes
O---O
/ /
/ /
O---O
4 adjacent
vertices
connected
to form a
square
give +1
O---O
/ | / |
/ V |
O---Oo___O
| K /
| / | /
O---O
8 adjacent
vertices
connected
to form a
minicube
give +3
extra
Each yellow
centre vertex
in a square
or minicube
give an
extra +1,
counted
only once
y
| z
| /
|/______x
^ "/:
|S Z
|R Y
|Q X
|PW
|/A_B_C_D->
Ditocoaf wrote:Good, but call them vertices instead of spheres. "Spheres" just adds even more geometry where it isn't needed. A cube isn't made of eight spheres, it's made with eight vertices.
A1Z----------D1Z
/| / |
/ | / |
A1W--+------D1W |
| A4Z------+---D4Z
| / | /
|/ |/
A4W---------D4W
FreeMan10 wrote:If I hold the center cube, do I get a cube bonus of +3, and a yellow sphere/vertex bonus of +8 for a total of +11?
I'm not having any problems figuring out what vertex is on what plane, nor the direction of attack. I'm no math whiz, but I've got decent spatial relations, and this is pretty obvious to me. I think that for those whose sense of spatial relations is somewhat challenged (like my wife) may find this a difficult map to play, and probably won't play more than once, if at all. I don't see that as an issue, since this isn't the only map here at CC.
I think that having the horizontal planes numbered instead of lettered will make it much easier to figure out what's where. The number in the middle of the territ name helps to make it a bit more readable, to me. It seems to be more representative of something, as opposed to a string of random looking letters. Sort of BINGO like... people are familiar with B12 - BINGO!!
FreeMan10 wrote:Yipes! I didn't realize that the face and cube bonuses were cumulative.
Yeah, this is gonna be an aggressive game - I'm taking that spheretex just to keep you from getting that +834,429 bonus!
BTW- there are only 8 Edge cubes available - one between each pair of corners. Minor nit-pick.
As far as the letter groups go, I'd agree with WXYZ for the second letter. So long as there's a number in the middle, I think readability will be way up.
FreeMan10 wrote:If I hold the center cube, do I get a cube bonus of +3, and a yellow sphere/vertex bonus of +8 for a total of +11?
FreeMan10 wrote:I think that having the horizontal planes numbered instead of lettered will make it much easier to figure out what's where. The number in the middle of the territ name helps to make it a bit more readable, to me. It seems to be more representative of something, as opposed to a string of random looking letters. Sort of BINGO like... people are familiar with B12 - BINGO!!
oaktown wrote:Legend is better than when last I checked. Still would hurt to have a vertex image shadowed behind the first use of the word, but I think people will get it.
I think calling each point a vertex is fine, but isn't the plural of vertex "vertices"??
I'm going to break down the cube bonuses again... this for a corner cube, which seems to net the smallest bonus, and is in turn the easiest to hold:
+1 for each of six sides = +6
+3 for holding the cube = +3
+1 for holding the yellow ball in the cube = +1
(I think the idea was that the yellow vertix would only count once, right? Because the one vertex in this cube is in three squares plus the cube.)
Total for a corner cube = +10
Specs for a corner cube: 8 territories, 7 border territories, 14 attackers. The +10 seems a bit high, but not terribly so given how hard it will be to hold a cube.
The center cube will be next to impossible to hold unless the game is pretty much over anyway, so who cares what the bonus is!
Suggestion: start with the yellow spheres neutral, and start them with like five armies on each. It takes away the possibility of somebody starting with a cube - which could happen in 2-4 player games - and it makes a player really earn that cube bonus.
Ditocoaf wrote:I like the idea of the yellow vertices starting with neutrals; it means that the map will start simpler, until someone cuts a shortcut through the center.
natty_dread wrote:I was wrong
gimil wrote:I have a major concern with how youve have presented the cube color wise. THe yellow center circles is easily recognisable but the rest ir looks like a cocktail of colored lines.
Would you consider making the outer square oa single color as well. And make all other connections white?
oaktown wrote:The trouble I see with making the center spheres the starting locations is that all of the starting locations border three others. Why attack out, when you could attack in and eliminate players before they ever get a chance?
I'd rather see the inner spheres begin neutral - this would eliminate the chance of anybody completing a cube, and still leave you with a solid 56 starting locations.
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