Moderator: Cartographers
gimil wrote:Im only seeing minor nitpicking being discussed here.
So have these:
But remeber this doesnt mean you can ignore any graphical issues that come up
laci_mae wrote:Congrats on the new stamps!
I have a solution to suggest about the "cannon lines." Gameplay is centered on all cannons attacking one another. Currently, it seems that cannons can only attack to the left and right because that's where the connector lines are.
I believe you should re-add the line "Cannons attack all cannons" in the legend, and lose the lines that connect cannon to cannon. This would leave only the arrows and bridges.
LMR
FreeMan10 wrote:A simple mention in the legend that all cannons can attack each other would make it much more clear than the current lines. I thought that the cannons could only attack their neighbors along those lines.
I vote 'Yea' to laci_mae's idea, if that's what you really intend.
rgbubba wrote:One way arrow attacks and cannon to cannon.
oaktown wrote:rgbubba wrote:One way arrow attacks and cannon to cannon.
Right, that's what I figured with the one-way arrows. But by cannon to cannon do you mean they can attack each other, even if not attached by a marked attack route? Because I liked the idea of the two Mexican battalions being cut-off from each other without first going through Texas. This is, after all, a Texas map, and you don't want the focus to be on fighting within mexico.
rgbubba wrote:My idea was to use what ww2 had with planes. They were divided in to different sections. Now if we need to put a line to c2 to c3 I will do so. I just wanted good game play.
oaktown wrote:rgbubba wrote:My idea was to use what ww2 had with planes. They were divided in to different sections. Now if we need to put a line to c2 to c3 I will do so. I just wanted good game play.
Ok, this is what I thought. I like them being divided, but somebody started saying above that the cannons could all attack each other, which didn't make any sense. The map seems fine as is.
wicked wrote:aah he changed the L now, all's good there.
I see the other straight lines, but those seem more natural b/c of the area they're in... the flat plains. Those straight lined borders (mostly Leaky/Hondo) I mentioned are coming off of mountians... borders in mountainous areas usually follow rivers (especially coming off at that angle), ergo straight lines look out of place there. Not a biggie, but it really stands out to me (but I also look at a lot of topo maps).
wicked wrote:It's that hard to change borders? Wouldn't think redrawing a line would be.
Hmm maybe that's the issue.... mountains in Texas. Are there really any? Perhaps something more geographically correct then?
Thanks I will put in the one way attacks into the legend tonight. All I need is the code from lanyard then we can finish up.laci_mae wrote:I would like to apologize to the diligent and awesome mapmaker, RG. I thought gameplay had all cannons able to attack one another. Instead, having them in groups makes the game much better, and, as Wicked pointed out, keeps the focus on TX instead of Mexico. Please accept my apology for not understanding this detail.
Because Wicked knows all, you should probably write out the "one-way attack" stipulation. Otherwise, it seems that the map is ready for quenching.
Congrats on an awesome map!
LMR
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