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Postby fireedud on Wed Feb 20, 2008 3:45 pm

InkL0sed wrote:
Coleman wrote:
DiM wrote:
Coleman wrote:Alright, maybe the sanctuary disadvantage would be solved if they could attack out of their blood waters as if they were docks. As that's what I thought they could do when I looked at this anyway.


yep that's what i was thinking also. i will give it more thought when i have time


Time is the enemy of us all. :roll: Good luck.


Coleman, you're a poet.


he's the first poet I've seen that uses emoticons
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Postby InkL0sed on Wed Feb 20, 2008 11:41 pm

fireedud wrote:
InkL0sed wrote:
Coleman wrote:
DiM wrote:
Coleman wrote:Alright, maybe the sanctuary disadvantage would be solved if they could attack out of their blood waters as if they were docks. As that's what I thought they could do when I looked at this anyway.


yep that's what i was thinking also. i will give it more thought when i have time


Time is the enemy of us all. :roll: Good luck.


Coleman, you're a poet.


he's the first poet I've seen that uses emoticons

You obviously need to get out more then :wink:
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Postby benny profane on Thu Feb 21, 2008 12:20 am

InkL0sed wrote:
fireedud wrote:
InkL0sed wrote:
Coleman wrote:
DiM wrote:
Coleman wrote:Alright, maybe the sanctuary disadvantage would be solved if they could attack out of their blood waters as if they were docks. As that's what I thought they could do when I looked at this anyway.


yep that's what i was thinking also. i will give it more thought when i have time


Time is the enemy of us all. :roll: Good luck.


Coleman, you're a poet.


he's the first poet I've seen that uses emoticons

You obviously need to get out more then :wink:


for real. haven't you ever read Goethe?
his work is filled with emoticons.

anyways, back on track here...
i agree with herakilla.
i'm not really convinced that the sanctuary isn't at a serious disadvantage.
not sure how to reconcile the idea with the execution.
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Postby whitestazn88 on Thu Feb 21, 2008 12:56 am

UPDATE!
UPDATE!
UPDATE!
UPDATE!
UPDATE!
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Postby gimil on Thu Feb 21, 2008 12:59 am

whitestazn88 wrote:UPDATE!
UPDATE!
UPDATE!
UPDATE!
UPDATE!


Post constructivly, your not doing anyone any favours by posting this type of bollocks ;)
What do you know about map making, bitch?

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Postby whitestazn88 on Thu Feb 21, 2008 3:30 am

gimil wrote:
whitestazn88 wrote:UPDATE!
UPDATE!
UPDATE!
UPDATE!
UPDATE!


Post constructivly, your not doing anyone any favours by posting this type of bollocks ;)


twill always picks on me.

ps. i think the veins in the blood water don't look too good. i think a slight red tinge would be good enough
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Postby gimil on Thu Feb 21, 2008 9:56 am

whitestazn88 wrote:
gimil wrote:
whitestazn88 wrote:UPDATE!
UPDATE!
UPDATE!
UPDATE!
UPDATE!


Post constructivly, your not doing anyone any favours by posting this type of bollocks ;)


twill always picks on me.

ps. i think the veins in the blood water don't look too good. i think a slight red tinge would be good enough


Just remeber that twill is almost always right :wink:
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Postby DiM on Thu Feb 21, 2008 12:44 pm

why do i have an [I] in the title?? :shock:
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Postby InkL0sed on Thu Feb 21, 2008 1:10 pm

DiM wrote:why do i have an [I] in the title?? :shock:


I think it means you have an idea stamp?
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Postby FreeMan10 on Thu Feb 21, 2008 1:19 pm

InkL0sed wrote:
DiM wrote:why do i have an [ I ] in the title?? :shock:


I think it means you have an idea stamp?


Yeah, I think that's it. I've seen some with [GP] and [Gr], too. I think those are Game Play and Graphics stamps.

If this is it, it's a great idea - much easier than reading through the whole thread looking for the stamps.
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Postby InkL0sed on Thu Feb 21, 2008 1:23 pm

FreeMan10 wrote:
InkL0sed wrote:
DiM wrote:why do i have an [ I ] in the title?? :shock:


I think it means you have an idea stamp?


Yeah, I think that's it. I've seen some with [GP] and [Gr], too. I think those are Game Play and Graphics stamps.

If this is it, it's a great idea - much easier than reading through the whole thread looking for the stamps.


Well, they're supposed to be on the first post as well...
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Postby DiM on Thu Feb 21, 2008 2:26 pm

thanks for the info. the stamp was already in the first post but i guess this is wasier for the mods.
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Postby DiM on Wed Feb 27, 2008 4:04 am

time for a new update (finally)
V7
done:
-made the blood waters more flowy to blend better
-changed the troglodyte's continent colour
-changed the pit fiends' continent colour
-added neutrals
-added some claw scratches on the legend
-made a few border tweaks
-removed the animation
-changed the legend to reflect that blood waters can be attacked by any dock but they can also attack back.
-removed dock from u'rl

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Postby yeti_c on Wed Feb 27, 2008 4:45 am

Hmmm - I dislike the 2 way blood waters idea...

Now the enemy can strafe in with a huge force - then escape with it... which is not what you had in mind...

Perhaps have the blood waters around the island - then have U'rl or something be able to attack any Dock outwards...

That way the Sanctuary is the main army build place - can attack out to the blood waters - and can have a way of attacking out one way... so that enemies have to come in and make some decent attacks to get out again - or conquer it.

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Postby DiM on Wed Feb 27, 2008 4:50 am

it seems this is what people want. it's not what i want but...

ur'l was a dock so it could attack any other dock.
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Postby Herakilla on Wed Feb 27, 2008 6:51 am

sanctuary is just at a huge disadvantage is my problem. like yeti said they can just go in and pop back out and take no damage from the decay
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Postby DiM on Wed Feb 27, 2008 7:05 am

ok i'm thinking of this:

each blood water can be bombarded by any dock.
each blood water can 1 way attack any dock.
the sanctuary can directly attack any blood water.

this way nobody can come in the sanctuary via the blood waters. also bombarding the water is tricky because if you do so then the guy in the sanctuary can come and attack you through there (because you just replaced his troop with a neutral one.)

also this means i have to put back the u'rl dock because there has to be a way inside the sanctuary.

so by doing this the sanctuary can be defended by holding a huge pile in the sanctuary.
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Postby yeti_c on Wed Feb 27, 2008 7:12 am

DiM wrote:it seems this is what people want. it's not what i want but...

ur'l was a dock so it could attack any other dock.


Yes but the dock was 2 way...

My suggestion is different.

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Postby yeti_c on Wed Feb 27, 2008 7:14 am

DiM wrote:ok i'm thinking of this:

each blood water can be bombarded by any dock.
each blood water can 1 way attack any dock.
the sanctuary can directly attack any blood water.

this way nobody can come in the sanctuary via the blood waters. also bombarding the water is tricky because if you do so then the guy in the sanctuary can come and attack you through there (because you just replaced his troop with a neutral one.)

also this means i have to put back the u'rl dock because there has to be a way inside the sanctuary.

so by doing this the sanctuary can be defended by holding a huge pile in the sanctuary.


Yes - that sounds good - the outer players *can* lower the sanctuary bonus... but the fear the reprisals...

Alternatively - it might work if 1 dock = 1 blood water -> so 1 person who's big can't strip the sanctuary bonus off completely...

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Postby DiM on Wed Feb 27, 2008 7:16 am

yeti_c wrote:
DiM wrote:ok i'm thinking of this:

each blood water can be bombarded by any dock.
each blood water can 1 way attack any dock.
the sanctuary can directly attack any blood water.

this way nobody can come in the sanctuary via the blood waters. also bombarding the water is tricky because if you do so then the guy in the sanctuary can come and attack you through there (because you just replaced his troop with a neutral one.)

also this means i have to put back the u'rl dock because there has to be a way inside the sanctuary.

so by doing this the sanctuary can be defended by holding a huge pile in the sanctuary.


Yes - that sounds good - the outer players *can* lower the sanctuary bonus... but the fear the reprisals...


that's exactly what i want.

yeti_c wrote:Alternatively - it might work if 1 dock = 1 blood water -> so 1 person who's big can't strip the sanctuary bonus off completely...

C.


i don't understand this part. what do you mean 1 dock = 1 blood water??
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Postby yeti_c on Wed Feb 27, 2008 7:19 am

Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

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Postby DiM on Wed Feb 27, 2008 7:22 am

yeti_c wrote:Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

C.


nah, that would be way to hard to explain. i would need legend space to put all the connections.
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Postby yeti_c on Wed Feb 27, 2008 7:22 am

DiM wrote:
yeti_c wrote:Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

C.


nah, that would be way to hard to explain. i would need legend space to put all the connections.


Yeah - I know - worth throwing out there though!!

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Postby Riazor on Wed Feb 27, 2008 9:04 am

DiM wrote:
yeti_c wrote:Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

C.


nah, that would be way to hard to explain. i would need legend space to put all the connections.


You could give each dock and connected bloodwater a number/symbol/whatever, so the legend needs just 1 sentence?
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Postby DiM on Wed Feb 27, 2008 12:21 pm

Riazor wrote:
DiM wrote:
yeti_c wrote:Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

C.


nah, that would be way to hard to explain. i would need legend space to put all the connections.


You could give each dock and connected bloodwater a number/symbol/whatever, so the legend needs just 1 sentence?


it would be way too complicated.

i'll just go with this:
DiM wrote:each blood water can be bombarded by any dock.
each blood water can 1 way attack any dock.
the sanctuary can directly attack any blood water.

this way nobody can come in the sanctuary via the blood waters. also bombarding the water is tricky because if you do so then the guy in the sanctuary can come and attack you through there (because you just replaced his troop with a neutral one.)

also this means i have to put back the u'rl dock because there has to be a way inside the sanctuary.

so by doing this the sanctuary can be defended by holding a huge pile in the sanctuary
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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