Moderator: Cartographers
There are
64 vertices.
4 adjacent
vertices
connected
to form a
1x1 square
give +1
(108 possible) <-smaller font
6 adjacent
squares
connected
to form a
1x1x1 cube
give +3
(27 possible) <-smaller font
A square
or cube
containing
one of 8 yellow
centre vertices
receives an extra
+1 bonus, counted
once only.
Games >1 bonus
8 player 6/100
7 player 16/100
6 player 23/100 >5 bonus >10 bonus >20 bonus
5 player 31/100 2/100 1/100
4 player 55/100 5/100 1/100
3 player 60/100 24/100 8/100 2/100
2 player 55/100 21/100 11/100
Tieryn wrote:Also, I've just updated my excel file to do bonus simulation ... I'm fairly sure these figures would be below the prospective bonuses for a map such as pearl harbour, and given the ease of attack directions, and ease of breaking bonuses and difficulty to hold them, I suspect that the initial drop would not be as game deciding as people are discussing.
paulk wrote:1) balls, spheres or vertices? I think spheres are more commonly understood than vertices, and more fitting to the futuristic feeling of the map than balls.
2) miniSquares fits with miniCubes, and are easy understood.
3) 1x1 cube or 2x2 cube? 1x1=1 and 2x2=4. there are 4 spheres in a miniSquare, therefore I belive 2x2 is the best choice.
1 2 x
.___.___.
| | | 1
.___.___.
| | | 2
.___.___.
There are
64 spheres.
4 adjacent
spheres
connected
to form a
1x1 square
give +1
(108 possible) <-smaller font
6 adjacent
squares
connected
to form a
1x1x1 cube
give +3
(27 possible) <-smaller font
A square
or cube
containing
one of 8 yellow
centre spheres
receives an extra
+1 bonus, counted
once only.
Tieryn wrote:My suggestion is that the yellow spheres (with their added influence to bonuses, as well as being key components to over 50% of bonuses) started as neutrals, to avoid chance drops being ridiculous.
Poisonflood wrote:I have been fantasing a lot about this map. I want to play the cube-thingy. Really really really. I really do. Also I'm wasted. Doesn't change the fact that I'm willing to play the frigging cube. Getting all wet and horny.
oaktown wrote:a month ago I expressed concern about the transparency of the bars between the spheres, vertices, whatever. Makes it a bit confusing to see what goes behind what.
As for the legend, well, I thought I understood the map until I read it. Seems like you are, indeed, talking about a 1x1 square (of which there are 108), in which case I wouldn't put the 1x1 in there at all.
And will the +1 yellow sphere bonus be an auto-placement?
Tieryn wrote:what do you think paulk?
FreeMan10 wrote:I'm very confused now.
4 spheres makes a square - I get that.
6 spheres makes a... rectangle if it's in one plane, or an "L" if it's in two planes.
8 spheres makes a cube. And, there's no way on this map to have a cube without having a central yellow sphere...
Wow. Bells just went off as I was typing this. You switch from spheres to squares in the legend and in the comments above. I kept on reading spheres when you meant squares. The cube bonus may be better worded to indicate 8 spheres to make a cube, instead of 6 squares.
Mr Tumbler wrote:8 adjacent spheres (2x2x2)
To specify how they are adjacent.
oaktown wrote:I see that the legend continues to be a sticking point on this map. How about showing what you mean, rather than just telling what you mean? You have the space to illustrate everything.
Start with an image of a sphere, and say:
O
There are 64 vertices.
[]
Connect four vertices to make a square:
+1
[]
Connect eight vertices to make a cube:
+3
Hold a yellow vertex within a square or cube for an additional +1
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users