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The Texan Wars [Quenched]

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Postby gimil on Sat Feb 23, 2008 10:34 pm

My advise would be to remove the "+" signs rather than give yourself more work needless work to make them more clear :)
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Postby rgbubba on Sat Feb 23, 2008 10:37 pm

gimil wrote:My advise would be to remove the "+" signs rather than give yourself more work needless work to make them more clear :)


No problem!
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Postby rgbubba on Sun Feb 24, 2008 12:33 am

"+ removed"
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Postby tenio on Sun Feb 24, 2008 12:50 am

it might be too late but the font under MEXICO is kindof hard for me to read
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Postby rgbubba on Sun Feb 24, 2008 1:07 am

tenio wrote:it might be too late but the font under MEXICO is kindof hard for me to read

In what way? Please describe!
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Postby tenio on Sun Feb 24, 2008 2:36 pm

from a pm

it is a little too blocky

it kind of blends together in my eyes
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Postby laci_mae on Sun Feb 24, 2008 6:12 pm

Glad you removed the + signs. The legend is much easier on the eyes. I agree that the font under Mexico could stand for a small increase in kerning.

I'm really excited for you guys to finish this map up. I bet it's awesome to get down to the last few minor adjustments!

Best,
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Postby edbeard on Sun Feb 24, 2008 6:57 pm

I don't think some of your instructions are necessary.

I'd remove everything from Dead Zone: no bonus down
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Postby laci_mae on Sun Feb 24, 2008 7:24 pm

edbeard wrote:I don't think some of your instructions are necessary.

I'd remove everything from Dead Zone: no bonus down


I agree, and this would allow you to space out the other directions so they will be more readable! Stating "hold . . . " is also redundant.

Possibly you could have these directions:

Left column
Panhandle 5 down to East Texas 3

Right column
Mexican Army 3
Indian Territory 3
Star 1
Three Cattle 3
Three Wheels 3
Dead Zone No Bonus


Finally, what exactly does "Dead Zone: No Bonus" mean? My first impression is that it means you don't get any bonuses at all if you hold that territory. If this is the case you might want to say "Negates all bonuses" instead of "No Bonus".

Hope this helps.

Best,
LMR[/u]
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Postby snapdoodle on Sun Feb 24, 2008 11:38 pm

If he removes the attack from cannon to cannon line he will need to add a connector from c2 to c3. Unless that line is wrong anyway. In which case it definately needs removing.
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Postby laci_mae on Mon Feb 25, 2008 12:57 am

snapdoodle wrote:If he removes the attack from cannon to cannon line he will need to add a connector from c2 to c3. Unless that line is wrong anyway. In which case it definately needs removing.


C2 has an arrow and a bridge that go to the same territory. Possibly the bridge should be removed and converted into a connector line to C3. However, the C2 bridge is the only way to get to the cannons from West Texas.

Time for an executive decision!!

LMR
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Postby rgbubba on Mon Feb 25, 2008 1:23 am

snapdoodle wrote:If he removes the attack from cannon to cannon line he will need to add a connector from c2 to c3. Unless that line is wrong anyway. In which case it definately needs removing.


I just wanted to make sure that it's understood that you can not attack from the way you came in. I guest I could make more arrows to cannons. Maybe we need to see what Gimil will say. I do agree to a point.

Thank guys for your contiuned support. I need it.
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Postby cisco2001 on Mon Feb 25, 2008 1:19 pm

You need to label the Mexican army on the map. Also, you need to reference "impassables" in the key. i.e. trees, barbed wire, water, etc. Finally, the cattle are really Longhorns; so call them what they are. Other than those things, the map is great I can't wait to play it. You're getting my seal of approval and I'm a die hard native Texan!

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Postby FreeMan10 on Mon Feb 25, 2008 2:34 pm

I dunno, the bridges, lines & arrows all made sense to me. The cannons shoot at the land masses, they can attack each other, and if you're tired of getting blasted by the blasted things, you can fight back by crossing the Rio Grande without having to swim.
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Postby gimil on Sat Mar 01, 2008 4:04 pm

rgbubba can you please put all your stamps in the first post and tag you title with hte stamps you have.
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Postby Kaplowitz on Sat Mar 01, 2008 4:21 pm

why dont you just do it for him gimil? You're a mod.
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Postby gimil on Sat Mar 01, 2008 4:46 pm

Kaplowitz wrote:why dont you just do it for him gimil? You're a mod.


Because if I do it for one I have to do it for all. It was alright when I was starting up the tagging but now im encouraging everyone to self moerate the little things.
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Postby rgbubba on Sun Mar 02, 2008 12:06 am

gimil wrote:rgbubba can you please put all your stamps in the first post and tag you title with hte stamps you have.


Sorry I had not been around. I been working on other art projects.
Yes sir I will. Give me time to look for all of them.
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Postby rgbubba on Sun Mar 02, 2008 1:23 am

Up Date: 3-01-08 With Circles
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With Out Circles

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Postby Elijah S on Sun Mar 02, 2008 4:33 am

The only thing I dislike about this map is the bridges look like spools of thread and the attack lines from the Indian territories should go all the way to the place where they can attack.
The one leading from Ft. Davis to C2 should end closer to the cannon.

Otherwise, a good looking map which should be a lot of fun to play!
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Postby rgbubba on Sun Mar 02, 2008 12:42 pm

Elijah S wrote:The only thing I dislike about this map is the bridges look like spools of thread and the attack lines from the Indian territories should go all the way to the place where they can attack.
The one leading from Ft. Davis to C2 should end closer to the cannon.

Otherwise, a good looking map which should be a lot of fun to play!



Thanks for look out for problem areas. I will work on it.
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Postby laci_mae on Sun Mar 02, 2008 7:29 pm

Great job updating the legend. It's much more parsimonious and understandable.

I agree with Elijah that the bridges do look like thread spools, but they are obviously bridges. However, I believe the attack lines in Indian Territory are fine.

I think the presentation of the attack routes to, from, and between the cannons still needs some discussion. It currently appears that they can only attack inward and to the left and right. The lines should be adjusted if it is meant for all the cannons to be able to attack each other. Also, the line AND arrow from C2 go to Fort Davis. This is redundant. One could be removed to allow room for the line that is needed between C2 and C3.
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Postby rgbubba on Mon Mar 03, 2008 1:01 am

laci_mae wrote:Great job updating the legend. It's much more parsimonious and understandable.

I agree with Elijah that the bridges do look like thread spools, but they are obviously bridges. However, I believe the attack lines in Indian Territory are fine.

I think the presentation of the attack routes to, from, and between the cannons still needs some discussion. It currently appears that they can only attack inward and to the left and right. The lines should be adjusted if it is meant for all the cannons to be able to attack each other. Also, the line AND arrow from C2 go to Fort Davis. This is redundant. One could be removed to allow room for the line that is needed between C2 and C3.


Yes I know that there is no line to C2 to C3. I took a part from Pearl Harber where planes are divided in to sections not all are connected. But if you think It needs it I will put it in.
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Postby musicman_379 on Mon Mar 03, 2008 12:38 pm

This map, with the current texture, can eaisly do without the army cirlces. If you want to use the army circles, I suggest you give them more opacity--currently, they kind of just 'disappear' into the texture.
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Postby gimil on Mon Mar 03, 2008 1:13 pm

Im only seeing minor nitpicking being discussed here.

So have these:

ImageImage

But remeber this doesnt mean you can ignore any graphical issues that come up :)
What do you know about map making, bitch?

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