Edit: I've got a game up and running and once I finish it I'll give a detailed analysis of how it went.
--Andy
Moderator: Cartographers



I would think that the use of ports... would help break-up the bottleneck.And we need get free from the bottleneck.
Thanks for the vote of confidence Andy. Any way I'll add my sea ports dispite Marv's suggestions, with the use of naural impassable borders I'll keep the number of borders fairly reasonable. In addion the way I plan on having the ports work it will alow crazy things like attacking from Tonkin to Cambodia which will take alot of stress off that bottle neck.AndyDufresne wrote:I believe I've got to throw this out there.
---I know you've worked quite hard on this map, and fought various suggestions and comprimised throughout the way. This map, as many map makers say, is there 'baby'. You want to see it grow, and prosper, flourishing into the new realm of fun playability. But sometimes maps need to orphaned. I'm not sure that without doing some sort of drastic changes, this map will ever be as near playable, and fun as the others. As it stands now, and how you want the pursuit of the map to go, I'm not sure there currently is or will be enough to change the map for the good. Perhaps it's time to give the map a final rest, and let it go the way of the wind as a few other defunct maps.
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--Andy