Incandenza wrote:The first problem I have is that there was no Suez Canal back then, and thus no Med-Red connection. Oddly enough, this could work in your favor. Conceptually the three Great Seas (which I think would work fine as a continent name) are all part of the same trading axis, especially given the age of empires that this map suggests. So you could keep Red as part of the continent, but cut off the connection and make the continent non-contiguous (and prolly bump the bonus up one), nicely simulating the whole "shit, we have to sail around half the goddamn world to get these trinkets from genoa to djibouti."
For starters, the Suez Canal is a 19th century reality, having opened in the 1860s. By closing it off, I'd be creating two dead-ends on the map, and while I know that dead ends aren't necessarily bad things I feel that with the impassable Americas there is already a big barrier to open play. I'm open to the idea, but I'd like to hear more folks chime in on this one.
Incandenza wrote:Also the borders are perhaps too crisp for a period map. More to the point, Antarctica is waaaay too crisp. Seems like a perfect point to indulge in some creative license and have either a large "here be dragons" bit (perhaps a bit too old-timey for this map), or an speculative blob labeled Terra Australis (given the fact that the continent was still largely unmapped as late as the mid 20th century).
Hmm... this could be fun. I was originally going to take some liberty with Australia and the Pacific Coast of the Americas (remember when California was an islands??) but I feared that I'd get a deluge of comments telling me my map was all wrong!
Incandenza wrote:Speaking of pure gameplay, I don't recall how the previous mapmaker used the 'doldrums' concept, but if we're talking 19th century here, the doldrums could be used as unpassables, given that the doldrums are areas of weak, intermittent winds notorious for impeding the progress of sailors. I noticed that you abandoned the concept early on, but to be honest I think you might have given it short shrift.
Yeah, I never liked it in the original project. He threw that in there because he had so many border territories along the equator, a problem which I don't think my version of the map has. I don't like impassables for the sake of having impassables - other solutions are preferable.