Conquer Club

BeNeLux [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby Monde on Sat Jul 28, 2007 10:39 am

That would be in the dutch forum ;)

hier
User avatar
Sergeant 1st Class Monde
 
Posts: 27
Joined: Sat Jun 02, 2007 5:37 am

Postby Vinzzz on Sat Jul 28, 2007 11:02 am

Found it! Thanks! :P
User avatar
Corporal 1st Class Vinzzz
 
Posts: 102
Joined: Mon Oct 23, 2006 2:52 am
Location: Planet Earth

Postby MarVal on Sat Aug 11, 2007 6:18 pm

Vinzzz wrote:Found it! Thanks! :P

Yes, you found it and are in ;-)

Grtz
MarVal
Image highest score: 2157 (Major) / Verd ori'shya beskar'gam
ImageImage
User avatar
Corporal MarVal
 
Posts: 3823
Joined: Sat Nov 11, 2006 4:45 pm
Location: De Veroveraars der Lage Landen

Postby t.e.c on Thu Aug 16, 2007 10:12 pm

for some reason, in a game just now i couldn't attack from dinant to thuin.

can someone check that out please?
Corporal t.e.c
 
Posts: 298
Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan

Postby t.e.c on Thu Aug 16, 2007 10:14 pm

actually scratch that. this turn i could for some reason.. :?
Corporal t.e.c
 
Posts: 298
Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan

Postby MarVal on Sun Sep 23, 2007 2:39 pm

t.e.c wrote:actually scratch that. this turn i could for some reason.. :?

I'm glad you could attack,

But when you or others have questions about the map, just let me know.

Grtz
MarVal
Image highest score: 2157 (Major) / Verd ori'shya beskar'gam
ImageImage
User avatar
Corporal MarVal
 
Posts: 3823
Joined: Sat Nov 11, 2006 4:45 pm
Location: De Veroveraars der Lage Landen

INFO 01

Postby MarVal on Tue Oct 09, 2007 1:34 pm

INFO 01

BeNeLux kaart:

Total number of games so far started up on the BeNeLux map: 60 x 100 = 6000*


Summary:
    Active: 1 x 100 = 100
    Finished: 58 x 100 = 5800
    Waiting for players: 1 x 100 = 100
Extended:

Number of Players:
    2 players: 26 x 100 = 2600
    3 players: 8 x 100 = 800
    4 players: 12 x 100 = 1200
    5 players: 2 x 100 = 200
    6 players: 9 x 100 = 900
Game Type:
    Standard: 47 x 100 = 4700
    Terminator: 2 x 100 = 200
    Assassin: 1 x 100 = 100
    Doubles: 6 x 100 = 600
    Triples: 1 x 100 = 100
Play Order:
    Freestyle: 14 x 100= 1400
    Sequential: 45 x 100= 4500
Bonus Cards:
    Escalating: 16 x 100 = 1600
    Flat Rate: 27 x 100 = 2700
    No Cards: 15 x 100 = 1500
Fortifications:
    Chained: 14 x 100 = 1400
    Adjacent: 4 x 100 = 400
    Unlimited: 41 x 100 = 4100
Joinability:
    Public: 52 x 100 = 5200
    Private: 4 x 100 = 400
    Tournament: 2 x 100 = 200
Round Length:
    Casual (24 hours): 57 x 100 = 5700
    Speed (5 minutes): 2 x 100 = 200
Tournament Games (26):
    - 1 v 1 New Singles League
    - 3456 League
    - 4 Man Madness!
    - Benelux League
    - Champions League 2007/08
    - CHL Season
    - Conquer Club Superstars
    - FA Premier League
    - Home Nations 2007
    - Iron Man Series (Third Edition)
    - Koning der Lage Landen toernooi 2007
    - NBA Gladiators
    - MLB 2007 World Series
    - MLB mini season
    - Movie Rental Mania
    - NCAA Basketball Full Season
    - NHL League
    - Primera Division
    - The Long Walk
    - The Great Avatar Gamble Tournament
    - Tiger Tribe vs. The Horsemen of Apocalypse
    - Twiggy's Guinness Doubles Tourney
    - Union of European CC Football Cup 2007
    - World Cup Tournament (Wild_Tiger)
    - World Series of Risk
    - Worldwide Football hooligan Firm Clash
* The count is number of pages (with each 100 games by page) x number of games by page (100).
Image highest score: 2157 (Major) / Verd ori'shya beskar'gam
ImageImage
User avatar
Corporal MarVal
 
Posts: 3823
Joined: Sat Nov 11, 2006 4:45 pm
Location: De Veroveraars der Lage Landen

Postby _sioux_ on Tue Oct 09, 2007 5:44 pm

it´s one of my favourit maps after the Original ones.
Private _sioux_
 
Posts: 239
Joined: Fri Jul 06, 2007 8:49 pm
Location: Portugal

Postby MarVal on Thu Dec 27, 2007 5:26 am

_sioux_ wrote:it´s one of my favourit maps after the Original ones.

Thanks, I'm glad you like it :-)

Grtz
MarVal
Image highest score: 2157 (Major) / Verd ori'shya beskar'gam
ImageImage
User avatar
Corporal MarVal
 
Posts: 3823
Joined: Sat Nov 11, 2006 4:45 pm
Location: De Veroveraars der Lage Landen

Postby Sithspawn on Wed Jan 16, 2008 7:01 am

Just to let you know : in game 1589915, for some reason I couldn't attack Limburg from Liège (crossing the border via an arrow).

BTW. This is one of the best maps on the site. Great work!
User avatar
Private 1st Class Sithspawn
 
Posts: 1
Joined: Sun Nov 25, 2007 4:23 am
Location: Oetingen

Postby MarVal on Thu Jan 17, 2008 7:20 pm

Sithspawn wrote:Just to let you know : in game 1589915, for some reason I couldn't attack Limburg from Liège (crossing the border via an arrow).

BTW. This is one of the best maps on the site. Great work!

I have no clue, how it happen. I checked your game with the Map Inspect and there I see that they can attack each other. Maybe you can try it again, the Map Inspect see no problems on it...

And in other games I have self no trouble with the attacks. I'm sorry for you in that game and hopefully it won't damage you a lot in gameplay :-(

Many thanks for your compliment :-)

By the way, I'm working on more game strategy on the map...

Grtz
MarVal
Image highest score: 2157 (Major) / Verd ori'shya beskar'gam
ImageImage
User avatar
Corporal MarVal
 
Posts: 3823
Joined: Sat Nov 11, 2006 4:45 pm
Location: De Veroveraars der Lage Landen

Postby WimSito on Sun Jan 27, 2008 2:52 pm

Hello,

In map number 1685936, I can't move from Hainaut to De Peel, but normally it should work...
Cadet WimSito
 
Posts: 1
Joined: Fri Jan 18, 2008 5:39 pm
Location: Here

Postby MarVal on Wed Feb 20, 2008 6:43 pm

WimSito wrote:Hello,

In map number 1685936, I can't move from Hainaut to De Peel, but normally it should work...

Thats strange, just like you said normally it should work.
I have no clue, how that can happen in your game.

Sorry for the trouble :-(

Grtz
MarVal
Image highest score: 2157 (Major) / Verd ori'shya beskar'gam
ImageImage
User avatar
Corporal MarVal
 
Posts: 3823
Joined: Sat Nov 11, 2006 4:45 pm
Location: De Veroveraars der Lage Landen

Re: BeNeLux [Quenched]

Postby Mikoyabuse11 on Fri Aug 04, 2017 10:16 pm

Any thoughts on setting the three capitols to start as neuts? I just started a 2v2 game and the other team by chance started with all three autodeploy +1 territories. If those territories could begin as neutrals it could keep the initial spawns more fair, for pretty much any game type probably.
User avatar
Colonel Mikoyabuse11
 
Posts: 18
Joined: Sat Jan 10, 2015 2:49 pm

Previous

Return to The Atlas

Who is online

Users browsing this forum: No registered users