supermarcol wrote:I'd like to see more connection out of the warpgate and wormhole systems.
That's interesting. This is actually the third version of the idea. The original concept was to just have one transit system (not both) and to make
all inter-system travel pass through it. That notion passed fairly quickly, and the first full draft had six star systems, both the warp gates and the wormholes (like they are now) and only one pair of systems that were directly connected.
It wasn't until I revised it again to digitize it that I decided to drop one star system and add a second direct link, thinking that would make a good compromise between the remoteness of space and inter-continent connectivity -- it does mean that 80% of them now have direct connections to other star systems. I'm a little worried that if I move any further in that direction that it might take away from the whole warp gate gimmick.
The movement between continents is too dependent on them in my opinion, it allows holding almost all continents with 2 points only. Owning them also prevent players to attack each others. Maybe give no extra armies for them?
Giving high bonuses for holding the transit systems was actually partly intended to
address the problem of star systems being too easy to hold: I wanted it to be worth other players' time and effort to try to control the gate/wormhole that adjacent to your system, so that you can't just sit on it consolidating your borders. Also, I did make sure that every continent bordered on at least two others, generally with multiple border countries at each.
Of course, just because I had reasons doesn't mean they were right: what's the general opinion on this?