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DiM wrote:well, by increasing the armies 10 times we have a 60vs30 battle where you might get a streak of 4 sucky rolls but chances are during the same autoattack you'll also get a streak of good rolls. and in the end the difference between a player attacking 60v30 and the other player making the same attack will be small.
BENJIKAT IS DEAD wrote:DiM wrote:well, by increasing the armies 10 times we have a 60vs30 battle where you might get a streak of 4 sucky rolls but chances are during the same autoattack you'll also get a streak of good rolls. and in the end the difference between a player attacking 60v30 and the other player making the same attack will be small.
Agreed totally, but please stop thinking solely about the first 2or 3 turns of the game.
gimil wrote:I see that there is some shops of one color in a different color block, any reason for this?
DiM wrote:gimil wrote:I see that there is some shops of one color in a different color block, any reason for this?
the logical explanation:
if you have a flower shop and want to open another, will you put it next door or will you put it on the other side of town to catch other customers?
the gameplay explanations
if all shops of the same colour would be in the same block then it would be really easy to get the all shops and home of the same colour bonus.
splitting them all over the map makes the bonus harder to get.
natty_dread wrote:I was wrong
gimil wrote:DiM wrote:gimil wrote:I see that there is some shops of one color in a different color block, any reason for this?
the logical explanation:
if you have a flower shop and want to open another, will you put it next door or will you put it on the other side of town to catch other customers?
the gameplay explanations
if all shops of the same colour would be in the same block then it would be really easy to get the all shops and home of the same colour bonus.
splitting them all over the map makes the bonus harder to get.
Ok sorry, i misread the legends I understand now
I though you knew you wouldnt have to explain business logic to me
natty_dread wrote:I was wrong
DiM wrote:so are there any other concerns regarding the gameplay except for the actual multiplier?
can i go ahead and do the small map?
sanosuke wrote:DiM wrote:so are there any other concerns regarding the gameplay except for the actual multiplier?
can i go ahead and do the small map?
Go for it DiM!!! (no clue what a small map is, but I'm assuming it is 1 step closer to the finished, ready-to-play, product)
If anyone else has issues with the way you designed the game-play, they'll get over it
InkL0sed wrote:Just my two cents about the gameplay – I think having too small a multiplier is many times better than one that's too large. Better to reduce luck only a little bit than to make a map that is unplayable.
InkL0sed wrote:Just my two cents about the gameplay – I think having too small a multiplier is many times better than one that's too large. Better to reduce luck only a little bit than to make a map that is unplayable.
DiM wrote:so are there any other concerns regarding the gameplay except for the actual multiplier?
can i go ahead and do the small map?
Itrade wrote:I love this idea so very very much.
As I was reading your introduction about the dice I was thinking "He's going to introduce massive armies" and sure enough you did, so yay for you thinking like me (Or me thinking like you).
I can't wait to play this, but I have one question, it's probably answered already and I missed it, but here goes: How do you attack the Mall or the CC Manor?
natty_dread wrote:I was wrong
gimil wrote:Itrade wrote:I love this idea so very very much.
As I was reading your introduction about the dice I was thinking "He's going to introduce massive armies" and sure enough you did, so yay for you thinking like me (Or me thinking like you).
I can't wait to play this, but I have one question, it's probably answered already and I missed it, but here goes: How do you attack the Mall or the CC Manor?
Via hte subway stations, all sunways can attack each other
BENJIKAT IS DEAD wrote:DiM wrote:so are there any other concerns regarding the gameplay except for the actual multiplier?
can i go ahead and do the small map?
No my only concern is the multiplier itself.
BTW I've thought of a way that you might test it:
play as normal, but use an oline calculator for the attacking odds - whenever the odds are 90% or more (you could make this as low as 75% if you wished), then the attacker automatically wins with the average number of surviving armies. Is that workable to be able to test with your friends?
gimil wrote:Itrade wrote:I love this idea so very very much.
As I was reading your introduction about the dice I was thinking "He's going to introduce massive armies" and sure enough you did, so yay for you thinking like me (Or me thinking like you).
I can't wait to play this, but I have one question, it's probably answered already and I missed it, but here goes: How do you attack the Mall or the CC Manor?
Via hte subway stations, all sunways can attack each other
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