hulmey wrote:Plus you also need to take into account the huge number of quick 1 vs 1 that people play nowadays!!!
Why - people can choose 1v1's on many different maps?!
C.
Moderator: Cartographers
mrkipling wrote:the large number of armies is a genius idea
sanosuke wrote:DiM you know I love your maps, and this one looks very promising...the only problem I'm having is that for me cyan is difficult to see on v10. The very light blue on a white print (even the dark blue w/ v3 is a bit tough on the eyes). I know there's not much you can do with it, just stating the ONLY con I have with the map ^_^
Keep up the excellent work DiM!
yeti_c wrote:I would say that the house and shop icons are hard to see on the blue - I've not checked the white or green versions.
C.
yeti_c wrote:White is better - but I'd move the smudge behind the top right Cyan house...
Also - the Middle left Cyan shop - is a bit tricky due to the bright white.
Otherwise it's fine... on a similar note - neutral (White) armies should show up fine as they have a black stroke - but player 8 might be tricky?
C.
DiM wrote:yeti_c wrote:White is better - but I'd move the smudge behind the top right Cyan house...
Also - the Middle left Cyan shop - is a bit tricky due to the bright white.
Otherwise it's fine... on a similar note - neutral (White) armies should show up fine as they have a black stroke - but player 8 might be tricky?
C.
player 8 also has a black stroke (all army numbers have a black stroke) so in theory it should be visible.
as for the smudge i can move it around.
DiM wrote:sanosuke wrote:DiM you know I love your maps, and this one looks very promising...the only problem I'm having is that for me cyan is difficult to see on v10. The very light blue on a white print (even the dark blue w/ v3 is a bit tough on the eyes). I know there's not much you can do with it, just stating the ONLY con I have with the map ^_^
Keep up the excellent work DiM!
ugh v10 is blue not white. v11 is white.
i can see it perfectly on white
perhaps look on page 13, somebody requested a light green version: http://www.conquerclub.com/forum/viewtopic.php?t=40046&postdays=0&postorder=asc&start=180
is that better?
and what exactly is hard to see? the cyan house and shop or the cyan numbers? if it's the numbers then don't worry they'll be gone. if it's the house then i guess i need to tweak it a bit and make it more visible.
sanosuke wrote:DiM wrote:sanosuke wrote:DiM you know I love your maps, and this one looks very promising...the only problem I'm having is that for me cyan is difficult to see on v10. The very light blue on a white print (even the dark blue w/ v3 is a bit tough on the eyes). I know there's not much you can do with it, just stating the ONLY con I have with the map ^_^
Keep up the excellent work DiM!
ugh v10 is blue not white. v11 is white.
i can see it perfectly on white
perhaps look on page 13, somebody requested a light green version: http://www.conquerclub.com/forum/viewtopic.php?t=40046&postdays=0&postorder=asc&start=180
is that better?
and what exactly is hard to see? the cyan house and shop or the cyan numbers? if it's the numbers then don't worry they'll be gone. if it's the house then i guess i need to tweak it a bit and make it more visible.
Aah if the numbers are going, then it would be fine..but during game play those numbers would have to be there right? Other than that, the houses were easy enough to see, it was just the numbers giving me trouble ^_^
yeti_c wrote:Looks good to me.
C.
whitestazn88 wrote:i feel like some blocks get an unfair advantage, like the all yellow block has only 6 territs to hold compared to others that have up to 10 territs.
sanosuke wrote:Looks good DiM, much easier to see all of the colors now.
DiM wrote:whitestazn88 wrote:i feel like some blocks get an unfair advantage, like the all yellow block has only 6 territs to hold compared to others that have up to 10 territs.
i don't think that's really a problem because while it may be easier to take it will also give out a lower bonus. remember that each emply terit gives a +10 so by holding all yellow you get 60 for a whole neighbourhood and 20 for 2 empty blocks. while pink will be harder to take but give 60 for a whole neighbourhood and another 60 for 6 empty blocks.
whitestazn88 wrote:DiM wrote:whitestazn88 wrote:i feel like some blocks get an unfair advantage, like the all yellow block has only 6 territs to hold compared to others that have up to 10 territs.
i don't think that's really a problem because while it may be easier to take it will also give out a lower bonus. remember that each emply terit gives a +10 so by holding all yellow you get 60 for a whole neighbourhood and 20 for 2 empty blocks. while pink will be harder to take but give 60 for a whole neighbourhood and another 60 for 6 empty blocks.
oh yeah, forgot to take that into account. with that in mind, i deem this map "Brilliant!"
DiM wrote:mrkipling wrote:the large number of armies is a genius idea
if it works
sanosuke wrote:Well I'm totally ignorant of all xml language, so I won't even try to speak on that subject...I do have a question though:
Erm, ever since I got AJAX BOB I always auto attack (simple right click and you attack pretty much until one side is defeated). From what I was able to make sense out of your post benjikat, are you saying you have a less chance to attack by using auto attack? ie. 5v3 (this happens to me almost every roll) w/ auto attack, end result is now 1v3 (I never win at your "average" game like Classic or British Isles where your armies are all spread out because of this simple fact that 3v3 - 6v3 I almost always end up 1v3 )
So if possible I'd like a clarification on that point by anyone who knows more than me lol
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