Moderator: Cartographers
Coleman wrote:Alright, get out of here, lol. Sorry about being barely here.
demon7896 wrote:ice elementals cast 4 frostbite on non important territories and get +4 for holding--- it? I'm assuming its the realm, but could you be a bit more specific? I love the fact that now, its a bit more focused on war between empires, not building one.
PLAYER57832 wrote:Love the original two, but this one has me wondering. I don't like all the different colors and graphics at all. I can understand wanting to do fancy graphics, but it takes a lot of programming to do even simple movements and such correctly. Better a good simplicity than a complicated failure.
The bonuses definitely give me pause. It might work. The original Might was certainly a departure. It will take play to really see if this works, but offhand, it seems that having such differently structured bonuses will lead to instant advantages for some, to automatic uneven play. I am not sure it will work.
I won't comment on overall clarity of the bonuses, legend, since you have indicated you will be fixing this. I DO suggest you run it by a neophyte who has never seen the map before deciding it is clear, however. It is easy to get caught up in the design and think things are very understandable, when they aren't to an outsider. I refuse to play a couple of maps for this very reason. They are nice maps, but if the make cannot bother to explain them better, then I cannot be bothered to play...
Regardless, thanks for your time and effort in creating this.
onbekende wrote:do we still need the dock at the north of Sanctuary?
gimil wrote:hecter wrote:I REALLY think you should get rid of that animation...
I dont think the amination is staying hecgtor . . .
Sir. Ricco wrote:I personal like it but i know people are going to say, in whining tone "It makes it hard to read"
DiM wrote:sanosuke wrote:as a new player to the Age of Realms maps, I gotta say this looks great. Love the bonuses too. Great job DiM, can't wait to play it.
glad you like it. it's always nice to hear words of appreciation
sanosuke wrote:DiM wrote:sanosuke wrote:as a new player to the Age of Realms maps, I gotta say this looks great. Love the bonuses too. Great job DiM, can't wait to play it.
glad you like it. it's always nice to hear words of appreciation
It just struck me, but looking at your sig...did you make the first 2 as well (Might and Magic) ? If so, I love ya man. I've got 46 active games and about 75% are Might...now that I've got the hang of that map, I've got about 10% as Magic in my active list...that one still giving me pause but I'm catching on. A+ work
Cherry pepsi? wrote:dim none of ur maps make any sense the territorys the idea that it should some how relate to geography... its a called a map for a reason not fanitisy world if u wana make maps like that go to like world of warcraft or something and stop making stupid idiotic maps
DiM wrote:i also made Age of Merchants (my very first map)
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
The Weird One wrote:the animated map key is too distracting. maybe having it cycling slower would help...
wcaclimbing wrote:The Weird One wrote:the animated map key is too distracting. maybe having it cycling slower would help...
same here.
I can't think about the map when the map key is flashing at me... way too distracting.
Cherry pepsi? wrote:dim none of ur maps make any sense the territorys the idea that it should some how relate to geography... its a called a map for a reason not fanitisy world if u wana make maps like that go to like world of warcraft or something and stop making stupid idiotic maps
DiM wrote:Cherry pepsi? wrote:dim none of ur maps make any sense the territorys the idea that it should some how relate to geography... its a called a map for a reason not fanitisy world if u wana make maps like that go to like world of warcraft or something and stop making stupid idiotic maps
1. be polite, i didn't insult you
2. nobody is forcing you to play a map you don't like
3. a map doesn't need to be of something real. in fact many fantasy books include fantasy maps. and frankly i like making fantasy maps because i don't want my creative flow to be disrupted by real geographical boundaries.
4. before you call any map stupid (not just mine) please take your time and try creating one.
5. gfy
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